Files
test/source/blender/gpu/opengl/gl_drawlist.hh
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

70 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation */
/** \file
* \ingroup gpu
*
* Implementation of Multi Draw Indirect using OpenGL.
* Fallback if the needed extensions are not supported.
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "BLI_sys_types.h"
#include "GPU_batch.h"
#include "gpu_drawlist_private.hh"
#include "gl_context.hh"
namespace blender {
namespace gpu {
/**
* Implementation of Multi Draw Indirect using OpenGL.
*/
class GLDrawList : public DrawList {
public:
GLDrawList(int length);
~GLDrawList();
void append(GPUBatch *batch, int i_first, int i_count) override;
void submit() override;
private:
void init();
/** Batch for which we are recording commands for. */
GLBatch *batch_;
/** Mapped memory bounds. */
GLbyte *data_;
/** Length of the mapped buffer (in byte). */
GLsizeiptr data_size_;
/** Current offset inside the mapped buffer (in byte). */
GLintptr command_offset_;
/** Current number of command recorded inside the mapped buffer. */
uint command_len_;
/** Is UINT_MAX if not drawing indexed geom. Also Avoid dereferencing batch. */
GLuint base_index_;
/** Also Avoid dereferencing batch. */
GLuint v_first_, v_count_;
/** GL Indirect Buffer id. 0 means MultiDrawIndirect is not supported/enabled. */
GLuint buffer_id_;
/** Length of whole the buffer (in byte). */
GLsizeiptr buffer_size_;
/** Offset of `data_` inside the whole buffer (in byte). */
GLintptr data_offset_;
/** To free the buffer_id_. */
GLContext *context_;
MEM_CXX_CLASS_ALLOC_FUNCS("GLDrawList");
};
} // namespace gpu
} // namespace blender