Add implementation to clear and bind uniform buffers. Pull Request: https://projects.blender.org/blender/blender/pulls/107334
46 lines
890 B
C++
46 lines
890 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_utility_mixins.hh"
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#include "gpu_uniform_buffer_private.hh"
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#include "vk_buffer.hh"
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namespace blender::gpu {
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class VKUniformBuffer : public UniformBuf, NonCopyable {
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VKBuffer buffer_;
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public:
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VKUniformBuffer(int size, const char *name) : UniformBuf(size, name) {}
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void update(const void *data) override;
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void clear_to_zero() override;
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void bind(int slot) override;
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void bind_as_ssbo(int slot) override;
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void unbind() override;
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VkBuffer vk_handle() const
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{
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return buffer_.vk_handle();
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}
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size_t size_in_bytes() const
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{
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return size_in_bytes_;
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}
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private:
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void allocate(VKContext &context);
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void bind(int slot, shader::ShaderCreateInfo::Resource::BindType bind_type);
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};
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} // namespace blender::gpu
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