Files
test/source/blender/modifiers/intern/MOD_armature.c
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

295 lines
9.7 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation */
/** \file
* \ingroup modifiers
*/
#include <string.h>
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_armature_types.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "BLO_read_write.h"
#include "DEG_depsgraph_query.h"
#include "MEM_guardedalloc.h"
#include "MOD_ui_common.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(amd, modifier));
MEMCPY_STRUCT_AFTER(amd, DNA_struct_default_get(ArmatureModifierData), modifier);
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
#if 0
const ArmatureModifierData *amd = (const ArmatureModifierData *)md;
#endif
ArmatureModifierData *tamd = (ArmatureModifierData *)target;
BKE_modifier_copydata_generic(md, target, flag);
tamd->vert_coords_prev = NULL;
}
static void requiredDataMask(ModifierData *UNUSED(md), CustomData_MeshMasks *r_cddata_masks)
{
/* ask for vertexgroups */
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
/* The object type check is only needed here in case we have a placeholder
* object assigned (because the library containing the armature is missing).
*
* In other cases it should be impossible to have a type mismatch.
*/
return !amd->object || amd->object->type != OB_ARMATURE;
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
walk(userData, ob, (ID **)&amd->object, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
if (amd->object != NULL) {
/* If not using envelopes,
* create relations to individual bones for more rigging flexibility. */
if ((amd->deformflag & ARM_DEF_ENVELOPE) == 0 && (amd->object->pose != NULL) &&
ELEM(ctx->object->type, OB_MESH, OB_LATTICE, OB_GPENCIL_LEGACY)) {
/* If neither vertex groups nor envelopes are used, the modifier has no bone dependencies. */
if ((amd->deformflag & ARM_DEF_VGROUP) != 0) {
/* Enumerate groups that match existing bones. */
const ListBase *defbase = BKE_object_defgroup_list(ctx->object);
LISTBASE_FOREACH (bDeformGroup *, dg, defbase) {
if (BKE_pose_channel_find_name(amd->object->pose, dg->name) != NULL) {
/* Can't check BONE_NO_DEFORM because it can be animated. */
DEG_add_bone_relation(
ctx->node, amd->object, dg->name, DEG_OB_COMP_BONE, "Armature Modifier");
}
}
}
}
/* Otherwise require the whole pose to be complete. */
else {
DEG_add_object_relation(ctx->node, amd->object, DEG_OB_COMP_EVAL_POSE, "Armature Modifier");
}
DEG_add_object_relation(ctx->node, amd->object, DEG_OB_COMP_TRANSFORM, "Armature Modifier");
}
DEG_add_depends_on_transform_relation(ctx->node, "Armature Modifier");
}
static void deformVerts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int verts_num)
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
MOD_previous_vcos_store(md, vertexCos); /* if next modifier needs original vertices */
BKE_armature_deform_coords_with_mesh(amd->object,
ctx->object,
vertexCos,
NULL,
verts_num,
amd->deformflag,
amd->vert_coords_prev,
amd->defgrp_name,
mesh);
/* free cache */
MEM_SAFE_FREE(amd->vert_coords_prev);
}
static void deformVertsEM(ModifierData *md,
const ModifierEvalContext *ctx,
struct BMEditMesh *em,
Mesh *mesh,
float (*vertexCos)[3],
int verts_num)
{
if (mesh != NULL) {
deformVerts(md, ctx, mesh, vertexCos, verts_num);
return;
}
ArmatureModifierData *amd = (ArmatureModifierData *)md;
MOD_previous_vcos_store(md, vertexCos); /* if next modifier needs original vertices */
BKE_armature_deform_coords_with_editmesh(amd->object,
ctx->object,
vertexCos,
NULL,
verts_num,
amd->deformflag,
amd->vert_coords_prev,
amd->defgrp_name,
em);
/* free cache */
MEM_SAFE_FREE(amd->vert_coords_prev);
}
static void deformMatricesEM(ModifierData *md,
const ModifierEvalContext *ctx,
struct BMEditMesh *em,
Mesh *UNUSED(mesh),
float (*vertexCos)[3],
float (*defMats)[3][3],
int verts_num)
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
BKE_armature_deform_coords_with_editmesh(amd->object,
ctx->object,
vertexCos,
defMats,
verts_num,
amd->deformflag,
NULL,
amd->defgrp_name,
em);
}
static void deformMatrices(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
float (*defMats)[3][3],
int verts_num)
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
BKE_armature_deform_coords_with_mesh(amd->object,
ctx->object,
vertexCos,
defMats,
verts_num,
amd->deformflag,
NULL,
amd->defgrp_name,
mesh_src);
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", NULL);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_deform_preserve_volume", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_multi_modifier", 0, NULL, ICON_NONE);
col = uiLayoutColumnWithHeading(layout, true, IFACE_("Bind To"));
uiItemR(col, ptr, "use_vertex_groups", 0, IFACE_("Vertex Groups"), ICON_NONE);
uiItemR(col, ptr, "use_bone_envelopes", 0, IFACE_("Bone Envelopes"), ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Armature, panel_draw);
}
static void blendRead(BlendDataReader *UNUSED(reader), ModifierData *md)
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
amd->vert_coords_prev = NULL;
}
ModifierTypeInfo modifierType_Armature = {
/*name*/ N_("Armature"),
/*structName*/ "ArmatureModifierData",
/*structSize*/ sizeof(ArmatureModifierData),
/*srna*/ &RNA_ArmatureModifier,
/*type*/ eModifierTypeType_OnlyDeform,
/*flags*/ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
eModifierTypeFlag_SupportsEditmode,
/*icon*/ ICON_MOD_ARMATURE,
/*copyData*/ copyData,
/*deformVerts*/ deformVerts,
/*deformMatrices*/ deformMatrices,
/*deformVertsEM*/ deformVertsEM,
/*deformMatricesEM*/ deformMatricesEM,
/*modifyMesh*/ NULL,
/*modifyGeometrySet*/ NULL,
/*initData*/ initData,
/*requiredDataMask*/ requiredDataMask,
/*freeData*/ NULL,
/*isDisabled*/ isDisabled,
/*updateDepsgraph*/ updateDepsgraph,
/*dependsOnTime*/ NULL,
/*dependsOnNormals*/ NULL,
/*foreachIDLink*/ foreachIDLink,
/*foreachTexLink*/ NULL,
/*freeRuntimeData*/ NULL,
/*panelRegister*/ panelRegister,
/*blendWrite*/ NULL,
/*blendRead*/ blendRead,
};