Files
test/source/blender/modifiers/intern/MOD_uvwarp.cc
Hans Goudey 7966cd16d6 Mesh: Replace MPoly struct with offset indices
Implements #95967.

Currently the `MPoly` struct is 12 bytes, and stores the index of a
face's first corner and the number of corners/verts/edges. Polygons
and corners are always created in order by Blender, meaning each
face's corners will be after the previous face's corners. We can take
advantage of this fact and eliminate the redundancy in mesh face
storage by only storing a single integer corner offset for each face.
The size of the face is then encoded by the offset of the next face.
The size of a single integer is 4 bytes, so this reduces memory
usage by 3 times.

The same method is used for `CurvesGeometry`, so Blender already has
an abstraction to simplify using these offsets called `OffsetIndices`.
This class is used to easily retrieve a range of corner indices for
each face. This also gives the opportunity for sharing some logic with
curves.

Another benefit of the change is that the offsets and sizes stored in
`MPoly` can no longer disagree with each other. Storing faces in the
order of their corners can simplify some code too.

Face/polygon variables now use the `IndexRange` type, which comes with
quite a few utilities that can simplify code.

Some:
- The offset integer array has to be one longer than the face count to
  avoid a branch for every face, which means the data is no longer part
  of the mesh's `CustomData`.
- We lose the ability to "reference" an original mesh's offset array
  until more reusable CoW from #104478 is committed. That will be added
  in a separate commit.
- Since they aren't part of `CustomData`, poly offsets often have to be
  copied manually.
- To simplify using `OffsetIndices` in many places, some functions and
  structs in headers were moved to only compile in C++.
- All meshes created by Blender use the same order for faces and face
  corners, but just in case, meshes with mismatched order are fixed by
  versioning code.
- `MeshPolygon.totloop` is no longer editable in RNA. This API break is
  necessary here unfortunately. It should be worth it in 3.6, since
  that's the best way to allow loading meshes from 4.0, which is
  important for an LTS version.

Pull Request: https://projects.blender.org/blender/blender/pulls/105938
2023-04-04 20:39:28 +02:00

336 lines
10 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_task.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.hh"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "DEG_depsgraph_query.h"
#include "MOD_ui_common.h"
#include "MOD_util.h"
static void uv_warp_from_mat4_pair(float uv_dst[2],
const float uv_src[2],
const float warp_mat[4][4])
{
float tuv[3] = {0.0f};
copy_v2_v2(tuv, uv_src);
mul_m4_v3(warp_mat, tuv);
copy_v2_v2(uv_dst, tuv);
}
static void initData(ModifierData *md)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(umd, modifier));
MEMCPY_STRUCT_AFTER(umd, DNA_struct_default_get(UVWarpModifierData), modifier);
}
static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
/* ask for vertexgroups if we need them */
if (umd->vgroup_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonename)
{
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
if (pchan) {
mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
else {
copy_m4_m4(mat, ob->object_to_world);
}
}
struct UVWarpData {
blender::OffsetIndices<int> polys;
blender::Span<int> corner_verts;
float (*mloopuv)[2];
const MDeformVert *dvert;
int defgrp_index;
float (*warp_mat)[4];
bool invert_vgroup;
};
static void uv_warp_compute(void *__restrict userdata,
const int i,
const TaskParallelTLS *__restrict /*tls*/)
{
const UVWarpData *data = static_cast<const UVWarpData *>(userdata);
const blender::IndexRange poly = data->polys[i];
const blender::Span<int> poly_verts = data->corner_verts.slice(poly);
float(*mluv)[2] = &data->mloopuv[poly.start()];
const MDeformVert *dvert = data->dvert;
const int defgrp_index = data->defgrp_index;
float(*warp_mat)[4] = data->warp_mat;
int l;
if (dvert) {
for (l = 0; l < poly.size(); l++, mluv++) {
const int vert_i = poly_verts[l];
float uv[2];
const float weight = data->invert_vgroup ?
1.0f - BKE_defvert_find_weight(&dvert[vert_i], defgrp_index) :
BKE_defvert_find_weight(&dvert[vert_i], defgrp_index);
uv_warp_from_mat4_pair(uv, (*mluv), warp_mat);
interp_v2_v2v2((*mluv), (*mluv), uv, weight);
}
}
else {
for (l = 0; l < poly.size(); l++, mluv++) {
uv_warp_from_mat4_pair(*mluv, *mluv, warp_mat);
}
}
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
const MDeformVert *dvert;
int defgrp_index;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
float warp_mat[4][4];
const int axis_u = umd->axis_u;
const int axis_v = umd->axis_v;
const bool invert_vgroup = (umd->flag & MOD_UVWARP_INVERT_VGROUP) != 0;
/* make sure there are UV Maps available */
if (!CustomData_has_layer(&mesh->ldata, CD_PROP_FLOAT2)) {
return mesh;
}
if (!ELEM(nullptr, umd->object_src, umd->object_dst)) {
float mat_src[4][4];
float mat_dst[4][4];
float imat_dst[4][4];
float shuf_mat[4][4];
/* make sure anything moving UVs is available */
matrix_from_obj_pchan(mat_src, umd->object_src, umd->bone_src);
matrix_from_obj_pchan(mat_dst, umd->object_dst, umd->bone_dst);
invert_m4_m4(imat_dst, mat_dst);
mul_m4_m4m4(warp_mat, imat_dst, mat_src);
/* apply warp */
if (!is_zero_v2(umd->center)) {
float mat_cent[4][4];
float imat_cent[4][4];
unit_m4(mat_cent);
mat_cent[3][axis_u] = umd->center[0];
mat_cent[3][axis_v] = umd->center[1];
invert_m4_m4(imat_cent, mat_cent);
mul_m4_m4m4(warp_mat, warp_mat, imat_cent);
mul_m4_m4m4(warp_mat, mat_cent, warp_mat);
}
const int shuf_indices[4] = {axis_u, axis_v, -1, 3};
shuffle_m4(shuf_mat, shuf_indices);
mul_m4_m4m4(warp_mat, shuf_mat, warp_mat);
transpose_m4(shuf_mat);
mul_m4_m4m4(warp_mat, warp_mat, shuf_mat);
}
else {
unit_m4(warp_mat);
}
/* Apply direct 2d transform. */
translate_m4(warp_mat, umd->center[0], umd->center[1], 0.0f);
const float scale[3] = {umd->scale[0], umd->scale[1], 1.0f};
rescale_m4(warp_mat, scale);
rotate_m4(warp_mat, 'Z', umd->rotation);
translate_m4(warp_mat, umd->offset[0], umd->offset[1], 0.0f);
translate_m4(warp_mat, -umd->center[0], -umd->center[1], 0.0f);
/* make sure we're using an existing layer */
CustomData_validate_layer_name(&mesh->ldata, CD_PROP_FLOAT2, umd->uvlayer_name, uvname);
const blender::OffsetIndices polys = mesh->polys();
const blender::Span<int> corner_verts = mesh->corner_verts();
float(*mloopuv)[2] = static_cast<float(*)[2]>(CustomData_get_layer_named_for_write(
&mesh->ldata, CD_PROP_FLOAT2, uvname, corner_verts.size()));
MOD_get_vgroup(ctx->object, mesh, umd->vgroup_name, &dvert, &defgrp_index);
UVWarpData data{};
data.polys = polys;
data.corner_verts = corner_verts;
data.mloopuv = mloopuv;
data.dvert = dvert;
data.defgrp_index = defgrp_index;
data.warp_mat = warp_mat;
data.invert_vgroup = invert_vgroup;
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = (polys.size() > 1000);
BLI_task_parallel_range(0, polys.size(), &data, uv_warp_compute, &settings);
mesh->runtime->is_original_bmesh = false;
return mesh;
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
walk(userData, ob, (ID **)&umd->object_dst, IDWALK_CB_NOP);
walk(userData, ob, (ID **)&umd->object_src, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
MOD_depsgraph_update_object_bone_relation(
ctx->node, umd->object_src, umd->bone_src, "UVWarp Modifier");
MOD_depsgraph_update_object_bone_relation(
ctx->node, umd->object_dst, umd->bone_dst, "UVWarp Modifier");
DEG_add_depends_on_transform_relation(ctx->node, "UVWarp Modifier");
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
PointerRNA warp_obj_ptr;
PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
uiLayoutSetPropSep(layout, true);
uiItemPointerR(layout, ptr, "uv_layer", &obj_data_ptr, "uv_layers", nullptr, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "center", 0, nullptr, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "axis_u", 0, IFACE_("Axis U"), ICON_NONE);
uiItemR(col, ptr, "axis_v", 0, IFACE_("V"), ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "object_from", 0, nullptr, ICON_NONE);
warp_obj_ptr = RNA_pointer_get(ptr, "object_from");
if (!RNA_pointer_is_null(&warp_obj_ptr) && RNA_enum_get(&warp_obj_ptr, "type") == OB_ARMATURE) {
PointerRNA warp_obj_data_ptr = RNA_pointer_get(&warp_obj_ptr, "data");
uiItemPointerR(col, ptr, "bone_from", &warp_obj_data_ptr, "bones", nullptr, ICON_NONE);
}
uiItemR(col, ptr, "object_to", 0, IFACE_("To"), ICON_NONE);
warp_obj_ptr = RNA_pointer_get(ptr, "object_to");
if (!RNA_pointer_is_null(&warp_obj_ptr) && RNA_enum_get(&warp_obj_ptr, "type") == OB_ARMATURE) {
PointerRNA warp_obj_data_ptr = RNA_pointer_get(&warp_obj_ptr, "data");
uiItemPointerR(col, ptr, "bone_to", &warp_obj_data_ptr, "bones", nullptr, ICON_NONE);
}
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
modifier_panel_end(layout, ptr);
}
static void transform_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "offset", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "scale", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "rotation", 0, nullptr, ICON_NONE);
}
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(region_type, eModifierType_UVWarp, panel_draw);
modifier_subpanel_register(
region_type, "offset", "Transform", nullptr, transform_panel_draw, panel_type);
}
ModifierTypeInfo modifierType_UVWarp = {
/*name*/ N_("UVWarp"),
/*structName*/ "UVWarpModifierData",
/*structSize*/ sizeof(UVWarpModifierData),
/*srna*/ &RNA_UVWarpModifier,
/*type*/ eModifierTypeType_NonGeometrical,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/*icon*/ ICON_MOD_UVPROJECT, /* TODO: Use correct icon. */
/*copyData*/ BKE_modifier_copydata_generic,
/*deformVerts*/ nullptr,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ modifyMesh,
/*modifyGeometrySet*/ nullptr,
/*initData*/ initData,
/*requiredDataMask*/ requiredDataMask,
/*freeData*/ nullptr,
/*isDisabled*/ nullptr,
/*updateDepsgraph*/ updateDepsgraph,
/*dependsOnTime*/ nullptr,
/*dependsOnNormals*/ nullptr,
/*foreachIDLink*/ foreachIDLink,
/*foreachTexLink*/ nullptr,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ nullptr,
};