Summary:
Made objects update happening from multiple threads. It is a task-based
scheduling system which uses current dependency graph for spawning new
tasks. This means threading happens on object level, but the system is
flexible enough for higher granularity.
Technical details:
- Uses task scheduler which was recently committed to trunk
(that one which Brecht ported from Cycles).
- Added two utility functions to dependency graph:
* DAG_threaded_update_begin, which is called to initialize threaded
objects update. It will also schedule root DAG node to the queue,
hence starting evaluation process.
Initialization will calculate how much parents are to be evaluation
before current DAG node can be scheduled. This value is used by task
threads for faster detecting which nodes might be scheduled.
* DAG_threaded_update_handle_node_updated which is called from task
thread function when node was fully handled.
This function decreases num_pending_parents of node children and
schedules children with zero valency.
As it might have become clear, task thread receives DAG nodes and
decides which callback to call for it.
Currently only BKE_object_handle_update is called for object nodes.
In the future it'll call node->callback() from Ali's new DAG.
- This required adding some workarounds to the render pipeline.
Mainly to stop using get_object_dm() from modifiers' apply callback.
Such a call was only a workaround for dependency graph glitch when
rendering scene with, say, boolean modifiers before displaying
this scene.
Such change moves workaround from one place to another, so overall
hackentropy remains the same.
- Added paradigm of EvaluaitonContext. Currently it's more like just a
more reliable replacement for G.is_rendering which fails in some
circumstances.
Future idea of this context is to also store all the local data needed
for objects evaluation such as local time, Copy-on-Write data and so.
There're two types of EvaluationContext:
* Context used for viewport updated and owned by Main. In the future
this context might be easily moved to Window or Screen to allo
per-window/per-screen local time.
* Context used by render engines to evaluate objects for render purposes.
Render engine is an owner of this context.
This context is passed to all object update routines.
Reviewers: brecht, campbellbarton
Reviewed By: brecht
CC: lukastoenne
Differential Revision: https://developer.blender.org/D94
426 lines
18 KiB
C
426 lines
18 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation (2008).
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_SEQUENCER_H__
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#define __BKE_SEQUENCER_H__
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/** \file BKE_sequencer.h
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* \ingroup bke
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*/
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struct bContext;
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struct EvaluationContext;
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struct StripColorBalance;
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struct Editing;
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struct ImBuf;
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struct Main;
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struct Mask;
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struct MovieClip;
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struct Scene;
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struct Sequence;
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struct SequenceModifierData;
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struct Strip;
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struct StripElem;
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struct bSound;
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struct SeqIndexBuildContext;
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#define EARLY_NO_INPUT -1
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#define EARLY_DO_EFFECT 0
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#define EARLY_USE_INPUT_1 1
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#define EARLY_USE_INPUT_2 2
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/* sequence iterator */
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typedef struct SeqIterator {
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struct Sequence **array;
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int tot, cur;
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struct Sequence *seq;
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int valid;
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} SeqIterator;
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void BKE_sequence_iterator_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
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void BKE_sequence_iterator_next(SeqIterator *iter);
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void BKE_sequence_iterator_end(SeqIterator *iter);
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#define SEQP_BEGIN(_ed, _seq) \
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{ \
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SeqIterator iter_macro; \
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for (BKE_sequence_iterator_begin(_ed, &iter_macro, 1); \
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iter_macro.valid; \
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BKE_sequence_iterator_next(&iter_macro)) \
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{ \
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_seq = iter_macro.seq;
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#define SEQ_BEGIN(ed, _seq) \
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{ \
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SeqIterator iter_macro; \
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for (BKE_sequence_iterator_begin(ed, &iter_macro, 0); \
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iter_macro.valid; \
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BKE_sequence_iterator_next(&iter_macro)) \
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{ \
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_seq = iter_macro.seq;
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#define SEQ_END \
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} \
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BKE_sequence_iterator_end(&iter_macro); \
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}
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typedef struct SeqRenderData {
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struct EvaluationContext *eval_ctx;
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struct Main *bmain;
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struct Scene *scene;
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int rectx;
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int recty;
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int preview_render_size;
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int motion_blur_samples;
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float motion_blur_shutter;
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} SeqRenderData;
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SeqRenderData BKE_sequencer_new_render_data(struct EvaluationContext *eval_ctx, struct Main *bmain,
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struct Scene *scene, int rectx, int recty, int preview_render_size);
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/* Wipe effect */
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enum {
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DO_SINGLE_WIPE,
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DO_DOUBLE_WIPE,
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DO_BOX_WIPE,
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DO_CROSS_WIPE,
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DO_IRIS_WIPE,
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DO_CLOCK_WIPE
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};
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struct SeqEffectHandle {
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short multithreaded;
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short supports_mask;
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/* constructors & destructor */
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/* init is _only_ called on first creation */
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void (*init)(struct Sequence *seq);
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/* number of input strips needed
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* (called directly after construction) */
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int (*num_inputs)(void);
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/* load is called first time after readblenfile in
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* get_sequence_effect automatically */
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void (*load)(struct Sequence *seq);
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/* duplicate */
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void (*copy)(struct Sequence *dst, struct Sequence *src);
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/* destruct */
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void (*free)(struct Sequence *seq);
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/* returns: -1: no input needed,
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* 0: no early out,
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* 1: out = ibuf1,
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* 2: out = ibuf2 */
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int (*early_out)(struct Sequence *seq, float facf0, float facf1);
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/* stores the y-range of the effect IPO */
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void (*store_icu_yrange)(struct Sequence *seq, short adrcode, float *ymin, float *ymax);
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/* stores the default facf0 and facf1 if no IPO is present */
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void (*get_default_fac)(struct Sequence *seq, float cfra, float *facf0, float *facf1);
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/* execute the effect
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* sequence effects are only required to either support
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* float-rects or byte-rects
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* (mixed cases are handled one layer up...) */
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struct ImBuf * (*execute)(SeqRenderData context, struct Sequence *seq, float cfra, float facf0, float facf1,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3);
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struct ImBuf * (*init_execution)(SeqRenderData context, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3);
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void (*execute_slice)(SeqRenderData context, struct Sequence *seq, float cfra, float facf0, float facf1,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3,
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int start_line, int total_lines, struct ImBuf *out);
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};
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/* ********************* prototypes *************** */
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/* **********************************************************************
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* sequencer.c
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*
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* sequencer render functions
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* ********************************************************************** */
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struct ImBuf *BKE_sequencer_give_ibuf(SeqRenderData context, float cfra, int chanshown);
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struct ImBuf *BKE_sequencer_give_ibuf_threaded(SeqRenderData context, float cfra, int chanshown);
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struct ImBuf *BKE_sequencer_give_ibuf_direct(SeqRenderData context, float cfra, struct Sequence *seq);
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struct ImBuf *BKE_sequencer_give_ibuf_seqbase(SeqRenderData context, float cfra, int chan_shown, struct ListBase *seqbasep);
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void BKE_sequencer_give_ibuf_prefetch_request(SeqRenderData context, float cfra, int chan_shown);
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/* **********************************************************************
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* sequencer.c
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*
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* sequencer color space functions
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* ********************************************************************** */
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void BKE_sequencer_imbuf_to_sequencer_space(struct Scene *scene, struct ImBuf *ibuf, int make_float);
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void BKE_sequencer_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf);
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void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]);
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/* **********************************************************************
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* sequencer scene functions
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* ********************************************************************** */
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struct Editing *BKE_sequencer_editing_get(struct Scene *scene, bool alloc);
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struct Editing *BKE_sequencer_editing_ensure(struct Scene *scene);
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void BKE_sequencer_editing_free(struct Scene *scene);
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void BKE_sequencer_sort(struct Scene *scene);
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struct Sequence *BKE_sequencer_from_elem(ListBase *seqbase, struct StripElem *se);
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struct Sequence *BKE_sequencer_active_get(struct Scene *scene);
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int BKE_sequencer_active_get_pair(struct Scene *scene, struct Sequence **seq_act, struct Sequence **seq_other);
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void BKE_sequencer_active_set(struct Scene *scene, struct Sequence *seq);
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struct Mask *BKE_sequencer_mask_get(struct Scene *scene);
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/* apply functions recursively */
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int BKE_sequencer_base_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
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int BKE_sequencer_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
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/* maintenance functions, mostly for RNA */
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/* extern */
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void BKE_sequencer_free_clipboard(void);
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void BKE_sequence_clipboard_pointers_free(struct Sequence *seq);
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void BKE_sequence_clipboard_pointers_store(struct Sequence *seq);
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void BKE_sequence_clipboard_pointers_restore(struct Sequence *seq, struct Main *bmain);
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void BKE_sequence_free(struct Scene *scene, struct Sequence *seq);
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const char *BKE_sequence_give_name(struct Sequence *seq);
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void BKE_sequence_calc(struct Scene *scene, struct Sequence *seq);
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void BKE_sequence_calc_disp(struct Scene *scene, struct Sequence *seq);
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void BKE_sequence_reload_new_file(struct Scene *scene, struct Sequence *seq, int lock_range);
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int BKE_sequencer_evaluate_frame(struct Scene *scene, int cfra);
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struct StripElem *BKE_sequencer_give_stripelem(struct Sequence *seq, int cfra);
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/* intern */
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void BKE_sequencer_update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
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int BKE_sequencer_input_have_to_preprocess(SeqRenderData context, struct Sequence *seq, float cfra);
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struct SeqIndexBuildContext *BKE_sequencer_proxy_rebuild_context(struct Main *bmain, struct Scene *scene, struct Sequence *seq);
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void BKE_sequencer_proxy_rebuild(struct SeqIndexBuildContext *context, short *stop, short *do_update, float *progress);
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void BKE_sequencer_proxy_rebuild_finish(struct SeqIndexBuildContext *context, short stop);
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/* **********************************************************************
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* seqcache.c
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*
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* Sequencer memory cache management functions
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* ********************************************************************** */
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typedef enum {
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SEQ_STRIPELEM_IBUF,
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SEQ_STRIPELEM_IBUF_COMP,
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SEQ_STRIPELEM_IBUF_STARTSTILL,
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SEQ_STRIPELEM_IBUF_ENDSTILL
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} seq_stripelem_ibuf_t;
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void BKE_sequencer_cache_destruct(void);
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void BKE_sequencer_cache_cleanup(void);
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/* returned ImBuf is properly refed and has to be freed */
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struct ImBuf *BKE_sequencer_cache_get(SeqRenderData context, struct Sequence *seq, float cfra, seq_stripelem_ibuf_t type);
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/* passed ImBuf is properly refed, so ownership is *not*
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* transferred to the cache.
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* you can pass the same ImBuf multiple times to the cache without problems.
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*/
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void BKE_sequencer_cache_put(SeqRenderData context, struct Sequence *seq, float cfra, seq_stripelem_ibuf_t type, struct ImBuf *nval);
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void BKE_sequencer_cache_cleanup_sequence(struct Sequence *seq);
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struct ImBuf *BKE_sequencer_preprocessed_cache_get(SeqRenderData context, struct Sequence *seq, float cfra, seq_stripelem_ibuf_t type);
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void BKE_sequencer_preprocessed_cache_put(SeqRenderData context, struct Sequence *seq, float cfra, seq_stripelem_ibuf_t type, struct ImBuf *ibuf);
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void BKE_sequencer_preprocessed_cache_cleanup(void);
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void BKE_sequencer_preprocessed_cache_cleanup_sequence(struct Sequence *seq);
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/* **********************************************************************
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* seqeffects.c
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*
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* Sequencer effect strip management functions
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* **********************************************************************
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*/
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/* intern */
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struct SeqEffectHandle BKE_sequence_get_blend(struct Sequence *seq);
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void BKE_sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);
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/* extern */
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struct SeqEffectHandle BKE_sequence_get_effect(struct Sequence *seq);
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int BKE_sequence_effect_get_num_inputs(int seq_type);
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int BKE_sequence_effect_get_supports_mask(int seq_type);
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/* **********************************************************************
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* Sequencer editing functions
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* **********************************************************************
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*/
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/* for transform but also could use elsewhere */
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int BKE_sequence_tx_get_final_left(struct Sequence *seq, int metaclip);
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int BKE_sequence_tx_get_final_right(struct Sequence *seq, int metaclip);
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void BKE_sequence_tx_set_final_left(struct Sequence *seq, int val);
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void BKE_sequence_tx_set_final_right(struct Sequence *seq, int val);
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void BKE_sequence_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
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bool BKE_sequence_tx_test(struct Sequence *seq);
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bool BKE_sequence_single_check(struct Sequence *seq);
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void BKE_sequence_single_fix(struct Sequence *seq);
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bool BKE_sequence_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
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void BKE_sequence_translate(struct Scene *scene, struct Sequence *seq, int delta);
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void BKE_sequence_sound_init(struct Scene *scene, struct Sequence *seq);
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struct Sequence *BKE_sequencer_foreground_frame_get(struct Scene *scene, int frame);
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struct ListBase *BKE_sequence_seqbase(struct ListBase *seqbase, struct Sequence *seq);
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struct Sequence *BKE_sequence_metastrip(ListBase *seqbase /* = ed->seqbase */, struct Sequence *meta /* = NULL */, struct Sequence *seq);
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void BKE_sequencer_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
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void BKE_sequencer_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
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bool BKE_sequence_base_shuffle(struct ListBase *seqbasep, struct Sequence *test, struct Scene *evil_scene);
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bool BKE_sequence_base_shuffle_time(ListBase *seqbasep, struct Scene *evil_scene);
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bool BKE_sequence_base_isolated_sel_check(struct ListBase *seqbase);
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void BKE_sequencer_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, int for_render);
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struct Sequence *BKE_sequence_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence *seq, int dupe_flag);
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int BKE_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
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bool BKE_sequence_check_depend(struct Sequence *seq, struct Sequence *cur);
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void BKE_sequence_invalidate_cache(struct Scene *scene, struct Sequence *seq);
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void BKE_sequence_invalidate_dependent(struct Scene *scene, struct Sequence *seq);
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void BKE_sequence_invalidate_cache_for_modifier(struct Scene *scene, struct Sequence *seq);
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void BKE_sequencer_update_sound_bounds_all(struct Scene *scene);
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void BKE_sequencer_update_sound_bounds(struct Scene *scene, struct Sequence *seq);
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void BKE_sequencer_update_muting(struct Editing *ed);
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void BKE_sequencer_update_sound(struct Scene *scene, struct bSound *sound);
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void BKE_sequencer_refresh_sound_length(struct Scene *scene);
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void BKE_sequence_base_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
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void BKE_sequence_base_dupli_recursive(struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);
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bool BKE_sequence_is_valid_check(struct Sequence *seq);
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void BKE_sequencer_clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);
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struct Sequence *BKE_sequence_get_by_name(struct ListBase *seqbase, const char *name, int recursive);
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/* api for adding new sequence strips */
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typedef struct SeqLoadInfo {
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int start_frame;
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int end_frame;
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int channel;
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int flag; /* use sound, replace sel */
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int type;
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int tot_success;
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int tot_error;
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int len; /* only for image strips */
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char path[1024]; /* 1024 = FILE_MAX */
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char name[64];
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} SeqLoadInfo;
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/* SeqLoadInfo.flag */
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#define SEQ_LOAD_REPLACE_SEL (1 << 0)
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#define SEQ_LOAD_FRAME_ADVANCE (1 << 1)
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#define SEQ_LOAD_MOVIE_SOUND (1 << 2)
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#define SEQ_LOAD_SOUND_CACHE (1 << 3)
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/* seq_dupli' flags */
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#define SEQ_DUPE_UNIQUE_NAME (1 << 0)
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#define SEQ_DUPE_CONTEXT (1 << 1)
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#define SEQ_DUPE_ANIM (1 << 2)
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#define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
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/* use as an api function */
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typedef struct Sequence *(*SeqLoadFunc)(struct bContext *, ListBase *, struct SeqLoadInfo *);
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struct Sequence *BKE_sequence_alloc(ListBase *lb, int cfra, int machine);
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void BKE_sequence_alpha_mode_from_extension(struct Sequence *seq);
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void BKE_sequence_init_colorspace(struct Sequence *seq);
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struct Sequence *BKE_sequencer_add_image_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
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struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
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struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
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/* view3d draw callback, run when not in background view */
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typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, struct Object *, int, int, unsigned int, int, bool, bool, int, char[256]);
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extern SequencerDrawView sequencer_view3d_cb;
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/* copy/paste */
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extern ListBase seqbase_clipboard;
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extern int seqbase_clipboard_frame;
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/* modifiers */
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typedef struct SequenceModifierTypeInfo {
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/* default name for the modifier */
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char name[64]; /* MAX_NAME */
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/* DNA structure name used on load/save filed */
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char struct_name[64]; /* MAX_NAME */
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/* size of modifier data structure, used by allocation */
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int struct_size;
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/* data initialization */
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void (*init_data) (struct SequenceModifierData *smd);
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/* free data used by modifier,
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* only modifier-specific data should be freed, modifier descriptor would
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* be freed outside of this callback
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*/
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void (*free_data) (struct SequenceModifierData *smd);
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/* copy data from one modifier to another */
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void (*copy_data) (struct SequenceModifierData *smd, struct SequenceModifierData *target);
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/* apply modifier on a given image buffer */
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void (*apply) (struct SequenceModifierData *smd, struct ImBuf *ibuf, struct ImBuf *mask);
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} SequenceModifierTypeInfo;
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struct SequenceModifierTypeInfo *BKE_sequence_modifier_type_info_get(int type);
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struct SequenceModifierData *BKE_sequence_modifier_new(struct Sequence *seq, const char *name, int type);
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int BKE_sequence_modifier_remove(struct Sequence *seq, struct SequenceModifierData *smd);
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void BKE_sequence_modifier_clear(struct Sequence *seq);
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void BKE_sequence_modifier_free(struct SequenceModifierData *smd);
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void BKE_sequence_modifier_unique_name(struct Sequence *seq, struct SequenceModifierData *smd);
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struct SequenceModifierData *BKE_sequence_modifier_find_by_name(struct Sequence *seq, const char *name);
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struct ImBuf *BKE_sequence_modifier_apply_stack(SeqRenderData context, struct Sequence *seq, struct ImBuf *ibuf, int cfra);
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void BKE_sequence_modifier_list_copy(struct Sequence *seqn, struct Sequence *seq);
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int BKE_sequence_supports_modifiers(struct Sequence *seq);
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/* internal filters */
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struct ImBuf *BKE_sequencer_render_mask_input(SeqRenderData context, int mask_input_type, struct Sequence *mask_sequence, struct Mask *mask_id, int cfra, int make_float);
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void BKE_sequencer_color_balance_apply(struct StripColorBalance *cb, struct ImBuf *ibuf, float mul, short make_float, struct ImBuf *mask_input);
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#endif /* __BKE_SEQUENCER_H__ */
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