Use code adapted from boost::locale to implement locale name parsing and .mo file reading ourselves. Together with #132142 this removes the last direct Blender dependency on Boost. Pull Request: https://projects.blender.org/blender/blender/pulls/133347
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1004 B
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13 lines
1004 B
Plaintext
Corresponding SPDX license identifiers in the source code:
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Apache-2.0 Apache-2-license.txt https://spdx.org/licenses/Apache-2.0.html
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BSD-2-Clause BSD-2-Clause-license.txt https://spdx.org/licenses/BSD-2-Clause.html
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BSD-3-Clause BSD-3-Clause-license.txt https://spdx.org/licenses/BSD-3-Clause.html
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BSL-1.0 Boost-license.txt https://spdx.org/licenses/BSL-1.0.html
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GPL-2.0-or-later GPL-license.txt https://spdx.org/licenses/GPL-2.0-or-later.html
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GPL-3.0-or-later GPL3-license.txt https://spdx.org/licenses/GPL-3.0-or-later.html
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LGPL-2.1-or-later LGPL2.1-license.txt https://spdx.org/licenses/LGPL-2.1-or-later.html
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MIT MIT-license.txt https://spdx.org/licenses/MIT.html
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MPL-2.0 MPL-2.0.txt https://spdx.org/licenses/MPL-2.0.html
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Zlib Zlib-license.txt https://spdx.org/licenses/Zlib.html
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