Added OpenCL kernel for the directional blur. This operation always uses the full input image. In the current implementation this input image is not cached on the device. Future enhancement could be to cache it on the available opencl devices
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_DirectionalBlurNode.h"
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#include "DNA_scene_types.h"
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#include "DNA_node_types.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_DirectionalBlurOperation.h"
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DirectionalBlurNode::DirectionalBlurNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void DirectionalBlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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{
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NodeDBlurData *data = (NodeDBlurData *)this->getbNode()->storage;
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DirectionalBlurOperation *operation = new DirectionalBlurOperation();
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operation->setQuality(context->getQuality());
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operation->setData(data);
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operation->setbNode(this->getbNode());
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this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
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this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
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graph->addOperation(operation);
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}
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