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test/source/blender/blenkernel/BKE_subdiv_mesh.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

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- `./extern/` was left out.
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doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

39 lines
1.0 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Mesh;
struct Subdiv;
typedef struct SubdivToMeshSettings {
/* Resolution at which regular ptex (created for quad polygon) are being
* evaluated. This defines how many vertices final mesh will have: every
* regular ptex has resolution^2 vertices. Special (irregular, or ptex
* created for a corner of non-quad polygon) will have resolution of
* `resolution - 1`.
*/
int resolution;
/* When true, only edges emitted from coarse ones will be displayed. */
bool use_optimal_display;
} SubdivToMeshSettings;
/* Create real hi-res mesh from subdivision, all geometry is "real". */
struct Mesh *BKE_subdiv_to_mesh(struct Subdiv *subdiv,
const SubdivToMeshSettings *settings,
const struct Mesh *coarse_mesh);
#ifdef __cplusplus
}
#endif