This changes the menu switch socket to use the socket-items system
(`NOD_socket_items.hh`) that is already used by the simulation zone, repeat
zone, bake node and index switch node. By using this system, the per-node
boilerplate can be removed significantly. This is especially important as we
plan to have dynamic socket amounts in more nodes in the future.
There are some user visible changes which make the node more consistent with
others:
* Move the menu items list into the properties panel as in 0c585a1b8a.
* Add an extend socket.
* Duplicating a menu item keeps the name of the old one.
There is also a (backward compatible) change in the Python API: It's now
possible to directly access `node.enum_items` and `node.active_index` instead of
having to use `node.enum_definition.enum_items`. This is consistent with the
other nodes. For backward compatibility, `node.enum_definition` still exists,
but simply returns the node itself.
Many API functions from `NodeEnumDefinition` like
`NodeEnumDefinition::remove_item` have been removed. Those are not used anymore
and are unnecessary boilerplate. If ever necessary, they can be implemented back
in terms of the socket-items system.
The socket-items system had to be extended a little bit to support the case for
the menu switch node where each socket item has a name but no type. Previously,
there was the case without name and type in the index switch node, and the case
with both in the bake node and zones. The system was trivial to extend to this
case.
Pull Request: https://projects.blender.org/blender/blender/pulls/121234
1074 lines
34 KiB
Python
1074 lines
34 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import (
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Header,
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Menu,
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Panel,
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UIList,
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)
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from bpy.app.translations import (
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pgettext_iface as iface_,
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contexts as i18n_contexts,
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)
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from bl_ui.utils import PresetPanel
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from bl_ui.properties_grease_pencil_common import (
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AnnotationDataPanel,
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)
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from bl_ui.space_toolsystem_common import (
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ToolActivePanelHelper,
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)
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from bl_ui.properties_material import (
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EEVEE_MATERIAL_PT_settings,
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MATERIAL_PT_viewport,
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)
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from bl_ui.properties_world import (
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WORLD_PT_viewport_display
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)
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from bl_ui.properties_data_light import (
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DATA_PT_light,
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DATA_PT_EEVEE_light,
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)
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class NODE_HT_header(Header):
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bl_space_type = 'NODE_EDITOR'
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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snode = context.space_data
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overlay = snode.overlay
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snode_id = snode.id
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id_from = snode.id_from
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tool_settings = context.tool_settings
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout.template_header()
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# Now expanded via the `ui_type`.
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# layout.prop(snode, "tree_type", text="")
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display_pin = True
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if snode.tree_type == 'ShaderNodeTree':
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layout.prop(snode, "shader_type", text="")
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ob = context.object
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if snode.shader_type == 'OBJECT' and ob:
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ob_type = ob.type
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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# No shader nodes for EEVEE lights.
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if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob_type == 'LIGHT'):
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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types_that_support_material = {
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'MESH', 'CURVE', 'SURFACE', 'FONT', 'META', 'GPENCIL', 'VOLUME', 'CURVES', 'POINTCLOUD',
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}
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# disable material slot buttons when pinned, cannot find correct slot within id_from (#36589)
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# disable also when the selected object does not support materials
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has_material_slots = not snode.pin and ob_type in types_that_support_material
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if ob_type != 'LIGHT':
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row = layout.row()
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row.enabled = has_material_slots
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row.ui_units_x = 4
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row.popover(panel="NODE_PT_material_slots")
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row = layout.row()
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row.enabled = has_material_slots
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# Show material.new when no active ID/slot exists
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if not id_from and ob_type in types_that_support_material:
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row.template_ID(ob, "active_material", new="material.new")
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# Material ID, but not for Lights
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if id_from and ob_type != 'LIGHT':
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row.template_ID(id_from, "active_material", new="material.new")
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if snode.shader_type == 'WORLD':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(scene, "world", new="world.new")
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if snode.shader_type == 'LINESTYLE':
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view_layer = context.view_layer
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lineset = view_layer.freestyle_settings.linesets.active
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if lineset is not None:
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
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elif snode.tree_type == 'TextureNodeTree':
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layout.prop(snode, "texture_type", text="")
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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if id_from:
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if snode.texture_type == 'BRUSH':
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layout.template_ID(id_from, "texture", new="texture.new")
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else:
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layout.template_ID(id_from, "active_texture", new="texture.new")
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elif snode.tree_type == 'CompositorNodeTree':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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elif snode.tree_type == 'GeometryNodeTree':
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layout.prop(snode, "geometry_nodes_type", text="")
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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if snode.geometry_nodes_type == 'MODIFIER':
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ob = context.object
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row = layout.row()
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if snode.pin:
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row.enabled = False
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row.template_ID(snode, "node_tree", new="node.new_geometry_node_group_assign")
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elif ob:
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active_modifier = ob.modifiers.active
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if active_modifier and active_modifier.type == 'NODES':
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if active_modifier.node_group:
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row.template_ID(active_modifier, "node_group", new="object.geometry_node_tree_copy_assign")
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else:
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row.template_ID(active_modifier, "node_group", new="node.new_geometry_node_group_assign")
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else:
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row.template_ID(snode, "node_tree", new="node.new_geometry_nodes_modifier")
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else:
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layout.template_ID(snode, "geometry_nodes_tool_tree", new="node.new_geometry_node_group_tool")
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if snode.node_tree:
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layout.popover(panel="NODE_PT_geometry_node_tool_object_types", text="Types")
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layout.popover(panel="NODE_PT_geometry_node_tool_mode", text="Modes")
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layout.popover(panel="NODE_PT_geometry_node_tool_options", text="Options")
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display_pin = False
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else:
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# Custom node tree is edited as independent ID block
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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layout.template_ID(snode, "node_tree", new="node.new_node_tree")
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# Put pin next to ID block
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if not is_compositor and display_pin:
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layout.prop(snode, "pin", text="", emboss=False)
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layout.separator_spacer()
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# Put pin on the right for Compositing
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if is_compositor:
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layout.prop(snode, "pin", text="", emboss=False)
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layout.operator("node.tree_path_parent", text="", icon='FILE_PARENT')
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# Backdrop
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if is_compositor:
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row = layout.row(align=True)
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row.prop(snode, "show_backdrop", toggle=True)
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sub = row.row(align=True)
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sub.active = snode.show_backdrop
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sub.prop(snode, "backdrop_channels", icon_only=True, text="", expand=True)
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# Snap
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row = layout.row(align=True)
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row.prop(tool_settings, "use_snap_node", text="")
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row.prop(tool_settings, "snap_node_element", icon_only=True)
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if tool_settings.snap_node_element != 'GRID':
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row.prop(tool_settings, "snap_target", text="")
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# Overlay toggle & popover
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row = layout.row(align=True)
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row.prop(overlay, "show_overlays", icon='OVERLAY', text="")
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sub = row.row(align=True)
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sub.active = overlay.show_overlays
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sub.popover(panel="NODE_PT_overlay", text="")
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class NODE_MT_editor_menus(Menu):
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bl_idname = "NODE_MT_editor_menus"
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bl_label = ""
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def draw(self, _context):
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layout = self.layout
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layout.menu("NODE_MT_view")
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layout.menu("NODE_MT_select")
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layout.menu("NODE_MT_add")
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layout.menu("NODE_MT_node")
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class NODE_MT_add(bpy.types.Menu):
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bl_space_type = 'NODE_EDITOR'
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bl_label = "Add"
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bl_translation_context = i18n_contexts.operator_default
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bl_options = {'SEARCH_ON_KEY_PRESS'}
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def draw(self, context):
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import nodeitems_utils
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layout = self.layout
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if layout.operator_context == 'EXEC_REGION_WIN':
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("WM_OT_search_single_menu", text="Search...", icon='VIEWZOOM').menu_idname = "NODE_MT_add"
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layout.separator()
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layout.operator_context = 'INVOKE_REGION_WIN'
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snode = context.space_data
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if snode.tree_type == 'GeometryNodeTree':
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layout.menu_contents("NODE_MT_geometry_node_add_all")
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elif snode.tree_type == 'CompositorNodeTree':
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layout.menu_contents("NODE_MT_compositor_node_add_all")
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elif snode.tree_type == 'ShaderNodeTree':
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layout.menu_contents("NODE_MT_shader_node_add_all")
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elif snode.tree_type == 'TextureNodeTree':
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layout.menu_contents("NODE_MT_texture_node_add_all")
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elif nodeitems_utils.has_node_categories(context):
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# Actual node sub-menus are defined by draw functions from node categories.
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nodeitems_utils.draw_node_categories_menu(self, context)
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class NODE_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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layout.prop(snode, "show_region_toolbar")
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layout.prop(snode, "show_region_ui")
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layout.separator()
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sub = layout.column()
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sub.operator_context = 'EXEC_REGION_WIN'
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sub.operator("view2d.zoom_in")
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sub.operator("view2d.zoom_out")
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layout.separator()
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("node.view_selected")
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layout.operator("node.view_all")
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if context.space_data.show_backdrop:
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layout.separator()
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layout.operator("node.backimage_move", text="Backdrop Move")
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layout.operator("node.backimage_zoom", text="Backdrop Zoom In").factor = 1.2
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layout.operator("node.backimage_zoom", text="Backdrop Zoom Out").factor = 1.0 / 1.2
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layout.operator("node.backimage_fit", text="Fit Backdrop to Available Space")
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layout.separator()
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layout.menu("INFO_MT_area")
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class NODE_MT_select(Menu):
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bl_label = "Select"
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def draw(self, _context):
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layout = self.layout
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layout.operator("node.select_box").tweak = False
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layout.operator("node.select_circle")
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layout.operator_menu_enum("node.select_lasso", "mode")
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layout.separator()
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layout.operator("node.select_all").action = 'TOGGLE'
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layout.operator("node.select_all", text="Invert").action = 'INVERT'
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layout.operator("node.select_linked_from")
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layout.operator("node.select_linked_to")
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layout.separator()
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layout.operator("node.select_grouped").extend = False
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layout.operator("node.select_same_type_step", text="Activate Same Type Previous").prev = True
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layout.operator("node.select_same_type_step", text="Activate Same Type Next").prev = False
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layout.separator()
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layout.operator("node.find_node")
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class NODE_MT_node(Menu):
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bl_label = "Node"
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout.operator("transform.translate").view2d_edge_pan = True
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layout.operator("transform.rotate")
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layout.operator("transform.resize")
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layout.separator()
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layout.operator("node.clipboard_copy", text="Copy", icon='COPYDOWN')
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layout.operator_context = 'EXEC_DEFAULT'
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layout.operator("node.clipboard_paste", text="Paste", icon='PASTEDOWN')
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("node.duplicate_move", icon='DUPLICATE')
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layout.operator("node.duplicate_move_linked")
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layout.separator()
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layout.operator("node.delete", icon='X')
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layout.operator("node.delete_reconnect")
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layout.separator()
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layout.operator("node.join", text="Join in New Frame")
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layout.operator("node.detach", text="Remove from Frame")
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layout.separator()
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props = layout.operator("wm.call_panel", text="Rename...")
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props.name = "TOPBAR_PT_name"
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props.keep_open = False
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layout.separator()
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layout.operator("node.link_make").replace = False
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layout.operator("node.link_make", text="Make and Replace Links").replace = True
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layout.operator("node.links_cut")
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layout.operator("node.links_detach")
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layout.operator("node.links_mute")
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layout.separator()
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layout.operator("node.group_make", icon='NODETREE')
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layout.operator("node.group_insert", text="Insert Into Group")
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layout.operator("node.group_edit").exit = False
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layout.operator("node.group_ungroup")
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layout.separator()
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layout.menu("NODE_MT_context_menu_show_hide_menu")
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if is_compositor:
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layout.separator()
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layout.operator("node.read_viewlayers", icon='RENDERLAYERS')
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class NODE_MT_view_pie(Menu):
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bl_label = "View"
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def draw(self, _context):
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layout = self.layout
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pie = layout.menu_pie()
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pie.operator("node.view_all")
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pie.operator("node.view_selected", icon='ZOOM_SELECTED')
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class NODE_PT_active_tool(ToolActivePanelHelper, Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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bl_category = "Tool"
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class NODE_PT_material_slots(Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Slot"
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bl_ui_units_x = 12
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def draw_header(self, context):
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ob = context.object
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self.bl_label = (
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iface_("Slot {:d}").format(ob.active_material_index + 1) if ob.material_slots else
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iface_("Slot")
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)
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# Duplicate part of `EEVEE_MATERIAL_PT_context_material`.
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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col = row.column()
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ob = context.object
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col.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index")
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col = row.column(align=True)
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col.operator("object.material_slot_add", icon='ADD', text="")
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col.operator("object.material_slot_remove", icon='REMOVE', text="")
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col.separator()
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col.menu("MATERIAL_MT_context_menu", icon='DOWNARROW_HLT', text="")
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if len(ob.material_slots) > 1:
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col.separator()
|
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col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
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col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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if ob.mode == 'EDIT':
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row = layout.row(align=True)
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row.operator("object.material_slot_assign", text="Assign")
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row.operator("object.material_slot_select", text="Select")
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row.operator("object.material_slot_deselect", text="Deselect")
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|
|
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class NODE_PT_geometry_node_tool_object_types(Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Object Types"
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bl_ui_units_x = 8
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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group = snode.node_tree
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|
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types = [
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("is_type_mesh", "Mesh", 'MESH_DATA'),
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("is_type_curve", "Hair Curves", 'CURVES_DATA'),
|
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]
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if context.preferences.experimental.use_new_point_cloud_type:
|
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types.append(("is_type_point_cloud", "Point Cloud", 'POINTCLOUD_DATA'))
|
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|
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col = layout.column()
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col.active = group.is_tool
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for prop, name, icon in types:
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row = col.row(align=True)
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row.label(text=name, icon=icon)
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row.prop(group, prop, text="")
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|
|
|
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class NODE_PT_geometry_node_tool_mode(Panel):
|
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bl_space_type = 'NODE_EDITOR'
|
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bl_region_type = 'HEADER'
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bl_label = "Modes"
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bl_ui_units_x = 8
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|
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def draw(self, context):
|
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layout = self.layout
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|
|
snode = context.space_data
|
|
group = snode.node_tree
|
|
|
|
modes = (
|
|
("is_mode_object", "Object Mode", 'OBJECT_DATAMODE'),
|
|
("is_mode_edit", "Edit Mode", 'EDITMODE_HLT'),
|
|
("is_mode_sculpt", "Sculpt Mode", 'SCULPTMODE_HLT'),
|
|
)
|
|
|
|
col = layout.column()
|
|
col.active = group.is_tool
|
|
for prop, name, icon in modes:
|
|
row = col.row(align=True)
|
|
row.label(text=name, icon=icon)
|
|
row.prop(group, prop, text="")
|
|
|
|
|
|
class NODE_PT_geometry_node_tool_options(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Options"
|
|
bl_ui_units_x = 8
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
snode = context.space_data
|
|
group = snode.node_tree
|
|
|
|
layout.prop(group, "use_wait_for_click")
|
|
|
|
|
|
class NODE_PT_node_color_presets(PresetPanel, Panel):
|
|
"""Predefined node color"""
|
|
bl_label = "Color Presets"
|
|
preset_subdir = "node_color"
|
|
preset_operator = "script.execute_preset"
|
|
preset_add_operator = "node.node_color_preset_add"
|
|
|
|
|
|
class NODE_MT_node_color_context_menu(Menu):
|
|
bl_label = "Node Color Specials"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator("node.node_copy_color", icon='COPY_ID')
|
|
|
|
|
|
class NODE_MT_context_menu_show_hide_menu(Menu):
|
|
bl_label = "Show/Hide"
|
|
|
|
def draw(self, context):
|
|
snode = context.space_data
|
|
is_compositor = snode.tree_type == 'CompositorNodeTree'
|
|
|
|
layout = self.layout
|
|
|
|
layout.operator("node.mute_toggle", text="Mute")
|
|
|
|
# Node previews are only available in the Compositor.
|
|
if is_compositor:
|
|
layout.operator("node.preview_toggle", text="Node Preview")
|
|
|
|
layout.operator("node.options_toggle", text="Node Options")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.hide_socket_toggle", text="Unconnected Sockets")
|
|
layout.operator("node.hide_toggle", text="Collapse")
|
|
layout.operator("node.collapse_hide_unused_toggle")
|
|
|
|
|
|
class NODE_MT_context_menu_select_menu(Menu):
|
|
bl_label = "Select"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("node.select_grouped", text="Select Grouped...").extend = False
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.select_linked_from")
|
|
layout.operator("node.select_linked_to")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.select_same_type_step", text="Activate Same Type Previous").prev = True
|
|
layout.operator("node.select_same_type_step", text="Activate Same Type Next").prev = False
|
|
|
|
|
|
class NODE_MT_context_menu(Menu):
|
|
bl_label = "Node"
|
|
|
|
def draw(self, context):
|
|
snode = context.space_data
|
|
is_nested = (len(snode.path) > 1)
|
|
is_geometrynodes = snode.tree_type == 'GeometryNodeTree'
|
|
|
|
selected_nodes_len = len(context.selected_nodes)
|
|
active_node = context.active_node
|
|
|
|
layout = self.layout
|
|
|
|
# If no nodes are selected.
|
|
if selected_nodes_len == 0:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.menu("NODE_MT_add", icon='ADD')
|
|
layout.operator("node.clipboard_paste", text="Paste", icon='PASTEDOWN')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.find_node", text="Find...", icon='VIEWZOOM')
|
|
|
|
layout.separator()
|
|
|
|
if is_geometrynodes:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.select", text="Clear Viewer", icon='HIDE_ON').clear_viewer = True
|
|
|
|
layout.operator("node.links_cut")
|
|
layout.operator("node.links_mute")
|
|
|
|
if is_nested:
|
|
layout.separator()
|
|
|
|
layout.operator("node.tree_path_parent", text="Exit Group", icon='FILE_PARENT')
|
|
|
|
return
|
|
|
|
if is_geometrynodes:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.link_viewer", text="Link to Viewer", icon='HIDE_OFF')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.clipboard_copy", text="Copy", icon='COPYDOWN')
|
|
layout.operator("node.clipboard_paste", text="Paste", icon='PASTEDOWN')
|
|
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.duplicate_move", icon='DUPLICATE')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.delete", icon='X')
|
|
layout.operator_context = 'EXEC_REGION_WIN'
|
|
layout.operator("node.delete_reconnect", text="Dissolve")
|
|
|
|
if selected_nodes_len > 1:
|
|
layout.separator()
|
|
|
|
layout.operator("node.link_make").replace = False
|
|
layout.operator("node.link_make", text="Make and Replace Links").replace = True
|
|
layout.operator("node.links_detach")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.group_make", text="Make Group", icon='NODETREE')
|
|
layout.operator("node.group_insert", text="Insert Into Group")
|
|
|
|
if active_node and active_node.type == 'GROUP':
|
|
layout.operator("node.group_edit").exit = False
|
|
layout.operator("node.group_ungroup", text="Ungroup")
|
|
|
|
if is_nested:
|
|
layout.operator("node.tree_path_parent", text="Exit Group", icon='FILE_PARENT')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.join", text="Join in New Frame")
|
|
layout.operator("node.detach", text="Remove from Frame")
|
|
|
|
layout.separator()
|
|
|
|
props = layout.operator("wm.call_panel", text="Rename...")
|
|
props.name = "TOPBAR_PT_name"
|
|
props.keep_open = False
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("NODE_MT_context_menu_select_menu")
|
|
layout.menu("NODE_MT_context_menu_show_hide_menu")
|
|
|
|
if active_node:
|
|
layout.separator()
|
|
props = layout.operator("wm.doc_view_manual", text="Online Manual", icon='URL')
|
|
props.doc_id = active_node.bl_idname
|
|
|
|
|
|
class NODE_PT_active_node_generic(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Node"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
|
|
layout.prop(node, "name", icon='NODE')
|
|
layout.prop(node, "label", icon='NODE')
|
|
|
|
|
|
class NODE_PT_active_node_color(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Color"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "NODE_PT_active_node_generic"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw_header(self, context):
|
|
node = context.active_node
|
|
self.layout.prop(node, "use_custom_color", text="")
|
|
|
|
def draw_header_preset(self, _context):
|
|
NODE_PT_node_color_presets.draw_panel_header(self.layout)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
|
|
layout.enabled = node.use_custom_color
|
|
|
|
row = layout.row()
|
|
row.prop(node, "color", text="")
|
|
row.menu("NODE_MT_node_color_context_menu", text="", icon='DOWNARROW_HLT')
|
|
|
|
|
|
class NODE_PT_active_node_properties(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Properties"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
layout.template_node_inputs(node)
|
|
|
|
|
|
class NODE_PT_texture_mapping(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Texture Mapping"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
node = context.active_node
|
|
return node and hasattr(node, "texture_mapping") and (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
node = context.active_node
|
|
mapping = node.texture_mapping
|
|
|
|
layout.prop(mapping, "vector_type")
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(mapping, "mapping_x", text="Projection X")
|
|
col.prop(mapping, "mapping_y", text="Y")
|
|
col.prop(mapping, "mapping_z", text="Z")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(mapping, "translation")
|
|
layout.prop(mapping, "rotation")
|
|
layout.prop(mapping, "scale")
|
|
|
|
|
|
# Node Backdrop options
|
|
class NODE_PT_backdrop(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "View"
|
|
bl_label = "Backdrop"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode.tree_type == 'CompositorNodeTree'
|
|
|
|
def draw_header(self, context):
|
|
snode = context.space_data
|
|
self.layout.prop(snode, "show_backdrop", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
snode = context.space_data
|
|
layout.active = snode.show_backdrop
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(snode, "backdrop_channels", text="Channels")
|
|
col.prop(snode, "backdrop_zoom", text="Zoom")
|
|
|
|
col.prop(snode, "backdrop_offset", text="Offset")
|
|
|
|
col.separator()
|
|
|
|
col.operator("node.backimage_move", text="Move")
|
|
col.operator("node.backimage_fit", text="Fit")
|
|
|
|
|
|
class NODE_PT_quality(bpy.types.Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Options"
|
|
bl_label = "Performance"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode.tree_type == 'CompositorNodeTree' and snode.node_tree is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
snode = context.space_data
|
|
tree = snode.node_tree
|
|
prefs = bpy.context.preferences
|
|
|
|
use_realtime = False
|
|
col = layout.column()
|
|
if prefs.experimental.use_experimental_compositors:
|
|
col.prop(tree, "execution_mode")
|
|
use_realtime = tree.execution_mode == 'REALTIME'
|
|
col.prop(tree, "precision")
|
|
|
|
col = layout.column()
|
|
col.active = not use_realtime
|
|
col.prop(tree, "render_quality", text="Render")
|
|
col.prop(tree, "edit_quality", text="Edit")
|
|
|
|
col = layout.column()
|
|
col.active = not use_realtime
|
|
col.prop(tree, "use_two_pass")
|
|
col.prop(tree, "use_viewer_border")
|
|
|
|
col = layout.column()
|
|
col.prop(snode, "use_auto_render")
|
|
|
|
|
|
class NODE_PT_overlay(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Overlays"
|
|
bl_ui_units_x = 7
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.label(text="Node Editor Overlays")
|
|
|
|
snode = context.space_data
|
|
overlay = snode.overlay
|
|
|
|
layout.active = overlay.show_overlays
|
|
|
|
col = layout.column()
|
|
col.prop(overlay, "show_wire_color", text="Wire Colors")
|
|
|
|
col.separator()
|
|
|
|
col.prop(overlay, "show_context_path", text="Context Path")
|
|
col.prop(snode, "show_annotation", text="Annotations")
|
|
|
|
if snode.supports_previews:
|
|
col.separator()
|
|
col.prop(overlay, "show_previews", text="Previews")
|
|
if snode.tree_type == 'ShaderNodeTree':
|
|
row = col.row()
|
|
row.prop(overlay, "preview_shape", expand=True)
|
|
row.active = overlay.show_previews
|
|
|
|
if snode.tree_type == 'GeometryNodeTree':
|
|
col.separator()
|
|
col.prop(overlay, "show_timing", text="Timings")
|
|
col.prop(overlay, "show_named_attributes", text="Named Attributes")
|
|
|
|
if snode.tree_type == 'CompositorNodeTree':
|
|
col.prop(overlay, "show_timing", text="Timings")
|
|
|
|
|
|
class NODE_MT_node_tree_interface_context_menu(Menu):
|
|
bl_label = "Node Tree Interface Specials"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator("node.interface_item_duplicate", icon='DUPLICATE')
|
|
|
|
|
|
class NODE_PT_node_tree_interface(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Group"
|
|
bl_label = "Interface"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
tree = snode.edit_tree
|
|
if tree is None:
|
|
return False
|
|
if tree.is_embedded_data:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
|
|
split = layout.row()
|
|
|
|
split.template_node_tree_interface(tree.interface)
|
|
|
|
ops_col = split.column(align=True)
|
|
ops_col.operator_menu_enum("node.interface_item_new", "item_type", icon='ADD', text="")
|
|
ops_col.operator("node.interface_item_remove", icon='REMOVE', text="")
|
|
ops_col.separator()
|
|
ops_col.menu("NODE_MT_node_tree_interface_context_menu", icon='DOWNARROW_HLT', text="")
|
|
|
|
ops_col.separator()
|
|
|
|
active_item = tree.interface.active
|
|
if active_item is not None:
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
if active_item.item_type == 'SOCKET':
|
|
layout.prop(active_item, "socket_type", text="Type")
|
|
layout.prop(active_item, "description")
|
|
# Display descriptions only for Geometry Nodes, since it's only used in the modifier panel.
|
|
if tree.type == 'GEOMETRY':
|
|
field_socket_types = {
|
|
"NodeSocketInt",
|
|
"NodeSocketColor",
|
|
"NodeSocketVector",
|
|
"NodeSocketBool",
|
|
"NodeSocketFloat",
|
|
}
|
|
if active_item.socket_type in field_socket_types:
|
|
if 'OUTPUT' in active_item.in_out:
|
|
layout.prop(active_item, "attribute_domain")
|
|
layout.prop(active_item, "default_attribute_name")
|
|
if hasattr(active_item, "draw"):
|
|
active_item.draw(context, layout)
|
|
|
|
if active_item.item_type == 'PANEL':
|
|
layout.prop(active_item, "description")
|
|
layout.prop(active_item, "default_closed", text="Closed by Default")
|
|
|
|
layout.use_property_split = False
|
|
|
|
|
|
class NODE_PT_node_tree_properties(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Group"
|
|
bl_label = "Properties"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
group = snode.edit_tree
|
|
if group is None:
|
|
return False
|
|
if group.is_embedded_data:
|
|
return False
|
|
if group.bl_idname != "GeometryNodeTree":
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
snode = context.space_data
|
|
group = snode.edit_tree
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
col = layout.column()
|
|
col.prop(group, "is_modifier")
|
|
col.prop(group, "is_tool")
|
|
|
|
|
|
# Grease Pencil properties
|
|
class NODE_PT_annotation(AnnotationDataPanel, Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "View"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
# NOTE: this is just a wrapper around the generic GP Panel
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode is not None and snode.node_tree is not None
|
|
|
|
|
|
def node_draw_tree_view(_layout, _context):
|
|
pass
|
|
|
|
|
|
# Adapt properties editor panel to display in node editor. We have to
|
|
# copy the class rather than inherit due to the way bpy registration works.
|
|
def node_panel(cls):
|
|
node_cls_dict = cls.__dict__.copy()
|
|
|
|
# Needed for re-registration.
|
|
node_cls_dict.pop("bl_rna", None)
|
|
|
|
node_cls = type('NODE_' + cls.__name__, cls.__bases__, node_cls_dict)
|
|
|
|
node_cls.bl_space_type = 'NODE_EDITOR'
|
|
node_cls.bl_region_type = 'UI'
|
|
node_cls.bl_category = "Options"
|
|
if hasattr(node_cls, "bl_parent_id"):
|
|
node_cls.bl_parent_id = "NODE_" + node_cls.bl_parent_id
|
|
|
|
return node_cls
|
|
|
|
|
|
classes = (
|
|
NODE_HT_header,
|
|
NODE_MT_editor_menus,
|
|
NODE_MT_add,
|
|
NODE_MT_view,
|
|
NODE_MT_select,
|
|
NODE_MT_node,
|
|
NODE_MT_node_color_context_menu,
|
|
NODE_MT_context_menu_show_hide_menu,
|
|
NODE_MT_context_menu_select_menu,
|
|
NODE_MT_context_menu,
|
|
NODE_MT_view_pie,
|
|
NODE_PT_material_slots,
|
|
NODE_PT_geometry_node_tool_object_types,
|
|
NODE_PT_geometry_node_tool_mode,
|
|
NODE_PT_geometry_node_tool_options,
|
|
NODE_PT_node_color_presets,
|
|
NODE_MT_node_tree_interface_context_menu,
|
|
NODE_PT_node_tree_interface,
|
|
NODE_PT_node_tree_properties,
|
|
NODE_PT_active_node_generic,
|
|
NODE_PT_active_node_color,
|
|
NODE_PT_texture_mapping,
|
|
NODE_PT_active_tool,
|
|
NODE_PT_backdrop,
|
|
NODE_PT_quality,
|
|
NODE_PT_annotation,
|
|
NODE_PT_overlay,
|
|
NODE_PT_active_node_properties,
|
|
|
|
node_panel(EEVEE_MATERIAL_PT_settings),
|
|
node_panel(MATERIAL_PT_viewport),
|
|
node_panel(WORLD_PT_viewport_display),
|
|
node_panel(DATA_PT_light),
|
|
node_panel(DATA_PT_EEVEE_light),
|
|
)
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|