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test/source
Erwin Coumans 425264d7cc Update the Bullet/game buttons_bullet, to better reflect usage.
1) Anisotropic friction works for static and dynamic objects
2) For soft bodies, assume triangle mesh if no bounds a chosen
3) Form factor == inertia scaling factor, it was actually hooked up in Bullet
4) Only show 'radius' if sphere is chosen, or no bounds+dynamics (== sphere bounds)
2008-09-29 04:14:47 +00:00
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2008-09-19 14:15:36 +00:00
2008-09-19 14:15:36 +00:00
2008-09-19 14:15:36 +00:00
2007-11-06 22:29:20 +00:00