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42558f83df30c6b65b52daa97e559cd0d5bae8c8
test/source
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Sergey Sharybin 42558f83df Color Management: avoid byte->linear->byte conversion if display colorspace matches image's one
Solves slowdown when re-encoding byte image sequence or movie in sequencer.

Fixes #32605: Blender vse renders take more time to render than before
2012-09-20 11:35:33 +00:00
..
blender
Color Management: avoid byte->linear->byte conversion if display colorspace matches image's one
2012-09-20 11:35:33 +00:00
blenderplayer
Color Management, Stage 2: Switch color pipeline to use OpenColorIO
2012-09-15 10:05:07 +00:00
creator
Enable OpenColorIO for MinGW64 build targets
2012-09-16 18:05:32 +00:00
darwin
initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f
2012-09-07 15:44:20 +00:00
gameengine
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
wiki reference checker now prints undocumented sections, more helpful then a massive list of all props.
2012-09-18 00:41:00 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Scons:
2012-06-30 22:44:36 +00:00
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