Files
test/source/blender/blenlib/intern/math_base_safe_inline.c
Hans Goudey 0618de49ad Cleanup: Replace MIN/MAX macros with C++ functions
Use `std::min` and `std::max` instead. Though keep MIN2 and MAX2
just for C code that hasn't been moved to C++ yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/117384
2024-01-22 15:58:18 +01:00

73 lines
1.3 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#ifndef __MATH_BASE_SAFE_INLINE_C__
#define __MATH_BASE_SAFE_INLINE_C__
#include "BLI_math_base_safe.h"
#include "BLI_utildefines.h"
#ifdef __cplusplus
extern "C" {
#endif
MINLINE float safe_divide(float a, float b)
{
return (b != 0.0f) ? a / b : 0.0f;
}
MINLINE float safe_modf(float a, float b)
{
return (b != 0.0f) ? fmodf(a, b) : 0.0f;
}
MINLINE float safe_floored_modf(float a, float b)
{
return (b != 0.0f) ? a - floorf(a / b) * b : 0.0f;
}
MINLINE float safe_logf(float a, float base)
{
if (UNLIKELY(a <= 0.0f || base <= 0.0f)) {
return 0.0f;
}
return safe_divide(logf(a), logf(base));
}
MINLINE float safe_sqrtf(float a)
{
return sqrtf(max_ff(a, 0.0f));
}
MINLINE float safe_inverse_sqrtf(float a)
{
return (a > 0.0f) ? 1.0f / sqrtf(a) : 0.0f;
}
MINLINE float safe_asinf(float a)
{
CLAMP(a, -1.0f, 1.0f);
return asinf(a);
}
MINLINE float safe_acosf(float a)
{
CLAMP(a, -1.0f, 1.0f);
return acosf(a);
}
MINLINE float safe_powf(float base, float exponent)
{
if (UNLIKELY(base < 0.0f && exponent != (int)exponent)) {
return 0.0f;
}
return powf(base, exponent);
}
#ifdef __cplusplus
}
#endif
#endif /* __MATH_BASE_SAFE_INLINE_C__ */