Files
test/source/blender/gpu/tests/index_buffer_test.cc
Hans Goudey fe76d8c946 Refactor: Remove unnecessary C wrappers for vertex and index buffers
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.

This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.

Pull Request: https://projects.blender.org/blender/blender/pulls/119825
2024-03-24 16:38:30 +01:00

53 lines
1.7 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "MEM_guardedalloc.h"
#include "GPU_index_buffer.hh"
#include "gpu_testing.hh"
namespace blender::gpu::tests {
static void test_index_buffer_subbuilders()
{
const uint num_subbuilders = 10;
const uint verts_per_subbuilders = 100;
const uint vertex_len = num_subbuilders * verts_per_subbuilders;
GPUIndexBufBuilder builder;
GPU_indexbuf_init(&builder, GPU_PRIM_POINTS, vertex_len, vertex_len);
GPUIndexBufBuilder subbuilders[num_subbuilders];
for (int subbuilder_index = 0; subbuilder_index < num_subbuilders; subbuilder_index++) {
memcpy(&subbuilders[subbuilder_index], &builder, sizeof(builder));
}
for (int subbuilder_index = 0; subbuilder_index < num_subbuilders; subbuilder_index++) {
GPUIndexBufBuilder &subbuilder = subbuilders[subbuilder_index];
for (int subbuilder_vert_index = 0; subbuilder_vert_index < verts_per_subbuilders;
subbuilder_vert_index++)
{
int vert_index_to_update = subbuilder_index * verts_per_subbuilders + subbuilder_vert_index;
GPU_indexbuf_set_point_vert(&subbuilder, vert_index_to_update, vert_index_to_update);
}
}
for (int subbuilder_index = 0; subbuilder_index < num_subbuilders; subbuilder_index++) {
EXPECT_EQ(builder.index_len, subbuilder_index * verts_per_subbuilders);
GPU_indexbuf_join(&builder, &subbuilders[subbuilder_index]);
EXPECT_EQ(builder.index_len, (subbuilder_index + 1) * verts_per_subbuilders);
}
IndexBuf *index_buffer = GPU_indexbuf_build(&builder);
EXPECT_NE(index_buffer, nullptr);
GPU_INDEXBUF_DISCARD_SAFE(index_buffer);
}
GPU_TEST(index_buffer_subbuilders)
} // namespace blender::gpu::tests