Other Cycles backend might also work. Not sure about or Optix/Cuda as they require GPU synchronization. Pull Request: https://projects.blender.org/blender/blender/pulls/123895
46 lines
927 B
C++
46 lines
927 B
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "vk_pixel_buffer.hh"
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#include "vk_context.hh"
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namespace blender::gpu {
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VKPixelBuffer::VKPixelBuffer(size_t size) : PixelBuffer(size)
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{
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buffer_.create(size,
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GPU_USAGE_STATIC,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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true);
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debug::object_label(buffer_.vk_handle(), "PixelBuffer");
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}
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void *VKPixelBuffer::map()
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{
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/* Vulkan buffers are always mapped between allocation and freeing. */
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return buffer_.mapped_memory_get();
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}
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void VKPixelBuffer::unmap()
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{
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/* Vulkan buffers are always mapped between allocation and freeing. */
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}
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int64_t VKPixelBuffer::get_native_handle()
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{
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return int64_t(buffer_.vk_handle());
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}
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size_t VKPixelBuffer::get_size()
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{
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return size_;
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}
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} // namespace blender::gpu
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