Drawing the list of channels on the left side of VSE timeline was taking surprisingly long time (3.5ms in Sprite Fright Edit v135 on Mac M1 Max). This PR makes them draw in 0.4ms, i.e. 10x faster, by doing two things: - Stop "search through the whole timeline" work whenever we need to know which meta strip (if any) owns some VSE channel. Remember that info in the "sequence lookup" that already holds data to speedup similar queries (sequence by name, meta by sequence). I.e. this gains "channel owner by channel" query hashtable. - Stop alternating between "regular font glyph cache" and "svg icons glyph cache" on each channel row, which incurs a draw call / UI batch flush. Instead, draw all the lock/mute widgets first, then all the channel names. While at it, simplify code related to sequence lookup: - Use C++ mutex with lock_guard - Use BLI Map instead of GHash - Simplify SEQ_sequence_lookup_tag to just SEQ_sequence_lookup_invalidate - Remove unused SEQ_get_meta_by_seqbase and SEQ_query_all_meta_strips_recursive Pull Request: https://projects.blender.org/blender/blender/pulls/127913
238 lines
7.7 KiB
C++
238 lines
7.7 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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* SPDX-FileCopyrightText: 2003-2024 Blender Authors
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* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "DNA_sequence_types.h"
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#include "BLI_listbase.h"
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#include "SEQ_effects.hh"
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#include "SEQ_iterator.hh"
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#include "SEQ_relations.hh"
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#include "SEQ_render.hh"
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#include "SEQ_time.hh"
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using blender::VectorSet;
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static bool seq_for_each_recursive(ListBase *seqbase, SeqForEachFunc callback, void *user_data)
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{
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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if (!callback(seq, user_data)) {
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/* Callback signaled stop, return. */
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return false;
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}
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if (seq->type == SEQ_TYPE_META) {
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if (!seq_for_each_recursive(&seq->seqbase, callback, user_data)) {
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return false;
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}
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}
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}
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return true;
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}
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void SEQ_for_each_callback(ListBase *seqbase, SeqForEachFunc callback, void *user_data)
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{
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seq_for_each_recursive(seqbase, callback, user_data);
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}
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VectorSet<Sequence *> SEQ_query_by_reference(Sequence *seq_reference,
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const Scene *scene,
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ListBase *seqbase,
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void seq_query_func(const Scene *scene,
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Sequence *seq_reference,
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ListBase *seqbase,
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VectorSet<Sequence *> &strips))
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{
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VectorSet<Sequence *> strips;
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seq_query_func(scene, seq_reference, seqbase, strips);
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return strips;
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}
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void SEQ_iterator_set_expand(const Scene *scene,
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ListBase *seqbase,
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VectorSet<Sequence *> &strips,
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void seq_query_func(const Scene *scene,
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Sequence *seq_reference,
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ListBase *seqbase,
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VectorSet<Sequence *> &strips))
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{
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/* Collect expanded results for each sequence in provided VectorSet. */
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VectorSet<Sequence *> query_matches;
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for (Sequence *strip : strips) {
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query_matches.add_multiple(SEQ_query_by_reference(strip, scene, seqbase, seq_query_func));
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}
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/* Merge all expanded results in provided VectorSet. */
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strips.add_multiple(query_matches);
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}
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static void query_all_strips_recursive(const ListBase *seqbase, VectorSet<Sequence *> &strips)
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{
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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if (seq->type == SEQ_TYPE_META) {
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query_all_strips_recursive(&seq->seqbase, strips);
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}
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strips.add(seq);
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}
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}
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VectorSet<Sequence *> SEQ_query_all_strips_recursive(const ListBase *seqbase)
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{
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VectorSet<Sequence *> strips;
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query_all_strips_recursive(seqbase, strips);
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return strips;
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}
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VectorSet<Sequence *> SEQ_query_all_strips(ListBase *seqbase)
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{
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VectorSet<Sequence *> strips;
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LISTBASE_FOREACH (Sequence *, strip, seqbase) {
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strips.add(strip);
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}
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return strips;
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}
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VectorSet<Sequence *> SEQ_query_selected_strips(ListBase *seqbase)
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{
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VectorSet<Sequence *> strips;
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LISTBASE_FOREACH (Sequence *, strip, seqbase) {
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if ((strip->flag & SELECT) != 0) {
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strips.add(strip);
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}
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}
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return strips;
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}
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static VectorSet<Sequence *> query_strips_at_frame(const Scene *scene,
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ListBase *seqbase,
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const int timeline_frame)
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{
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VectorSet<Sequence *> strips;
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LISTBASE_FOREACH (Sequence *, strip, seqbase) {
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if (SEQ_time_strip_intersects_frame(scene, strip, timeline_frame)) {
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strips.add(strip);
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}
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}
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return strips;
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}
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static void collection_filter_channel_up_to_incl(VectorSet<Sequence *> &strips, const int channel)
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{
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strips.remove_if([&](Sequence *strip) { return strip->machine > channel; });
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}
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/* Check if seq must be rendered. This depends on whole stack in some cases, not only seq itself.
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* Order of applying these conditions is important. */
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static bool must_render_strip(const VectorSet<Sequence *> &strips, Sequence *strip)
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{
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bool seq_have_effect_in_stack = false;
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for (Sequence *strip_iter : strips) {
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/* Strips is below another strip with replace blending are not rendered. */
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if (strip_iter->blend_mode == SEQ_BLEND_REPLACE && strip->machine < strip_iter->machine) {
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return false;
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}
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if ((strip_iter->type & SEQ_TYPE_EFFECT) != 0 &&
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SEQ_relation_is_effect_of_strip(strip_iter, strip))
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{
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/* Strips in same channel or higher than its effect are rendered. */
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if (strip->machine >= strip_iter->machine) {
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return true;
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}
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/* Mark that this strip has effect in stack, that is above the strip. */
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seq_have_effect_in_stack = true;
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}
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}
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/* All non-generator effects are rendered (with respect to conditions above). */
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if ((strip->type & SEQ_TYPE_EFFECT) != 0 && SEQ_effect_get_num_inputs(strip->type) != 0) {
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return true;
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}
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/* If strip has effects in stack, and all effects are above this strip, it is not rendered. */
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if (seq_have_effect_in_stack) {
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return false;
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}
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return true;
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}
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/* Remove strips we don't want to render from VectorSet. */
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static void collection_filter_rendered_strips(VectorSet<Sequence *> &strips, ListBase *channels)
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{
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/* Remove sound strips and muted strips from VectorSet, because these are not rendered.
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* Function #must_render_strip() don't have to check for these strips anymore. */
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strips.remove_if([&](Sequence *strip) {
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return strip->type == SEQ_TYPE_SOUND_RAM || SEQ_render_is_muted(channels, strip);
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});
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strips.remove_if([&](Sequence *strip) { return !must_render_strip(strips, strip); });
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}
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VectorSet<Sequence *> SEQ_query_rendered_strips(const Scene *scene,
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ListBase *channels,
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ListBase *seqbase,
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const int timeline_frame,
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const int displayed_channel)
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{
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VectorSet strips = query_strips_at_frame(scene, seqbase, timeline_frame);
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if (displayed_channel != 0) {
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collection_filter_channel_up_to_incl(strips, displayed_channel);
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}
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collection_filter_rendered_strips(strips, channels);
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return strips;
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}
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VectorSet<Sequence *> SEQ_query_unselected_strips(ListBase *seqbase)
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{
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VectorSet<Sequence *> strips;
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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if ((seq->flag & SELECT) != 0) {
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continue;
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}
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strips.add(seq);
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}
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return strips;
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}
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void SEQ_query_strip_effect_chain(const Scene *scene,
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Sequence *reference_strip,
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ListBase *seqbase,
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VectorSet<Sequence *> &strips)
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{
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if (strips.contains(reference_strip)) {
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return; /* Strip is already in set, so all effects connected to it are as well. */
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}
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strips.add(reference_strip);
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/* Find all strips that reference_strip is connected to. */
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if (reference_strip->type & SEQ_TYPE_EFFECT) {
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if (reference_strip->seq1) {
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SEQ_query_strip_effect_chain(scene, reference_strip->seq1, seqbase, strips);
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}
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if (reference_strip->seq2) {
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SEQ_query_strip_effect_chain(scene, reference_strip->seq2, seqbase, strips);
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}
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}
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/* Find all strips connected to reference_strip. */
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LISTBASE_FOREACH (Sequence *, seq_test, seqbase) {
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if (seq_test->seq1 == reference_strip || seq_test->seq2 == reference_strip) {
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SEQ_query_strip_effect_chain(scene, seq_test, seqbase, strips);
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}
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}
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}
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