Add an "Index Switch" node which is meant as a simpler version of the "Menu Switch" from #113445 that doesn't allow naming items or displaying them in a dropdown, but still allows choosing between an arbitrary number of items, unlike the regular "Switch" node. Even when the Menu Switch is included (which should be in the same release as this), it may still be helpful to have explicit mapping of indices, and a fair amount of the internals can be shared anyway. Pull Request: https://projects.blender.org/blender/blender/pulls/115250
526 lines
18 KiB
Python
526 lines
18 KiB
Python
# SPDX-FileCopyrightText: 2020-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Operator
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from bpy.props import IntProperty
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from bpy.app.translations import pgettext_data as data_
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from bpy.props import (
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EnumProperty,
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)
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def add_empty_geometry_node_group(name):
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group = bpy.data.node_groups.new(name, 'GeometryNodeTree')
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group.interface.new_socket(data_("Geometry"), in_out='INPUT', socket_type='NodeSocketGeometry')
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input_node = group.nodes.new('NodeGroupInput')
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input_node.select = False
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input_node.location.x = -200 - input_node.width
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group.interface.new_socket(data_("Geometry"), in_out='OUTPUT', socket_type='NodeSocketGeometry')
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output_node = group.nodes.new('NodeGroupOutput')
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output_node.is_active_output = True
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output_node.select = False
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output_node.location.x = 200
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return group
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def geometry_node_group_empty_new(name):
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group = add_empty_geometry_node_group(name)
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group.links.new(group.nodes[data_("Group Input")].outputs[0], group.nodes[data_("Group Output")].inputs[0])
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return group
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def geometry_node_group_empty_modifier_new(name):
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group = geometry_node_group_empty_new(data_("Geometry Nodes"))
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group.is_modifier = True
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return group
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def geometry_node_group_empty_tool_new(context):
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group = geometry_node_group_empty_new(data_("Tool"))
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# Node tools have fake users by default, otherwise Blender will delete them since they have no users.
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group.use_fake_user = True
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group.is_tool = True
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ob_type = context.object.type if context.object else 'MESH'
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if ob_type == 'CURVES':
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group.is_type_curve = True
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elif ob_type == 'POINTCLOUD':
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group.is_type_point_cloud = True
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else:
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group.is_type_mesh = True
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mode = context.object.mode if context.object else 'OBJECT'
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if mode in {'SCULPT', 'SCULPT_CURVES'}:
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group.is_mode_sculpt = True
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elif mode == 'EDIT':
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group.is_mode_edit = True
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else:
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group.is_mode_object = True
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return group
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def geometry_modifier_poll(context):
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ob = context.object
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# Test object support for geometry node modifier
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if not ob or ob.type not in {'MESH', 'POINTCLOUD', 'VOLUME', 'CURVE', 'FONT', 'CURVES', 'GREASEPENCIL'}:
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return False
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return True
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def get_context_modifier(context):
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# Context only has a "modifier" attribute in the modifier extra operators drop-down.
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modifier = getattr(context, "modifier", ...)
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if modifier is ...:
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ob = context.object
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if ob is None:
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return False
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modifier = ob.modifiers.active
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if modifier is None or modifier.type != 'NODES':
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return None
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return modifier
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def edit_geometry_nodes_modifier_poll(context):
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return get_context_modifier(context) is not None
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def socket_idname_to_attribute_type(idname):
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if idname.startswith("NodeSocketInt"):
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return 'INT'
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elif idname.startswith("NodeSocketColor"):
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return 'FLOAT_COLOR'
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elif idname.startswith("NodeSocketVector"):
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return 'FLOAT_VECTOR'
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elif idname.startswith("NodeSocketBool"):
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return 'BOOLEAN'
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elif idname.startswith("NodeSocketFloat"):
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return 'FLOAT'
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raise ValueError("Unsupported socket type")
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def modifier_attribute_name_get(modifier, identifier):
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try:
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return modifier[identifier + "_attribute_name"]
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except KeyError:
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return None
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def modifier_input_use_attribute(modifier, identifier):
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try:
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return modifier[identifier + "_use_attribute"] != 0
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except KeyError:
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return False
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def get_socket_with_identifier(sockets, identifier):
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for socket in sockets:
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if socket.identifier == identifier:
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return socket
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return None
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def get_enabled_socket_with_name(sockets, name):
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for socket in sockets:
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if socket.name == name and socket.enabled:
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return socket
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return None
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class MoveModifierToNodes(Operator):
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"""Move inputs and outputs from in the modifier to a new node group"""
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bl_idname = "object.geometry_nodes_move_to_nodes"
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bl_label = "Move to Nodes"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return edit_geometry_nodes_modifier_poll(context)
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def execute(self, context):
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modifier = get_context_modifier(context)
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if not modifier:
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return {'CANCELLED'}
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old_group = modifier.node_group
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if not old_group:
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return {'CANCELLED'}
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wrapper_name = old_group.name + ".wrapper"
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group = bpy.data.node_groups.new(wrapper_name, 'GeometryNodeTree')
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group.interface.new_socket(data_("Geometry"), in_out='OUTPUT', socket_type='NodeSocketGeometry')
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group.is_modifier = True
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first_geometry_input = next((item for item in old_group.interface.items_tree if item.item_type == 'SOCKET' and
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item.in_out == 'INPUT' and
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item.bl_socket_idname == 'NodeSocketGeometry'), None)
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if first_geometry_input:
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group.interface.new_socket(data_("Geometry"), in_out='INPUT', socket_type='NodeSocketGeometry')
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group_input_node = group.nodes.new('NodeGroupInput')
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group_input_node.location.x = -200 - group_input_node.width
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group_input_node.select = False
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group_output_node = group.nodes.new('NodeGroupOutput')
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group_output_node.is_active_output = True
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group_output_node.location.x = 200
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group_output_node.select = False
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group_node = group.nodes.new("GeometryNodeGroup")
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group_node.node_tree = old_group
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group_node.update()
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# Copy default values for inputs and create named attribute input nodes.
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input_nodes = []
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for input_socket in old_group.interface.items_tree:
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if input_socket.item_type != 'SOCKET' or (input_socket.in_out not in {'INPUT', 'BOTH'}):
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continue
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identifier = input_socket.identifier
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group_node_input = get_socket_with_identifier(group_node.inputs, identifier)
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if modifier_input_use_attribute(modifier, identifier):
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input_node = group.nodes.new("GeometryNodeInputNamedAttribute")
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input_nodes.append(input_node)
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input_node.data_type = socket_idname_to_attribute_type(input_socket.bl_socket_idname)
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attribute_name = modifier_attribute_name_get(modifier, identifier)
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input_node.inputs["Name"].default_value = attribute_name
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output_socket = get_enabled_socket_with_name(input_node.outputs, "Attribute")
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group.links.new(output_socket, group_node_input)
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elif hasattr(input_socket, "default_value"):
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group_node_input.default_value = modifier[identifier]
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if first_geometry_input:
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group.links.new(group_input_node.outputs[0],
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get_socket_with_identifier(group_node.inputs, first_geometry_input.identifier))
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# Adjust locations of named attribute input nodes and group input node to make some space.
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if input_nodes:
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for i, node in enumerate(input_nodes):
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node.location.x = -175
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node.location.y = i * -50
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group_input_node.location.x = -350
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# Connect outputs to store named attribute nodes to replace modifier attribute outputs.
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store_nodes = []
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first_geometry_output = None
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for output_socket in old_group.interface.items_tree:
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if output_socket.item_type != 'SOCKET' or (output_socket.in_out not in {'OUTPUT', 'BOTH'}):
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continue
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identifier = output_socket.identifier
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group_node_output = get_socket_with_identifier(group_node.outputs, identifier)
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attribute_name = modifier_attribute_name_get(modifier, identifier)
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if attribute_name:
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store_node = group.nodes.new("GeometryNodeStoreNamedAttribute")
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store_nodes.append(store_node)
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store_node.data_type = socket_idname_to_attribute_type(output_socket.bl_socket_idname)
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store_node.domain = output_socket.attribute_domain
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store_node.inputs["Name"].default_value = attribute_name
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input_socket = get_enabled_socket_with_name(store_node.inputs, "Value")
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group.links.new(group_node_output, input_socket)
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elif output_socket.bl_socket_idname == 'NodeSocketGeometry':
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if not first_geometry_output:
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first_geometry_output = group_node_output
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# Adjust locations of store named attribute nodes and move group output.
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# Note that the node group has its sockets names translated, while the built-in nodes don't.
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if store_nodes:
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for i, node in enumerate(store_nodes):
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node.location.x = (i + 1) * 175
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node.location.y = 0
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group_output_node.location.x = (len(store_nodes) + 1) * 175
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group.links.new(first_geometry_output, store_nodes[0].inputs["Geometry"])
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for i in range(len(store_nodes) - 1):
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group.links.new(store_nodes[i].outputs["Geometry"], store_nodes[i + 1].inputs["Geometry"])
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group.links.new(store_nodes[-1].outputs["Geometry"], group_output_node.inputs[data_("Geometry")])
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else:
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if not first_geometry_output:
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self.report({'WARNING'}, "Node group must have a geometry output")
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return {'CANCELLED'}
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group.links.new(first_geometry_output, group_output_node.inputs[data_("Geometry")])
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modifier.node_group = group
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return {'FINISHED'}
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class NewGeometryNodesModifier(Operator):
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"""Create a new modifier with a new geometry node group"""
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bl_idname = "node.new_geometry_nodes_modifier"
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bl_label = "New Geometry Node Modifier"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return geometry_modifier_poll(context)
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def execute(self, context):
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ob = context.object
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modifier = ob.modifiers.new(data_("GeometryNodes"), 'NODES')
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if not modifier:
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return {'CANCELLED'}
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group = geometry_node_group_empty_modifier_new(data_("Geometry Nodes"))
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modifier.node_group = group
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return {'FINISHED'}
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class NewGeometryNodeTreeAssign(Operator):
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"""Create a new geometry node group and assign it to the active modifier"""
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bl_idname = "node.new_geometry_node_group_assign"
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bl_label = "Assign New Geometry Node Group"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return geometry_modifier_poll(context)
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def execute(self, context):
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modifier = get_context_modifier(context)
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if not modifier:
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return {'CANCELLED'}
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group = geometry_node_group_empty_modifier_new(data_("Geometry Nodes"))
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modifier.node_group = group
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return {'FINISHED'}
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class NewGeometryNodeGroupTool(Operator):
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"""Create a new geometry node group for a tool"""
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bl_idname = "node.new_geometry_node_group_tool"
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bl_label = "New Geometry Node Tool Group"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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space = context.space_data
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return space and space.type == 'NODE_EDITOR' and space.geometry_nodes_type == 'TOOL'
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def execute(self, context):
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group = geometry_node_group_empty_tool_new(context)
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context.space_data.geometry_nodes_tool_tree = group
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return {'FINISHED'}
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class ZoneOperator:
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@classmethod
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def get_output_node(cls, context):
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node = context.active_node
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if node.bl_idname == cls.input_node_type:
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return node.paired_output
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if node.bl_idname == cls.output_node_type:
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return node
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@classmethod
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def poll(cls, context):
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space = context.space_data
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# Needs active node editor and a tree.
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if not space or space.type != 'NODE_EDITOR' or not space.edit_tree or space.edit_tree.library:
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return False
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node = context.active_node
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if node is None or node.bl_idname not in [cls.input_node_type, cls.output_node_type]:
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return False
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if cls.get_output_node(context) is None:
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return False
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return True
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class ZoneItemAddOperator:
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items_name = None
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active_index_name = None
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default_socket_type = 'GEOMETRY'
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def execute(self, context):
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node = self.get_output_node(context)
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items = getattr(node, self.items_name)
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# Remember index to move the item.
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old_active_index = getattr(node, self.active_index_name)
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if 0 <= old_active_index < len(items):
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old_active_item = items[old_active_index]
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dst_index = old_active_index + 1
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dst_type = old_active_item.socket_type
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dst_name = old_active_item.name
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else:
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dst_index = len(items)
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dst_type = self.default_socket_type
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# Empty name so it is based on the type.
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dst_name = ""
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items.new(dst_type, dst_name)
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items.move(len(items) - 1, dst_index)
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setattr(node, self.active_index_name, dst_index)
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return {'FINISHED'}
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class ZoneItemRemoveOperator:
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items_name = None
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active_index_name = None
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def execute(self, context):
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node = self.get_output_node(context)
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items = getattr(node, self.items_name)
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old_active_index = getattr(node, self.active_index_name)
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if 0 <= old_active_index < len(items):
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items.remove(items[old_active_index])
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return {'FINISHED'}
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class ZoneMoveItemOperator:
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items_name = None
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active_index_name = None
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direction: EnumProperty(
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name="Direction",
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items=[('UP', "Up", ""), ('DOWN', "Down", "")],
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default='UP',
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)
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def execute(self, context):
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node = self.get_output_node(context)
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items = getattr(node, self.items_name)
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old_active_index = getattr(node, self.active_index_name)
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if self.direction == 'UP' and old_active_index > 0:
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items.move(old_active_index, old_active_index - 1)
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setattr(node, self.active_index_name, old_active_index - 1)
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elif self.direction == 'DOWN' and old_active_index < len(items) - 1:
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items.move(old_active_index, old_active_index + 1)
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setattr(node, self.active_index_name, old_active_index + 1)
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return {'FINISHED'}
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class SimulationZoneOperator(ZoneOperator):
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input_node_type = 'GeometryNodeSimulationInput'
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output_node_type = 'GeometryNodeSimulationOutput'
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items_name = "state_items"
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active_index_name = "active_index"
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class SimulationZoneItemAddOperator(SimulationZoneOperator, ZoneItemAddOperator, Operator):
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"""Add a state item to the simulation zone"""
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bl_idname = "node.simulation_zone_item_add"
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bl_label = "Add State Item"
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bl_options = {'REGISTER', 'UNDO'}
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class SimulationZoneItemRemoveOperator(SimulationZoneOperator, ZoneItemRemoveOperator, Operator):
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"""Remove a state item from the simulation zone"""
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bl_idname = "node.simulation_zone_item_remove"
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bl_label = "Remove State Item"
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bl_options = {'REGISTER', 'UNDO'}
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class SimulationZoneItemMoveOperator(SimulationZoneOperator, ZoneMoveItemOperator, Operator):
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"""Move a simulation state item up or down in the list"""
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bl_idname = "node.simulation_zone_item_move"
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bl_label = "Move State Item"
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bl_options = {'REGISTER', 'UNDO'}
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class RepeatZoneOperator(ZoneOperator):
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input_node_type = 'GeometryNodeRepeatInput'
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output_node_type = 'GeometryNodeRepeatOutput'
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items_name = "repeat_items"
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active_index_name = "active_index"
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class RepeatZoneItemAddOperator(RepeatZoneOperator, ZoneItemAddOperator, Operator):
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"""Add a repeat item to the repeat zone"""
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bl_idname = "node.repeat_zone_item_add"
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bl_label = "Add Repeat Item"
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bl_options = {'REGISTER', 'UNDO'}
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class RepeatZoneItemRemoveOperator(RepeatZoneOperator, ZoneItemRemoveOperator, Operator):
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"""Remove a repeat item from the repeat zone"""
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bl_idname = "node.repeat_zone_item_remove"
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bl_label = "Remove Repeat Item"
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bl_options = {'REGISTER', 'UNDO'}
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class RepeatZoneItemMoveOperator(RepeatZoneOperator, ZoneMoveItemOperator, Operator):
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"""Move a repeat item up or down in the list"""
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bl_idname = "node.repeat_zone_item_move"
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bl_label = "Move Repeat Item"
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bl_options = {'REGISTER', 'UNDO'}
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def _editable_tree_with_active_node_type(context, node_type):
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space = context.space_data
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# Needs active node editor and a tree.
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if not space or space.type != 'NODE_EDITOR' or not space.edit_tree or space.edit_tree.library:
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return False
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node = context.active_node
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if node is None or node.bl_idname != node_type:
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return False
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return True
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class IndexSwitchItemAddOperator(Operator):
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"""Add an item to the index switch"""
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bl_idname = "node.index_switch_item_add"
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bl_label = "Add Item"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return _editable_tree_with_active_node_type(context, 'GeometryNodeIndexSwitch')
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def execute(self, context):
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node = context.active_node
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node.index_switch_items.new()
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return {'FINISHED'}
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class IndexSwitchItemRemoveOperator(Operator):
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"""Remove an item from the index switch"""
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bl_idname = "node.index_switch_item_remove"
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bl_label = "Remove Item"
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bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
index: IntProperty(
|
|
name="Index",
|
|
description="Index of item to remove",
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return _editable_tree_with_active_node_type(context, 'GeometryNodeIndexSwitch')
|
|
|
|
def execute(self, context):
|
|
node = context.active_node
|
|
items = node.index_switch_items
|
|
items.remove(items[self.index])
|
|
return {'FINISHED'}
|
|
|
|
|
|
classes = (
|
|
NewGeometryNodesModifier,
|
|
NewGeometryNodeTreeAssign,
|
|
NewGeometryNodeGroupTool,
|
|
MoveModifierToNodes,
|
|
SimulationZoneItemAddOperator,
|
|
SimulationZoneItemRemoveOperator,
|
|
SimulationZoneItemMoveOperator,
|
|
RepeatZoneItemAddOperator,
|
|
RepeatZoneItemRemoveOperator,
|
|
RepeatZoneItemMoveOperator,
|
|
IndexSwitchItemAddOperator,
|
|
IndexSwitchItemRemoveOperator,
|
|
)
|