Make size inference consistent with the viewport compositor (from a user's perspective). This patch uses constat folding to create a constant output out of constant inputs. This is consistent with the results of the realtime compositor. Nodes not included in this patch require further refactoring or discussion. They will be addressed in future patches. Pull Request: https://projects.blender.org/blender/blender/pulls/114755
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_GlareThresholdOperation.h"
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#include "IMB_colormanagement.h"
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namespace blender::compositor {
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GlareThresholdOperation::GlareThresholdOperation()
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{
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this->add_input_socket(DataType::Color, ResizeMode::FitAny);
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this->add_output_socket(DataType::Color);
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input_program_ = nullptr;
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flags_.can_be_constant = true;
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}
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void GlareThresholdOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
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{
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NodeOperation::determine_canvas(preferred_area, r_area);
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const int width = BLI_rcti_size_x(&r_area) / (1 << settings_->quality);
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const int height = BLI_rcti_size_y(&r_area) / (1 << settings_->quality);
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r_area.xmax = r_area.xmin + width;
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r_area.ymax = r_area.ymin + height;
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}
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void GlareThresholdOperation::init_execution()
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{
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input_program_ = this->get_input_socket_reader(0);
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}
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void GlareThresholdOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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const float threshold = settings_->threshold;
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input_program_->read_sampled(output, x, y, sampler);
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if (IMB_colormanagement_get_luminance(output) >= threshold) {
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output[0] -= threshold;
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output[1] -= threshold;
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output[2] -= threshold;
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output[0] = MAX2(output[0], 0.0f);
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output[1] = MAX2(output[1], 0.0f);
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output[2] = MAX2(output[2], 0.0f);
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}
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else {
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zero_v3(output);
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}
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}
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void GlareThresholdOperation::deinit_execution()
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{
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input_program_ = nullptr;
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}
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void GlareThresholdOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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const float threshold = settings_->threshold;
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float *color = it.in(0);
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if (IMB_colormanagement_get_luminance(color) >= threshold) {
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it.out[0] = color[0] - threshold;
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it.out[1] = color[1] - threshold;
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it.out[2] = color[2] - threshold;
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CLAMP3_MIN(it.out, 0.0f);
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}
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else {
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zero_v3(it.out);
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}
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}
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}
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} // namespace blender::compositor
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