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test/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

129 lines
3.4 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "COM_QualityStepHelper.h"
namespace blender::compositor {
//#define COM_DEFOCUS_SEARCH
class VariableSizeBokehBlurOperation : public MultiThreadedOperation, public QualityStepHelper {
private:
static constexpr int IMAGE_INPUT_INDEX = 0;
static constexpr int BOKEH_INPUT_INDEX = 1;
static constexpr int SIZE_INPUT_INDEX = 2;
#ifdef COM_DEFOCUS_SEARCH
static constexpr int DEFOCUS_INPUT_INDEX = 3;
#endif
int max_blur_;
float threshold_;
bool do_size_scale_; /* scale size, matching 'BokehBlurNode' */
SocketReader *input_program_;
SocketReader *input_bokeh_program_;
SocketReader *input_size_program_;
#ifdef COM_DEFOCUS_SEARCH
SocketReader *input_search_program_;
#endif
public:
VariableSizeBokehBlurOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel(float output[4], int x, int y, void *data) override;
/**
* Initialize the execution
*/
void init_execution() override;
void *initialize_tile_data(rcti *rect) override;
void deinitialize_tile_data(rcti *rect, void *data) override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void set_max_blur(int max_radius)
{
max_blur_ = max_radius;
}
void set_threshold(float threshold)
{
threshold_ = threshold;
}
void set_do_scale_size(bool scale_size)
{
do_size_scale_ = scale_size;
}
void execute_opencl(OpenCLDevice *device,
MemoryBuffer *output_memory_buffer,
cl_mem cl_output_buffer,
MemoryBuffer **input_memory_buffers,
std::list<cl_mem> *cl_mem_to_clean_up,
std::list<cl_kernel> *cl_kernels_to_clean_up) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
/* Currently unused. If ever used, it needs full-frame implementation. */
#ifdef COM_DEFOCUS_SEARCH
class InverseSearchRadiusOperation : public NodeOperation {
private:
int max_blur_;
SocketReader *input_radius_;
public:
static const int DIVIDER = 4;
InverseSearchRadiusOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_chunk(float output[4], int x, int y, void *data);
/**
* Initialize the execution
*/
void init_execution() override;
void *initialize_tile_data(rcti *rect) override;
void deinitialize_tile_data(rcti *rect, void *data) override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void set_max_blur(int max_radius)
{
max_blur_ = max_radius;
}
};
#endif
} // namespace blender::compositor