Files
test/source/blender/editors/interface/interface_drag.cc
Guillermo Venegas c00c8b1b37 IO: Add support for multiple drag-n-drop files
There are operators in Blender that allow the user to import multiple
files at the same time, however this functionality is only implemented
when importing with blender's file browser, drag and drop files only
takes first selected file.

The patch adds support for drag and drop multiple files.

Notes:
* The files are filtered according to the extension of the first
  selected file.
* Not all operators that import files support importing multiple files,
  so they will still import one.
* Changes must be made to allow importers to read all file paths.

This will be used in upcoming drag & drop import.

Pull Request: https://projects.blender.org/blender/blender/pulls/107230
2023-12-12 18:46:12 +01:00

129 lines
3.7 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "UI_interface.hh"
#include "WM_api.hh"
#include "interface_intern.hh"
void UI_but_drag_set_id(uiBut *but, ID *id)
{
but->dragtype = WM_DRAG_ID;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
}
but->dragpoin = (void *)id;
}
void UI_but_drag_attach_image(uiBut *but, const ImBuf *imb, const float scale)
{
but->imb = imb;
but->imb_scale = scale;
UI_but_dragflag_enable(but, UI_BUT_DRAG_FULL_BUT);
}
void UI_but_drag_set_asset(uiBut *but,
const blender::asset_system::AssetRepresentation *asset,
int import_method,
int icon,
const ImBuf *imb,
float scale)
{
wmDragAsset *asset_drag = WM_drag_create_asset_data(asset, import_method);
but->dragtype = WM_DRAG_ASSET;
ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
}
but->dragpoin = asset_drag;
but->dragflag |= UI_BUT_DRAGPOIN_FREE;
UI_but_drag_attach_image(but, imb, scale);
}
void UI_but_drag_set_rna(uiBut *but, PointerRNA *ptr)
{
but->dragtype = WM_DRAG_RNA;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
}
but->dragpoin = (void *)ptr;
}
void UI_but_drag_set_path(uiBut *but, const char *path)
{
but->dragtype = WM_DRAG_PATH;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
}
but->dragpoin = WM_drag_create_path_data(blender::Span(&path, 1));
but->dragflag |= UI_BUT_DRAGPOIN_FREE;
}
void UI_but_drag_set_name(uiBut *but, const char *name)
{
but->dragtype = WM_DRAG_NAME;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
}
but->dragpoin = (void *)name;
}
void UI_but_drag_set_value(uiBut *but)
{
but->dragtype = WM_DRAG_VALUE;
}
void UI_but_drag_set_image(uiBut *but, const char *path, int icon, const ImBuf *imb, float scale)
{
ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */
UI_but_drag_set_path(but, path);
UI_but_drag_attach_image(but, imb, scale);
}
void ui_but_drag_free(uiBut *but)
{
if (but->dragpoin && (but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
WM_drag_data_free(but->dragtype, but->dragpoin);
}
}
bool ui_but_drag_is_draggable(const uiBut *but)
{
return but->dragpoin != nullptr;
}
void ui_but_drag_start(bContext *C, uiBut *but)
{
wmDrag *drag = WM_drag_data_create(C,
but->icon,
but->dragtype,
but->dragpoin,
ui_but_value_get(but),
(but->dragflag & UI_BUT_DRAGPOIN_FREE) ? WM_DRAG_FREE_DATA :
WM_DRAG_NOP);
/* wmDrag has ownership over dragpoin now, stop messing with it. */
but->dragpoin = nullptr;
if (but->imb) {
WM_event_drag_image(drag, but->imb, but->imb_scale);
}
WM_event_start_prepared_drag(C, drag);
/* Special feature for assets: We add another drag item that supports multiple assets. It
* gets the assets from context. */
if (ELEM(but->dragtype, WM_DRAG_ASSET, WM_DRAG_ID)) {
WM_event_start_drag(C, ICON_NONE, WM_DRAG_ASSET_LIST, nullptr, 0, WM_DRAG_NOP);
}
}