Files
test/source/blender/freestyle/intern/stroke/StrokeRenderer.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

131 lines
3.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Classes to render a stroke with OpenGL
*/
#include <algorithm>
#include <map>
#include <string.h>
#include <utility>
#include <vector>
#include "Stroke.h"
#include "StrokeRep.h"
#include "../system/FreestyleConfig.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
/**********************************/
/* */
/* */
/* TextureManager */
/* */
/* */
/**********************************/
/** Class to load textures */
class TextureManager {
public:
TextureManager();
virtual ~TextureManager();
static TextureManager *getInstance()
{
return _pInstance;
}
void load();
uint getBrushTextureIndex(string name, Stroke::MediumType iType = Stroke::OPAQUE_MEDIUM);
inline bool hasLoaded() const
{
return _hasLoadedTextures;
}
inline uint getDefaultTextureId() const
{
return _defaultTextureId;
}
struct Options {
static void setPatternsPath(const string &path);
static string getPatternsPath();
static void setBrushesPath(const string &path);
static string getBrushesPath();
};
protected:
virtual void loadStandardBrushes() = 0;
virtual uint loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM) = 0;
typedef std::pair<string, Stroke::MediumType> BrushTexture;
struct cmpBrushTexture {
bool operator()(const BrushTexture &bt1, const BrushTexture &bt2) const
{
int r = strcmp(bt1.first.c_str(), bt2.first.c_str());
if (r != 0) {
return (r < 0);
}
else {
return (bt1.second < bt2.second);
}
}
};
typedef std::map<BrushTexture, uint, cmpBrushTexture> brushesMap;
static TextureManager *_pInstance;
bool _hasLoadedTextures;
brushesMap _brushesMap;
static string _patterns_path;
static string _brushes_path;
uint _defaultTextureId;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:TextureManager")
#endif
};
/**********************************/
/* */
/* */
/* StrokeRenderer */
/* */
/* */
/**********************************/
/** Class to render a stroke. Creates a triangle strip and stores it strip is lazily created at the
* first rendering */
class StrokeRenderer {
public:
virtual ~StrokeRenderer();
/** Renders a stroke rep */
virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const = 0;
virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const = 0;
// initializes the texture manager
// lazy, checks if it has already been done
static bool loadTextures();
// static uint getTextureIndex(uint index);
static TextureManager *_textureManager;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeRenderer")
#endif
};
} /* namespace Freestyle */