Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
264 lines
4.7 KiB
C++
264 lines
4.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of a stroke (for display purpose)
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*/
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#include "Stroke.h"
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#include "../geometry/Geom.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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#include "DNA_material_types.h" // for MAX_MTEX
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struct bNodeTree;
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namespace Freestyle {
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using namespace Geometry;
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#if 0
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// symbolic constant to call the appropriate renderers and textures
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# define NO_TEXTURE_WITH_BLEND_STROKE -2
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# define NO_TEXTURE_STROKE -1
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# define PSEUDO_CHARCOAL_STROKE 0
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# define WASH_BRUSH_STROKE 1
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# define OIL_STROKE 2
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# define NO_BLEND_STROKE 3
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# define CHARCOAL_MIN_STROKE 4
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# define BRUSH_MIN_STROKE 5
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# define OPAQUE_DRY_STROKE 6
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# define OPAQUE_STROKE 7
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# define DEFAULT_STROKE 0
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# define NUMBER_STROKE_RENDERER 8
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#endif
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class StrokeVertexRep {
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public:
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StrokeVertexRep() {}
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StrokeVertexRep(const Vec2r &iPoint2d)
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{
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_point2d = iPoint2d;
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}
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StrokeVertexRep(const StrokeVertexRep &iBrother);
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virtual ~StrokeVertexRep() {}
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inline Vec2r &point2d()
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{
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return _point2d;
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}
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inline Vec2r &texCoord(bool tips = false)
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{
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if (tips) {
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return _texCoord_w_tips;
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}
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else {
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return _texCoord;
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}
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}
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inline Vec3r &color()
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{
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return _color;
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}
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inline float alpha()
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{
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return _alpha;
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}
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inline void setPoint2d(const Vec2r &p)
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{
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_point2d = p;
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}
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inline void setTexCoord(const Vec2r &p, bool tips = false)
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{
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if (tips) {
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_texCoord_w_tips = p;
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}
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else {
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_texCoord = p;
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}
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}
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inline void setColor(const Vec3r &p)
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{
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_color = p;
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}
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inline void setAlpha(float a)
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{
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_alpha = a;
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}
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protected:
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Vec2r _point2d;
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Vec2r _texCoord;
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Vec2r _texCoord_w_tips;
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Vec3r _color;
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float _alpha;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeVertexRep")
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#endif
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};
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class Strip {
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public:
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typedef std::vector<StrokeVertexRep *> vertex_container;
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protected:
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vertex_container _vertices;
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float _averageThickness;
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public:
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Strip(const std::vector<StrokeVertex *> &iStrokeVertices,
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bool hasTex = false,
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bool tipBegin = false,
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bool tipEnd = false,
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float texStep = 1.0);
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Strip(const Strip &iBrother);
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virtual ~Strip();
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protected:
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void createStrip(const std::vector<StrokeVertex *> &iStrokeVertices);
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void cleanUpSingularities(const std::vector<StrokeVertex *> &iStrokeVertices);
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void setVertexColor(const std::vector<StrokeVertex *> &iStrokeVertices);
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void computeTexCoord(const std::vector<StrokeVertex *> &iStrokeVertices, float texStep);
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void computeTexCoordWithTips(const std::vector<StrokeVertex *> &iStrokeVertices,
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bool tipBegin,
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bool tipEnd,
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float texStep);
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public:
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inline int sizeStrip() const
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{
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return _vertices.size();
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}
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inline vertex_container &vertices()
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{
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return _vertices;
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}
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Strip")
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#endif
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};
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class StrokeRep {
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protected:
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Stroke *_stroke;
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vector<Strip *> _strips;
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Stroke::MediumType _strokeType;
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uint _textureId;
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float _textureStep;
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MTex *_mtex[MAX_MTEX];
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bNodeTree *_nodeTree;
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Material *_material;
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bool _hasTex;
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// float _averageTextureAlpha;
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public:
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StrokeRep();
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StrokeRep(const StrokeRep &);
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StrokeRep(Stroke *iStroke);
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virtual ~StrokeRep();
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/** Creates the strips */
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virtual void create();
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/** Renders the stroke using a Renderer */
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virtual void Render(const StrokeRenderer *iRenderer);
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/** accessors */
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inline Stroke::MediumType getMediumType() const
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{
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return _strokeType;
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}
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inline uint getTextureId() const
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{
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return _textureId;
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}
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inline MTex *getMTex(int idx) const
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{
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return _mtex[idx];
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}
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inline Material *getMaterial() const
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{
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return _material;
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}
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inline bNodeTree *getNodeTree() const
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{
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return _nodeTree;
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}
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inline bool hasTex() const
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{
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return _hasTex;
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}
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inline vector<Strip *> &getStrips()
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{
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return _strips;
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}
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inline uint getNumberOfStrips() const
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{
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return _strips.size();
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}
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inline Stroke *getStroke()
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{
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return _stroke;
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}
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/** modifiers */
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inline void setMediumType(Stroke::MediumType itype)
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{
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_strokeType = itype;
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}
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inline void setTextureId(uint textureId)
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{
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_textureId = textureId;
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}
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inline void setMaterial(Material *mat)
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{
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_material = mat;
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}
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#if 0
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inline void setMTex(int idx, MTex *mtex_ptr)
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{
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_mtex[idx] = mtex_ptr;
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}
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#endif
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeRep")
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#endif
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};
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} /* namespace Freestyle */
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