Sequencer timeline UI repainting is 3x-4x faster now, for complex timelines. On Sprite Fright Edit data set, with whole timeline visible (2702 strips), repainting the timeline UI with all overlay options (waveforms, offsets, thumbnails etc.): - Windows (Ryzen 5950X, RTX 3080Ti, OpenGL): 62ms -> 18.6ms (16FPS -> 54FPS) - Mac (M1 Max, Metal): 39.8ms -> 11.5ms (25FPS -> 86FPS) This is achieved by: - Avoiding tiny GPU draw calls (i.e. drawing one quad a time), instead batch all the quads / lines needed by the timeline display into series of about-1000 quads per draw. - For retiming keys display, batch their keyframe point drawing too. - For audio waveform overlay display, change it to draw batched quads instead of alternating between line strips and triangle strips. This actually changes how the waveform looks like (implements #115274) and fixes some visual issues with waveforms too. - For fcurve overlays, also draw them as batched quads. While at it, this also fixes an issue where while dragging strips over other strips, their text labels would look as if they are behind the background strips. Pull Request: https://projects.blender.org/blender/blender/pulls/115311
265 lines
8.3 KiB
C++
265 lines
8.3 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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* SPDX-FileCopyrightText: 2003-2009 Blender Authors
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* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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#include "BLI_set.hh"
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#include "BKE_scene.h"
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#include "SEQ_iterator.hh"
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#include "SEQ_relations.hh"
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#include "SEQ_render.hh"
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#include "SEQ_time.hh"
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#include "render.hh"
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using blender::VectorSet;
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static bool seq_for_each_recursive(ListBase *seqbase, SeqForEachFunc callback, void *user_data)
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{
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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if (!callback(seq, user_data)) {
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/* Callback signaled stop, return. */
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return false;
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}
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if (seq->type == SEQ_TYPE_META) {
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if (!seq_for_each_recursive(&seq->seqbase, callback, user_data)) {
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return false;
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}
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}
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}
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return true;
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}
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void SEQ_for_each_callback(ListBase *seqbase, SeqForEachFunc callback, void *user_data)
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{
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seq_for_each_recursive(seqbase, callback, user_data);
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}
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VectorSet<Sequence *> SEQ_query_by_reference(Sequence *reference_strip,
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const Scene *scene,
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ListBase *seqbase,
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void seq_query_func(const Scene *scene,
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Sequence *seq_reference,
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ListBase *seqbase,
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VectorSet<Sequence *> &strips))
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{
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VectorSet<Sequence *> strips;
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seq_query_func(scene, reference_strip, seqbase, strips);
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return strips;
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}
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void SEQ_iterator_set_expand(const Scene *scene,
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ListBase *seqbase,
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VectorSet<Sequence *> &strips,
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void seq_query_func(const Scene *scene,
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Sequence *seq_reference,
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ListBase *seqbase,
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VectorSet<Sequence *> &strips))
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{
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/* Collect expanded results for each sequence in provided VectorSet. */
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VectorSet<Sequence *> query_matches;
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for (Sequence *strip : strips) {
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query_matches.add_multiple(SEQ_query_by_reference(strip, scene, seqbase, seq_query_func));
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}
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/* Merge all expanded results in provided VectorSet. */
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strips.add_multiple(query_matches);
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}
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static void query_all_strips_recursive(ListBase *seqbase, VectorSet<Sequence *> &strips)
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{
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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if (seq->type == SEQ_TYPE_META) {
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query_all_strips_recursive(&seq->seqbase, strips);
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}
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strips.add(seq);
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}
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}
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static void query_all_meta_strips_recursive(ListBase *seqbase, VectorSet<Sequence *> &strips)
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{
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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if (seq->type == SEQ_TYPE_META) {
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query_all_meta_strips_recursive(&seq->seqbase, strips);
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strips.add(seq);
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}
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}
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}
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VectorSet<Sequence *> SEQ_query_all_strips_recursive(ListBase *seqbase)
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{
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VectorSet<Sequence *> strips;
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query_all_strips_recursive(seqbase, strips);
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return strips;
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}
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VectorSet<Sequence *> SEQ_query_all_meta_strips_recursive(ListBase *seqbase)
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{
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VectorSet<Sequence *> strips;
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query_all_meta_strips_recursive(seqbase, strips);
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return strips;
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}
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VectorSet<Sequence *> SEQ_query_all_strips(ListBase *seqbase)
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{
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VectorSet<Sequence *> strips;
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LISTBASE_FOREACH (Sequence *, strip, seqbase) {
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strips.add(strip);
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}
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return strips;
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}
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VectorSet<Sequence *> SEQ_query_selected_strips(ListBase *seqbase)
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{
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VectorSet<Sequence *> strips;
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LISTBASE_FOREACH (Sequence *, strip, seqbase) {
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if ((strip->flag & SELECT) != 0) {
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strips.add(strip);
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}
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}
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return strips;
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}
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static VectorSet<Sequence *> query_strips_at_frame(const Scene *scene,
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ListBase *seqbase,
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const int timeline_frame)
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{
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VectorSet<Sequence *> strips;
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LISTBASE_FOREACH (Sequence *, strip, seqbase) {
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if (SEQ_time_strip_intersects_frame(scene, strip, timeline_frame)) {
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strips.add(strip);
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}
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}
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return strips;
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}
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static void collection_filter_channel_up_to_incl(VectorSet<Sequence *> &strips, const int channel)
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{
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strips.remove_if([&](Sequence *strip) { return strip->machine > channel; });
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}
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/* Check if seq must be rendered. This depends on whole stack in some cases, not only seq itself.
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* Order of applying these conditions is important. */
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static bool must_render_strip(VectorSet<Sequence *> &strips, Sequence *strip)
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{
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bool seq_have_effect_in_stack = false;
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for (Sequence *strip_iter : strips) {
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/* Strips is below another strip with replace blending are not rendered. */
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if (strip_iter->blend_mode == SEQ_BLEND_REPLACE && strip->machine < strip_iter->machine) {
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return false;
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}
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if ((strip_iter->type & SEQ_TYPE_EFFECT) != 0 &&
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SEQ_relation_is_effect_of_strip(strip_iter, strip))
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{
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/* Strips in same channel or higher than its effect are rendered. */
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if (strip->machine >= strip_iter->machine) {
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return true;
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}
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/* Mark that this strip has effect in stack, that is above the strip. */
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seq_have_effect_in_stack = true;
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}
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}
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/* All effects are rendered (with respect to conditions above). */
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if ((strip->type & SEQ_TYPE_EFFECT) != 0) {
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return true;
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}
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/* If strip has effects in stack, and all effects are above this strip, it is not rendered. */
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if (seq_have_effect_in_stack) {
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return false;
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}
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return true;
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}
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/* Remove strips we don't want to render from VectorSet. */
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static void collection_filter_rendered_strips(VectorSet<Sequence *> &strips, ListBase *channels)
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{
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/* Remove sound strips and muted strips from VectorSet, because these are not rendered.
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* Function #must_render_strip() don't have to check for these strips anymore. */
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strips.remove_if([&](Sequence *strip) {
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return strip->type == SEQ_TYPE_SOUND_RAM || SEQ_render_is_muted(channels, strip);
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});
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strips.remove_if([&](Sequence *strip) { return !must_render_strip(strips, strip); });
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}
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VectorSet<Sequence *> SEQ_query_rendered_strips(const Scene *scene,
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ListBase *channels,
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ListBase *seqbase,
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const int timeline_frame,
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const int displayed_channel)
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{
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VectorSet strips = query_strips_at_frame(scene, seqbase, timeline_frame);
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if (displayed_channel != 0) {
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collection_filter_channel_up_to_incl(strips, displayed_channel);
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}
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collection_filter_rendered_strips(strips, channels);
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return strips;
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}
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VectorSet<Sequence *> SEQ_query_unselected_strips(ListBase *seqbase)
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{
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VectorSet<Sequence *> strips;
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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if ((seq->flag & SELECT) != 0) {
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continue;
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}
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strips.add(seq);
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}
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return strips;
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}
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void SEQ_query_strip_effect_chain(const Scene *scene,
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Sequence *reference_strip,
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ListBase *seqbase,
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VectorSet<Sequence *> &strips)
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{
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if (strips.contains(reference_strip)) {
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return; /* Strip is already in set, so all effects connected to it are as well. */
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}
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strips.add(reference_strip);
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/* Find all strips that reference_strip is connected to. */
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if (reference_strip->type & SEQ_TYPE_EFFECT) {
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if (reference_strip->seq1) {
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SEQ_query_strip_effect_chain(scene, reference_strip->seq1, seqbase, strips);
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}
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if (reference_strip->seq2) {
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SEQ_query_strip_effect_chain(scene, reference_strip->seq2, seqbase, strips);
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}
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if (reference_strip->seq3) {
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SEQ_query_strip_effect_chain(scene, reference_strip->seq3, seqbase, strips);
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}
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}
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/* Find all strips connected to reference_strip. */
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LISTBASE_FOREACH (Sequence *, seq_test, seqbase) {
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if (seq_test->seq1 == reference_strip || seq_test->seq2 == reference_strip ||
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seq_test->seq3 == reference_strip)
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{
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SEQ_query_strip_effect_chain(scene, seq_test, seqbase, strips);
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}
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}
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}
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