Files
test/source/blender/blenkernel/intern/subsurf.c
Ton Roosendaal 8ae56af0cf Recoded how 'handles' were implemented; these were extra wireframe edges
actually, adding vertices and edges to displist.

Now the subsurfer gives editvertices a pointer to the subsurfed vertex
location; allowing not only vertices in 'optimal' draw to show correct, but
also gives proper handling of borderselect and lasso for edges. :)
2004-09-30 20:38:35 +00:00

1158 lines
27 KiB
C

/* subsurf.c
*
* jun 2001
*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_bad_level_calls.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_subsurf.h"
#include "BKE_displist.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_arithb.h"
#include "BLI_linklist.h"
#include "BLI_memarena.h"
/*
* TODO
*
* make uvco's && vcol's properly subdivided
* - requires moving uvco and vcol data to vertices
* (where it belongs?), or making sharedness explicit
* remove/integrate zsl functions
* clean up uvco && vcol stuff
* add option to update subsurf only after done transverting
* decouple display subdivlevel and render subdivlevel
* look into waves/particles with subsurfs
* groan... make it work with sticky?
* U check if storing tfaces (clut, tpage) in a displist is
* going to be a mem problem (for example, on duplicate)
* U write game blender convert routine
* U thorough rendering check + background
*
*/
/****/
static float *Vec2Cpy(float *t, float *a) {
t[0]= a[0];
t[1]= a[1];
return t;
}
static float *Vec3Cpy(float *t, float *a) {
t[0]= a[0];
t[1]= a[1];
t[2]= a[2];
return t;
}
static float *Vec2CpyI(float *t, float x, float y) {
t[0]= x;
t[1]= y;
return t;
}
static float *Vec3CpyI(float *t, float x, float y, float z) {
t[0]= x;
t[1]= y;
t[2]= z;
return t;
}
static float *Vec2AvgT(float *t, float *a, float *b) {
t[0]= (a[0]+b[0])*0.5f;
t[1]= (a[1]+b[1])*0.5f;
return t;
}
static float *Vec3AvgT(float *t, float *a, float *b) {
t[0]= (a[0]+b[0])*0.5f;
t[1]= (a[1]+b[1])*0.5f;
t[2]= (a[2]+b[2])*0.5f;
return t;
}
static float *Vec3AddT(float *t, float *a, float *b) {
t[0]= a[0]+b[0];
t[1]= a[1]+b[1];
t[2]= a[2]+b[2];
return t;
}
static float *Vec2Add(float *ta, float *b) {
ta[0]+= b[0];
ta[1]+= b[1];
return ta;
}
static float *Vec3MulNT(float *t, float *a, float n) {
t[0]= a[0]*n;
t[1]= a[1]*n;
t[2]= a[2]*n;
return t;
}
static float *Vec3Add(float *ta, float *b) {
ta[0]+= b[0];
ta[1]+= b[1];
ta[2]+= b[2];
return ta;
}
static float *Vec2MulN(float *ta, float n) {
ta[0]*= n;
ta[1]*= n;
return ta;
}
static float *Vec3MulN(float *ta, float n) {
ta[0]*= n;
ta[1]*= n;
ta[2]*= n;
return ta;
}
/****/
typedef struct _HyperVert HyperVert;
typedef struct _HyperEdge HyperEdge;
typedef struct _HyperFace HyperFace;
typedef struct _HyperMesh HyperMesh;
struct _HyperVert {
HyperVert *next;
float co[3];
EditVert *orig; // if set, pointer to original vertex
HyperVert *nmv;
LinkNode *edges, *faces;
};
/* hyper edge flags */
#define DR_OPTIM 1
#define HE_SEAM 2
struct _HyperEdge {
HyperEdge *next;
HyperVert *v[2];
HyperVert *ep;
int flag; // added for drawing optimal
float sharp; // sharpness weight
EditEdge *ee; // for selection state
LinkNode *faces;
};
struct _HyperFace {
HyperFace *next;
int nverts;
HyperVert **verts;
HyperEdge **edges;
HyperVert *mid;
unsigned char (*vcol)[4];
float (*uvco)[2];
short unwrap;
/* for getting back tface, matnr, etc */
union {
int ind;
EditFace *ef;
} orig;
};
struct _HyperMesh {
HyperVert *verts;
HyperEdge *edges;
HyperFace *faces;
HyperFace *lastface; // we add faces in same order they get delivered now (ton)
Mesh *orig_me;
short hasuvco, hasvcol;
MemArena *arena;
};
/***/
static HyperEdge *hypervert_find_edge(HyperVert *v, HyperVert *to) {
LinkNode *l;
for (l= v->edges; l; l= l->next) {
HyperEdge *e= l->link;
if ((e->v[0]==v&&e->v[1]==to) || (e->v[1]==v&&e->v[0]==to))
return e;
}
return NULL;
}
static int hyperedge_is_boundary(HyperEdge *e) {
/* len(e->faces) <= 1 */
return (!e->faces || !e->faces->next);
}
static int hypervert_is_boundary(HyperVert *v) {
LinkNode *l;
for (l= v->edges; l; l= l->next)
if (hyperedge_is_boundary(l->link))
return 1;
return 0;
}
static HyperVert *hyperedge_other_vert(HyperEdge *e, HyperVert *a) {
return (a==e->v[0])?e->v[1]:e->v[0];
}
static HyperVert *hypermesh_add_vert(HyperMesh *hme, float *co, EditVert *orig) {
HyperVert *hv= BLI_memarena_alloc(hme->arena, sizeof(*hv));
hv->nmv= NULL;
hv->edges= NULL;
hv->faces= NULL;
Vec3Cpy(hv->co, co);
hv->orig= orig;
hv->next= hme->verts;
hme->verts= hv;
return hv;
}
static HyperEdge *hypermesh_add_edge(HyperMesh *hme,
HyperVert *v1, HyperVert *v2, int flag, float sharp, EditEdge *ee) {
HyperEdge *he= BLI_memarena_alloc(hme->arena, sizeof(*he));
BLI_linklist_prepend_arena(&v1->edges, he, hme->arena);
BLI_linklist_prepend_arena(&v2->edges, he, hme->arena);
he->v[0]= v1;
he->v[1]= v2;
he->ep= NULL;
he->faces= NULL;
he->sharp = sharp;
he->flag= flag;
he->ee= ee;
he->next= hme->edges;
hme->edges= he;
return he;
}
static HyperFace *hypermesh_add_face(HyperMesh *hme, HyperVert **verts, int nverts, int flag) {
HyperFace *f= BLI_memarena_alloc(hme->arena, sizeof(*f));
HyperVert *last;
int j;
f->mid= NULL;
f->vcol= NULL;
f->uvco= NULL;
f->nverts= nverts;
f->verts= BLI_memarena_alloc(hme->arena, sizeof(*f->verts)*f->nverts);
f->edges= BLI_memarena_alloc(hme->arena, sizeof(*f->edges)*f->nverts);
last= verts[nverts-1];
for (j=0; j<nverts; j++) {
HyperVert *v= verts[j];
HyperEdge *e= hypervert_find_edge(v, last);
if (!e)
e= hypermesh_add_edge(hme, v, last, flag, 0, NULL);
f->verts[j]= v;
f->edges[j]= e;
BLI_linklist_prepend_arena(&v->faces, f, hme->arena);
BLI_linklist_prepend_arena(&e->faces, f, hme->arena);
last= v;
}
// less elegant, but for many reasons i prefer the order of faces to remain same (vpaint etc) (ton)
f->next= NULL;
if(hme->lastface) hme->lastface->next= f;
else hme->faces= f;
hme->lastface= f;
return f;
}
static HyperMesh *hypermesh_new(void) {
HyperMesh *hme= MEM_mallocN(sizeof(*hme), "hme");
hme->verts= NULL;
hme->edges= NULL;
hme->faces= hme->lastface= NULL;
hme->orig_me= NULL;
hme->hasuvco= hme->hasvcol= 0;
hme->arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
return hme;
}
static HyperMesh *hypermesh_from_mesh(Mesh *me, float *extverts, int subdivLevels) {
HyperMesh *hme= hypermesh_new();
HyperVert **vert_tbl;
MFace *mface= me->mface;
MEdge *medge= me->medge;
float creasefac= ((float)subdivLevels)/255.0; // in Mesh sharpness is byte
int i, j, flag;
hme->orig_me= me;
if (me->tface)
hme->hasvcol= hme->hasuvco= 1;
else if (me->mcol)
hme->hasvcol= 1;
vert_tbl= MEM_mallocN(sizeof(*vert_tbl)*me->totvert, "vert_tbl");
for (i= 0; i<me->totvert; i++) {
if (extverts)
vert_tbl[i]= hypermesh_add_vert(hme, &extverts[i*3], NULL);
else
vert_tbl[i]= hypermesh_add_vert(hme, me->mvert[i].co, NULL);
}
if(medge) {
for (i=0; i<me->totedge; i++) {
MEdge *med= &medge[i];
flag= DR_OPTIM;
if(med->flag & ME_SEAM) flag |= HE_SEAM;
hypermesh_add_edge(hme, vert_tbl[med->v1], vert_tbl[med->v2], flag,
creasefac*((float)med->crease), NULL);
}
}
for (i=0; i<me->totface; i++) {
MFace *mf= &mface[i];
if (mf->v3) {
int nverts= mf->v4?4:3;
HyperVert *verts[4];
HyperFace *f;
verts[0]= vert_tbl[mf->v1];
verts[1]= vert_tbl[mf->v2];
verts[2]= vert_tbl[mf->v3];
if (nverts>3)
verts[3]= vert_tbl[mf->v4];
f= hypermesh_add_face(hme, verts, nverts, DR_OPTIM);
f->orig.ind= i;
if (hme->hasuvco) {
TFace *tf= &((TFace*) me->tface)[i];
f->uvco= BLI_memarena_alloc(hme->arena, sizeof(*f->uvco)*nverts);
for (j=0; j<nverts; j++)
Vec2Cpy(f->uvco[j], tf->uv[j]);
f->vcol= BLI_memarena_alloc(hme->arena, sizeof(*f->vcol)*nverts);
for (j=0; j<nverts; j++)
*((unsigned int*) f->vcol[j])= tf->col[j];
f->unwrap= tf->unwrap;
} else if (hme->hasvcol) {
MCol *mcol= &me->mcol[i*4];
f->vcol= BLI_memarena_alloc(hme->arena, sizeof(*f->vcol)*nverts);
for (j=0; j<nverts; j++)
*((unsigned int*) f->vcol[j])= *((unsigned int*) &mcol[j]);
}
} else if(medge==NULL) {
hypermesh_add_edge(hme, vert_tbl[mf->v1], vert_tbl[mf->v2], DR_OPTIM, 0.0, NULL);
}
}
MEM_freeN(vert_tbl);
return hme;
}
static HyperMesh *hypermesh_from_editmesh(EditMesh *em, int subdivLevels) {
HyperMesh *hme= hypermesh_new();
EditVert *ev, *prevev;
EditEdge *ee;
EditFace *ef;
float creasefac= (float)subdivLevels;
int flag;
/* hide flags rule:
- face hidden, not do. is easy
- edge hidden, always means face is hidden too
- vertex hidden, always means edge is hidden too
*/
/* we only add vertices with edges, 'f1' is a free flag */
/* added: check for hide flag in vertices */
for (ev= em->verts.first; ev; ev= ev->next) {
ev->f1= 1;
ev->prev= NULL;
}
/* hack, tuck the new hypervert pointer into
* the ev->prev link so we can find it easy,
* then restore real prev links later.
*/
for (ee= em->edges.first; ee; ee= ee->next) {
if(ee->v1->f1) {
ee->v1->prev= (EditVert*) hypermesh_add_vert(hme, ee->v1->co, ee->v1);
ee->v1->f1= 0;
}
if(ee->v2->f1) {
ee->v2->prev= (EditVert*) hypermesh_add_vert(hme, ee->v2->co, ee->v2);
ee->v2->f1= 0;
}
if((ee->h & 1)==0) {
flag= DR_OPTIM;
if(ee->seam) flag |= HE_SEAM;
hypermesh_add_edge(hme, (HyperVert*) ee->v1->prev, (HyperVert*) ee->v2->prev, flag,
creasefac*ee->crease, ee);
}
}
for (ef= em->faces.first; ef; ef= ef->next) {
if(ef->h==0) {
int nverts= ef->v4?4:3;
HyperVert *verts[4];
HyperFace *f;
verts[0]= (HyperVert*) ef->v1->prev;
verts[1]= (HyperVert*) ef->v2->prev;
verts[2]= (HyperVert*) ef->v3->prev;
if (nverts>3)
verts[3]= (HyperVert*) ef->v4->prev;
f= hypermesh_add_face(hme, verts, nverts, DR_OPTIM);
f->orig.ef= ef;
}
}
/* see hack above, restore the prev links */
for (prevev= NULL, ev= em->verts.first; ev; prevev= ev, ev= ev->next)
ev->prev= prevev;
return hme;
}
static void VColAvgT(unsigned char *t, unsigned char *a, unsigned char *b) {
t[0]= (a[0]+b[0])>>1;
t[1]= (a[1]+b[1])>>1;
t[2]= (a[2]+b[2])>>1;
t[3]= (a[3]+b[3])>>1;
}
static void hypermesh_calc_sharp_edge(HyperEdge *e, float co[3])
{
Vec3AvgT(co, e->v[0]->co, e->v[1]->co);
}
static void hypermesh_calc_smooth_edge(HyperEdge *e, float co[3])
{
int count;
LinkNode *link;
HyperFace *f;
Vec3AddT(co, e->v[0]->co, e->v[1]->co);
for (count=2, link= e->faces; link; count++, link= link->next) {
f= (HyperFace *) link->link;
Vec3Add(co, f->mid->co);
}
Vec3MulN(co, (float)(1.0/count));
}
static void hypermesh_lininterp_vert(float co[3], float co1[3], float co2[3], float w)
{
float codiff[3];
codiff[0] = co2[0] - co1[0];
codiff[1] = co2[1] - co1[1];
codiff[2] = co2[2] - co1[2];
Vec3MulN(codiff, w);
Vec3AddT(co, co1, codiff);
}
static void hypermesh_calc_interp_edge(HyperEdge *e, float co[3])
{
float co1[3];
float co2[3];
hypermesh_calc_smooth_edge(e, co1);
hypermesh_calc_sharp_edge(e, co2);
hypermesh_lininterp_vert(co, co1, co2, e->sharp);
}
static void hypermesh_calc_smooth_vert(HyperVert *v, float co[3])
{
float q[3], r[3], s[3];
LinkNode *link;
HyperFace *f;
HyperEdge *e;
int count = 0;
if (hypervert_is_boundary(v)) {
Vec3CpyI(r, 0.0, 0.0, 0.0);
for (count= 0, link= v->edges; link; link= link->next) {
if (hyperedge_is_boundary(link->link)) {
HyperVert *ov= hyperedge_other_vert(link->link, v);
Vec3Add(r, ov->co);
count++;
}
}
/* I believe CC give the factors as
3/2k and 1/4k, but that doesn't make
sense (to me) as they don't sum to unity...
It's rarely important.
*/
Vec3MulNT(s, v->co, 0.75f);
Vec3Add(s, Vec3MulN(r, (float)(1.0/(4.0*count))));
} else {
Vec3Cpy(q, Vec3Cpy(r, Vec3CpyI(s, 0.0f, 0.0f, 0.0f)));
for (count=0, link= v->faces; link; count++, link= link->next) {
f= (HyperFace *) link->link;
Vec3Add(q, f->mid->co);
}
Vec3MulN(q, (float)(1.0/count));
for (count=0, link= v->edges; link; count++, link= link->next) {
e= (HyperEdge *) link->link;
Vec3Add(r, hyperedge_other_vert(e, v)->co);
}
Vec3MulN(r, (float)(1.0/count));
Vec3MulNT(s, v->co, (float)(count-2));
Vec3Add(s, q);
Vec3Add(s, r);
Vec3MulN(s, (float)(1.0/count));
}
Vec3Cpy(co, s);
}
static void hypermesh_calc_sharp_vert(HyperVert *v, float co[3])
{
co[0] = v->co[0];
co[1] = v->co[1];
co[2] = v->co[2];
}
static void hypermesh_calc_creased_vert(HyperVert *v, float co[3])
{
HyperVert *e1v = NULL, *e2v = NULL;
HyperEdge *he;
LinkNode *link;
int count;
/* use the crease rule */
for (count= 0, link= v->edges; link; link= link->next) {
he = (HyperEdge *)link->link;
if (he->sharp != 0.0) {
if (e1v)
e2v = hyperedge_other_vert(he, v);
else
e1v = hyperedge_other_vert(he, v);
}
}
co[0] = (e1v->co[0] + 6.0 * v->co[0] + e2v->co[0]) / 8.0;
co[1] = (e1v->co[1] + 6.0 * v->co[1] + e2v->co[1]) / 8.0;
co[2] = (e1v->co[2] + 6.0 * v->co[2] + e2v->co[2]) / 8.0;
}
static void hypermesh_calc_interp_vert(HyperVert *v, float co[3], float w)
{
float co1[3];
float co2[3];
hypermesh_calc_smooth_vert(v, co1);
hypermesh_calc_creased_vert(v, co2);
hypermesh_lininterp_vert(co, co1, co2, w);
}
static void hypermesh_subdivide(HyperMesh *me, HyperMesh *nme) {
HyperVert *v;
HyperEdge *e;
HyperFace *f;
LinkNode *link;
float co[3];
int j, k;
for (f= me->faces; f; f= f->next) {
Vec3CpyI(co, 0.0, 0.0, 0.0);
for (j=0; j<f->nverts; j++)
Vec3Add(co, f->verts[j]->co);
Vec3MulN(co, (float)(1.0/f->nverts));
f->mid= hypermesh_add_vert(nme, co, NULL);
}
for (e= me->edges; e; e= e->next) {
if (hyperedge_is_boundary(e) || (e->sharp > 1.0)) {
hypermesh_calc_sharp_edge(e, co);
}
else {
hypermesh_calc_interp_edge(e, co);
}
e->ep= hypermesh_add_vert(nme, co, NULL);
}
for (v= me->verts; v; v= v->next) {
float s[3];
int sharpcnt = 0;
float avgw = 0.0;
/* count the sharp edges */
for (link= v->edges; link; link= link->next) {
if (((HyperEdge *)link->link)->sharp != 0.0) {
sharpcnt++;
avgw += ((HyperEdge *)link->link)->sharp;
}
}
avgw /= (float)sharpcnt;
if (avgw > 1.0)
avgw = 1.0;
switch (sharpcnt) {
case 0:
case 1:
hypermesh_calc_smooth_vert(v, s);
break;
case 2:
hypermesh_calc_interp_vert(v, s, avgw);
break;
default:
hypermesh_calc_sharp_vert(v, s);
break;
}
v->nmv= hypermesh_add_vert(nme, s, v->orig);
}
for (e= me->edges; e; e= e->next) {
hypermesh_add_edge(nme, e->v[0]->nmv, e->ep, e->flag, e->sharp>1.0?e->sharp-1.0:0.0, e->ee);
hypermesh_add_edge(nme, e->v[1]->nmv, e->ep, e->flag, e->sharp>1.0?e->sharp-1.0:0.0, e->ee);
}
for (f= me->faces; f; f= f->next) {
int last= f->nverts-1;
unsigned char vcol_mid[4];
unsigned char vcol_edge[4][4];
float uvco_mid[2];
float uvco_edge[4][4];
if (me->hasvcol) {
int t[4]= {0, 0, 0, 0};
for (j=0; j<f->nverts; j++) {
t[0]+= f->vcol[j][0];
t[1]+= f->vcol[j][1];
t[2]+= f->vcol[j][2];
t[3]+= f->vcol[j][3];
}
vcol_mid[0]= t[0]/f->nverts;
vcol_mid[1]= t[1]/f->nverts;
vcol_mid[2]= t[2]/f->nverts;
vcol_mid[3]= t[3]/f->nverts;
for (j=0; j<f->nverts; last= j, j++)
VColAvgT(vcol_edge[j], f->vcol[last], f->vcol[j]);
last= f->nverts-1;
}
if (me->hasuvco) {
Vec2CpyI(uvco_mid, 0.0, 0.0);
for (j=0; j<f->nverts; j++)
Vec2Add(uvco_mid, f->uvco[j]);
Vec2MulN(uvco_mid, (float)(1.0/f->nverts));
for (j=0; j<f->nverts; last= j, j++)
Vec2AvgT(uvco_edge[j], f->uvco[last], f->uvco[j]);
last= f->nverts-1;
}
for (j=0; j<f->nverts; last=j, j++) {
HyperVert *nv[4];
HyperFace *nf;
nv[0]= f->verts[last]->nmv;
nv[1]= f->edges[j]->ep;
nv[2]= f->mid;
nv[3]= f->edges[last]->ep;
nf= hypermesh_add_face(nme, nv, 4, 0);
nf->orig= f->orig;
if (me->hasvcol) {
nf->vcol= BLI_memarena_alloc(nme->arena, sizeof(*nf->vcol)*4);
for (k=0; k<4; k++) {
nf->vcol[0][k]= f->vcol[last][k];
nf->vcol[1][k]= vcol_edge[j][k];
nf->vcol[2][k]= vcol_mid[k];
nf->vcol[3][k]= vcol_edge[last][k];
}
}
if (me->hasuvco) {
nf->uvco= BLI_memarena_alloc(nme->arena, sizeof(*nf->uvco)*4);
Vec2Cpy(nf->uvco[0], f->uvco[last]);
Vec2Cpy(nf->uvco[1], uvco_edge[j]);
Vec2Cpy(nf->uvco[2], uvco_mid);
Vec2Cpy(nf->uvco[3], uvco_edge[last]);
if(j==0 && (f->unwrap & ((f->nverts==4)?TF_PIN4:TF_PIN3)))
nf->unwrap= TF_PIN1;
else if(j==1 && f->unwrap & TF_PIN1) nf->unwrap= TF_PIN1;
else if(j==2 && f->unwrap & TF_PIN2) nf->unwrap= TF_PIN1;
else if(j==3 && f->unwrap & TF_PIN3) nf->unwrap= TF_PIN1;
else nf->unwrap= 0;
}
}
}
}
/* Simple subdivision surface for radio and displacement */
static void hypermesh_simple_subdivide(HyperMesh *me, HyperMesh *nme) {
HyperVert *v;
HyperEdge *e;
HyperFace *f;
float co[3];
int j, k;
for (f= me->faces; f; f= f->next) { /* Adds vert at center of each existing face */
Vec3CpyI(co, 0.0, 0.0, 0.0);
for (j=0; j<f->nverts; j++) Vec3Add(co, f->verts[j]->co);
Vec3MulN(co, (float)(1.0/f->nverts));
f->mid= hypermesh_add_vert(nme, co, NULL);
}
for (e= me->edges; e; e= e->next) { /* Add vert in middle of each edge */
Vec3AvgT(co, e->v[0]->co, e->v[1]->co);
e->ep= hypermesh_add_vert(nme, co, NULL);
}
for (v= me->verts; v; v= v->next) {
v->nmv= hypermesh_add_vert(nme, v->co, v->orig);
}
for (e= me->edges; e; e= e->next) { /* Add original edges */
hypermesh_add_edge(nme, e->v[0]->nmv, e->ep, e->flag, 0.0, e->ee);
hypermesh_add_edge(nme, e->v[1]->nmv, e->ep, e->flag, 0.0, e->ee);
}
for (f= me->faces; f; f= f->next) {
int last= f->nverts-1;
unsigned char vcol_mid[4];
unsigned char vcol_edge[4][4];
float uvco_mid[2];
float uvco_edge[4][4];
if (me->hasvcol) {
int t[4]= {0, 0, 0, 0};
for (j=0; j<f->nverts; j++) {
t[0]+= f->vcol[j][0];
t[1]+= f->vcol[j][1];
t[2]+= f->vcol[j][2];
t[3]+= f->vcol[j][3];
}
vcol_mid[0]= t[0]/f->nverts;
vcol_mid[1]= t[1]/f->nverts;
vcol_mid[2]= t[2]/f->nverts;
vcol_mid[3]= t[3]/f->nverts;
for (j=0; j<f->nverts; last= j, j++)
VColAvgT(vcol_edge[j], f->vcol[last], f->vcol[j]);
last= f->nverts-1;
}
if (me->hasuvco) {
Vec2CpyI(uvco_mid, 0.0, 0.0);
for (j=0; j<f->nverts; j++)
Vec2Add(uvco_mid, f->uvco[j]);
Vec2MulN(uvco_mid, (float)(1.0/f->nverts));
for (j=0; j<f->nverts; last= j, j++)
Vec2AvgT(uvco_edge[j], f->uvco[last], f->uvco[j]);
last= f->nverts-1;
}
for (j=0; j<f->nverts; last=j, j++) {
HyperVert *nv[4];
HyperFace *nf;
nv[0]= f->verts[last]->nmv;
nv[1]= f->edges[j]->ep;
nv[2]= f->mid;
nv[3]= f->edges[last]->ep;
nf= hypermesh_add_face(nme, nv, 4, 0);
nf->orig= f->orig;
if (me->hasvcol) {
nf->vcol= BLI_memarena_alloc(nme->arena, sizeof(*nf->vcol)*4);
for (k=0; k<4; k++) {
nf->vcol[0][k]= f->vcol[last][k];
nf->vcol[1][k]= vcol_edge[j][k];
nf->vcol[2][k]= vcol_mid[k];
nf->vcol[3][k]= vcol_edge[last][k];
}
}
if (me->hasuvco) {
nf->uvco= BLI_memarena_alloc(nme->arena, sizeof(*nf->uvco)*4);
Vec2Cpy(nf->uvco[0], f->uvco[last]);
Vec2Cpy(nf->uvco[1], uvco_edge[j]);
Vec2Cpy(nf->uvco[2], uvco_mid);
Vec2Cpy(nf->uvco[3], uvco_edge[last]);
}
}
}
}
static void hypermesh_free(HyperMesh *me) {
BLI_memarena_free(me->arena);
MEM_freeN(me);
}
/*****/
static int hypermesh_get_nverts(HyperMesh *hme) {
HyperVert *v;
int count= 0;
for (v= hme->verts; v; v= v->next)
count++;
return count;
}
static int hypermesh_get_nfaces(HyperMesh *hme) {
HyperFace *f;
int count= 0;
for (f= hme->faces; f; f= f->next)
count++;
return count;
}
static int hypermesh_get_nedges(HyperMesh *hme) {
HyperEdge *e;
int count= 0;
for (e= hme->edges; e; e= e->next)
count++;
return count;
}
/* flag is me->flag, for 'optim' */
static DispListMesh *hypermesh_to_displistmesh(HyperMesh *hme, short flag) {
int nverts= hypermesh_get_nverts(hme);
int nedges= hypermesh_get_nedges(hme);
int nfaces= hypermesh_get_nfaces(hme);
DispListMesh *dlm= MEM_callocN(sizeof(*dlm), "dlmesh");
HyperFace *f;
HyperVert *v;
HyperEdge *e;
TFace *tfaces;
MEdge *med;
MFace *mfaces, *mf;
int i, j;
/* hme->orig_me==NULL if we are working on an editmesh */
if (hme->orig_me) {
tfaces= hme->orig_me->tface;
mfaces= hme->orig_me->mface;
} else {
tfaces= NULL;
mfaces= NULL;
}
/* removed: handles for editmode. it now stores pointer to subsurfed vertex in editvert */
dlm->totvert= nverts;
dlm->totface= nfaces;
dlm->totedge= nedges;
/* calloc for clear flag and nor in mvert */
dlm->mvert= MEM_callocN(dlm->totvert*sizeof(*dlm->mvert), "dlm->mvert");
dlm->medge= MEM_callocN(dlm->totedge*sizeof(*dlm->medge), "dlm->medge");
dlm->mface= MEM_mallocN(dlm->totface*sizeof(*dlm->mface), "dlm->mface");
/* these two blocks for live update of selection in editmode */
if (hme->orig_me==NULL) {
dlm->editedge= MEM_callocN(dlm->totedge*sizeof(EditEdge *), "dlm->editface");
dlm->editface= MEM_mallocN(dlm->totface*sizeof(EditFace *), "dlm->editedge");
}
if (hme->orig_me) {
dlm->flag= hme->orig_me->flag;
} else {
dlm->flag= flag;
}
if (hme->hasuvco)
dlm->tface= MEM_callocN(dlm->totface*sizeof(*dlm->tface), "dlm->tface");
else if (hme->hasvcol)
dlm->mcol= MEM_mallocN(dlm->totface*4*sizeof(*dlm->mcol), "dlm->mcol");
for (i=0, v= hme->verts; i<nverts; i++, v= v->next) {
MVert *mv= &dlm->mvert[i];
Vec3Cpy(mv->co, v->co);
v->nmv= (void*) i;
}
/* we use by default edges for displistmesh now */
med= dlm->medge;
for (i=0, e= hme->edges; e; e= e->next, med++, i++) {
med->v1= (int) e->v[0]->nmv;
med->v2= (int) e->v[1]->nmv;
if (hme->orig_me==NULL) dlm->editedge[i]= e->ee;
if(e->flag & DR_OPTIM) med->flag |= ME_EDGEDRAW;
if(e->flag & HE_SEAM) med->flag |= ME_SEAM;
}
/* and we add pointer to subsurfed vertex in editvert */
if(hme->orig_me==NULL) {
MVert *mv= dlm->mvert;
for (v= hme->verts; v; v= v->next, mv++) {
if(v->orig) v->orig->ssco= mv->co;
}
}
/* faces */
mf= dlm->mface;
for (i=0, f= hme->faces; f; i++, f= f->next) {
/* There is a complicated dependancy here:
* After a subdivision the points that were shifted will always be
* first in the hme->verts list (because they are added last, but to
* the head). This means that the HVert with index 0 will always be
* a shifted vertice, and the shifted vertices (corners) are always
* HFace->verts[0]. Therefore it is guaranteed that if any vertice
* index is 0, it will always be in mf->v1, so we do not have to worry
* about tweaking the indices.
*/
mf->v1= (int) f->verts[0]->nmv;
mf->v2= (int) f->verts[1]->nmv;
mf->v3= (int) f->verts[2]->nmv;
mf->v4= (int) f->verts[3]->nmv;
if (hme->orig_me) {
MFace *origmf= &mfaces[f->orig.ind];
mf->mat_nr= origmf->mat_nr;
mf->flag= origmf->flag;
mf->puno= 0;
} else {
EditFace *origef= f->orig.ef;
mf->mat_nr= origef->mat_nr;
mf->flag= origef->flag;
mf->puno= 0;
// for subsurf draw in editmode
dlm->editface[i]= origef;
}
/* although not used by 3d display, still needed for wire-render */
mf->edcode= 0;
if (f->edges[0]->flag) mf->edcode|= ME_V4V1;
if (f->edges[1]->flag) mf->edcode|= ME_V1V2;
if (f->edges[2]->flag) mf->edcode|= ME_V2V3;
if (f->edges[3]->flag) mf->edcode|= ME_V3V4;
if (hme->hasuvco) {
TFace *origtf, *tf= &dlm->tface[i];
//if (hme->orig_me)
origtf= &tfaces[f->orig.ind];
//else ton: removed, hme->hasuvco doesn't happen in editmode (yet?)
// origtf= f->orig.ef->tface;
for (j=0; j<4; j++) {
Vec2Cpy(tf->uv[j], f->uvco[j]);
tf->col[j]= *((unsigned int*) f->vcol[j]);
}
tf->tpage= origtf->tpage;
tf->flag= origtf->flag;
tf->transp= origtf->transp;
tf->mode= origtf->mode;
tf->tile= origtf->tile;
tf->unwrap= f->unwrap;
} else if (hme->hasvcol) {
MCol *mcolbase= &dlm->mcol[i*4];
for (j=0; j<4; j++)
*((unsigned int*) &mcolbase[j])= *((unsigned int*) f->vcol[j]);
}
mf++;
}
displistmesh_calc_vert_normals(dlm);
return dlm;
}
/* flag is me->flag, and 'optim' */
static DispListMesh *subsurf_subdivide_to_displistmesh(HyperMesh *hme, short subdiv,
short flag, short type) {
DispListMesh *dlm;
int i;
for (i= 0; i<subdiv; i++) {
HyperMesh *tmp= hypermesh_new();
tmp->hasvcol= hme->hasvcol;
tmp->hasuvco= hme->hasuvco;
tmp->orig_me= hme->orig_me;
if (type == ME_SIMPLE_SUBSURF) hypermesh_simple_subdivide(hme, tmp);
else hypermesh_subdivide(hme, tmp); /* default to CC subdiv. */
hypermesh_free(hme);
hme= tmp;
}
dlm= hypermesh_to_displistmesh(hme, flag);
hypermesh_free(hme);
return dlm;
}
DispListMesh *subsurf_make_dispListMesh_from_editmesh(EditMesh *em, int subdivLevels, int flags, short type) {
if (subdivLevels<1) {
return displistmesh_from_editmesh(em);
} else {
HyperMesh *hme= hypermesh_from_editmesh(em, subdivLevels);
return subsurf_subdivide_to_displistmesh(hme, subdivLevels, flags, type);
}
}
DispListMesh *subsurf_make_dispListMesh_from_mesh(Mesh *me, float *extverts, int subdivLevels, int flags) {
if (subdivLevels<1) {
return displistmesh_from_mesh(me, extverts);
} else {
HyperMesh *hme= hypermesh_from_mesh(me, extverts, subdivLevels);
return subsurf_subdivide_to_displistmesh(hme, subdivLevels, flags, me->subsurftype);
}
}
// editarmature.c
void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3])
{
/* Finds the subsurf limit positions for the verts in a mesh
* and puts them in an array of floats. Please note that the
* calculated vert positions is incorrect for the verts
* on the boundary of the mesh.
*/
HyperMesh *hme= hypermesh_from_mesh(me, NULL, 1); // 1=subdivlevel
HyperMesh *nme= hypermesh_new();
float edge_sum[3], face_sum[3];
HyperVert *hv;
LinkNode *l;
int i;
hypermesh_subdivide(hme, nme);
for (i= me->totvert-1,hv=hme->verts; i>=0; i--,hv=hv->next) {
int N= 0;
edge_sum[0]= edge_sum[1]= edge_sum[2]= 0.0;
face_sum[0]= face_sum[1]= face_sum[2]= 0.0;
for (N=0,l=hv->edges; l; N++,l= l->next) {
Vec3Add(edge_sum, ((HyperEdge*) l->link)->ep->co);
}
for (l=hv->faces; l; l= l->next) {
Vec3Add(face_sum, ((HyperFace*) l->link)->mid->co);
}
positions_r[i][0] =
(hv->nmv->co[0]*N*N + edge_sum[0]*4 + face_sum[0])/(N*(N+5));
positions_r[i][1] =
(hv->nmv->co[1]*N*N + edge_sum[1]*4 + face_sum[1])/(N*(N+5));
positions_r[i][2] =
(hv->nmv->co[2]*N*N + edge_sum[2]*4 + face_sum[2])/(N*(N+5));
}
hypermesh_free(nme);
hypermesh_free(hme);
}