actually, adding vertices and edges to displist. Now the subsurfer gives editvertices a pointer to the subsurfed vertex location; allowing not only vertices in 'optimal' draw to show correct, but also gives proper handling of borderselect and lasso for edges. :)
1158 lines
27 KiB
C
1158 lines
27 KiB
C
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/* subsurf.c
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*
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* jun 2001
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_bad_level_calls.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_subsurf.h"
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#include "BKE_displist.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_arithb.h"
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#include "BLI_linklist.h"
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#include "BLI_memarena.h"
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/*
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* TODO
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*
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* make uvco's && vcol's properly subdivided
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* - requires moving uvco and vcol data to vertices
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* (where it belongs?), or making sharedness explicit
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* remove/integrate zsl functions
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* clean up uvco && vcol stuff
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* add option to update subsurf only after done transverting
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* decouple display subdivlevel and render subdivlevel
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* look into waves/particles with subsurfs
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* groan... make it work with sticky?
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* U check if storing tfaces (clut, tpage) in a displist is
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* going to be a mem problem (for example, on duplicate)
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* U write game blender convert routine
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* U thorough rendering check + background
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*
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*/
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/****/
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static float *Vec2Cpy(float *t, float *a) {
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t[0]= a[0];
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t[1]= a[1];
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return t;
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}
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static float *Vec3Cpy(float *t, float *a) {
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t[0]= a[0];
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t[1]= a[1];
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t[2]= a[2];
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return t;
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}
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static float *Vec2CpyI(float *t, float x, float y) {
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t[0]= x;
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t[1]= y;
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return t;
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}
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static float *Vec3CpyI(float *t, float x, float y, float z) {
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t[0]= x;
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t[1]= y;
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t[2]= z;
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return t;
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}
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static float *Vec2AvgT(float *t, float *a, float *b) {
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t[0]= (a[0]+b[0])*0.5f;
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t[1]= (a[1]+b[1])*0.5f;
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return t;
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}
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static float *Vec3AvgT(float *t, float *a, float *b) {
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t[0]= (a[0]+b[0])*0.5f;
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t[1]= (a[1]+b[1])*0.5f;
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t[2]= (a[2]+b[2])*0.5f;
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return t;
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}
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static float *Vec3AddT(float *t, float *a, float *b) {
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t[0]= a[0]+b[0];
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t[1]= a[1]+b[1];
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t[2]= a[2]+b[2];
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return t;
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}
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static float *Vec2Add(float *ta, float *b) {
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ta[0]+= b[0];
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ta[1]+= b[1];
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return ta;
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}
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static float *Vec3MulNT(float *t, float *a, float n) {
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t[0]= a[0]*n;
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t[1]= a[1]*n;
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t[2]= a[2]*n;
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return t;
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}
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static float *Vec3Add(float *ta, float *b) {
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ta[0]+= b[0];
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ta[1]+= b[1];
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ta[2]+= b[2];
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return ta;
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}
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static float *Vec2MulN(float *ta, float n) {
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ta[0]*= n;
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ta[1]*= n;
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return ta;
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}
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static float *Vec3MulN(float *ta, float n) {
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ta[0]*= n;
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ta[1]*= n;
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ta[2]*= n;
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return ta;
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}
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/****/
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typedef struct _HyperVert HyperVert;
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typedef struct _HyperEdge HyperEdge;
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typedef struct _HyperFace HyperFace;
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typedef struct _HyperMesh HyperMesh;
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struct _HyperVert {
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HyperVert *next;
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float co[3];
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EditVert *orig; // if set, pointer to original vertex
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HyperVert *nmv;
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LinkNode *edges, *faces;
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};
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/* hyper edge flags */
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#define DR_OPTIM 1
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#define HE_SEAM 2
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struct _HyperEdge {
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HyperEdge *next;
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HyperVert *v[2];
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HyperVert *ep;
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int flag; // added for drawing optimal
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float sharp; // sharpness weight
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EditEdge *ee; // for selection state
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LinkNode *faces;
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};
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struct _HyperFace {
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HyperFace *next;
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int nverts;
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HyperVert **verts;
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HyperEdge **edges;
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HyperVert *mid;
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unsigned char (*vcol)[4];
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float (*uvco)[2];
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short unwrap;
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/* for getting back tface, matnr, etc */
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union {
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int ind;
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EditFace *ef;
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} orig;
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};
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struct _HyperMesh {
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HyperVert *verts;
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HyperEdge *edges;
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HyperFace *faces;
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HyperFace *lastface; // we add faces in same order they get delivered now (ton)
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Mesh *orig_me;
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short hasuvco, hasvcol;
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MemArena *arena;
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};
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/***/
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static HyperEdge *hypervert_find_edge(HyperVert *v, HyperVert *to) {
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LinkNode *l;
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for (l= v->edges; l; l= l->next) {
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HyperEdge *e= l->link;
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if ((e->v[0]==v&&e->v[1]==to) || (e->v[1]==v&&e->v[0]==to))
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return e;
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}
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return NULL;
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}
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static int hyperedge_is_boundary(HyperEdge *e) {
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/* len(e->faces) <= 1 */
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return (!e->faces || !e->faces->next);
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}
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static int hypervert_is_boundary(HyperVert *v) {
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LinkNode *l;
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for (l= v->edges; l; l= l->next)
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if (hyperedge_is_boundary(l->link))
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return 1;
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return 0;
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}
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static HyperVert *hyperedge_other_vert(HyperEdge *e, HyperVert *a) {
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return (a==e->v[0])?e->v[1]:e->v[0];
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}
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static HyperVert *hypermesh_add_vert(HyperMesh *hme, float *co, EditVert *orig) {
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HyperVert *hv= BLI_memarena_alloc(hme->arena, sizeof(*hv));
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hv->nmv= NULL;
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hv->edges= NULL;
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hv->faces= NULL;
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Vec3Cpy(hv->co, co);
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hv->orig= orig;
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hv->next= hme->verts;
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hme->verts= hv;
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return hv;
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}
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static HyperEdge *hypermesh_add_edge(HyperMesh *hme,
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HyperVert *v1, HyperVert *v2, int flag, float sharp, EditEdge *ee) {
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HyperEdge *he= BLI_memarena_alloc(hme->arena, sizeof(*he));
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BLI_linklist_prepend_arena(&v1->edges, he, hme->arena);
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BLI_linklist_prepend_arena(&v2->edges, he, hme->arena);
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he->v[0]= v1;
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he->v[1]= v2;
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he->ep= NULL;
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he->faces= NULL;
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he->sharp = sharp;
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he->flag= flag;
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he->ee= ee;
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he->next= hme->edges;
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hme->edges= he;
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return he;
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}
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static HyperFace *hypermesh_add_face(HyperMesh *hme, HyperVert **verts, int nverts, int flag) {
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HyperFace *f= BLI_memarena_alloc(hme->arena, sizeof(*f));
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HyperVert *last;
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int j;
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f->mid= NULL;
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f->vcol= NULL;
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f->uvco= NULL;
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f->nverts= nverts;
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f->verts= BLI_memarena_alloc(hme->arena, sizeof(*f->verts)*f->nverts);
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f->edges= BLI_memarena_alloc(hme->arena, sizeof(*f->edges)*f->nverts);
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last= verts[nverts-1];
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for (j=0; j<nverts; j++) {
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HyperVert *v= verts[j];
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HyperEdge *e= hypervert_find_edge(v, last);
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if (!e)
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e= hypermesh_add_edge(hme, v, last, flag, 0, NULL);
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f->verts[j]= v;
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f->edges[j]= e;
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BLI_linklist_prepend_arena(&v->faces, f, hme->arena);
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BLI_linklist_prepend_arena(&e->faces, f, hme->arena);
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last= v;
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}
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// less elegant, but for many reasons i prefer the order of faces to remain same (vpaint etc) (ton)
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f->next= NULL;
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if(hme->lastface) hme->lastface->next= f;
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else hme->faces= f;
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hme->lastface= f;
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return f;
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}
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static HyperMesh *hypermesh_new(void) {
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HyperMesh *hme= MEM_mallocN(sizeof(*hme), "hme");
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hme->verts= NULL;
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hme->edges= NULL;
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hme->faces= hme->lastface= NULL;
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hme->orig_me= NULL;
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hme->hasuvco= hme->hasvcol= 0;
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hme->arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
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return hme;
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}
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static HyperMesh *hypermesh_from_mesh(Mesh *me, float *extverts, int subdivLevels) {
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HyperMesh *hme= hypermesh_new();
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HyperVert **vert_tbl;
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MFace *mface= me->mface;
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MEdge *medge= me->medge;
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float creasefac= ((float)subdivLevels)/255.0; // in Mesh sharpness is byte
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int i, j, flag;
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hme->orig_me= me;
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if (me->tface)
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hme->hasvcol= hme->hasuvco= 1;
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else if (me->mcol)
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hme->hasvcol= 1;
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vert_tbl= MEM_mallocN(sizeof(*vert_tbl)*me->totvert, "vert_tbl");
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for (i= 0; i<me->totvert; i++) {
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if (extverts)
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vert_tbl[i]= hypermesh_add_vert(hme, &extverts[i*3], NULL);
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else
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vert_tbl[i]= hypermesh_add_vert(hme, me->mvert[i].co, NULL);
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}
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if(medge) {
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for (i=0; i<me->totedge; i++) {
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MEdge *med= &medge[i];
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flag= DR_OPTIM;
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if(med->flag & ME_SEAM) flag |= HE_SEAM;
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hypermesh_add_edge(hme, vert_tbl[med->v1], vert_tbl[med->v2], flag,
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creasefac*((float)med->crease), NULL);
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}
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}
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for (i=0; i<me->totface; i++) {
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MFace *mf= &mface[i];
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if (mf->v3) {
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int nverts= mf->v4?4:3;
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HyperVert *verts[4];
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HyperFace *f;
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verts[0]= vert_tbl[mf->v1];
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verts[1]= vert_tbl[mf->v2];
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verts[2]= vert_tbl[mf->v3];
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if (nverts>3)
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verts[3]= vert_tbl[mf->v4];
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f= hypermesh_add_face(hme, verts, nverts, DR_OPTIM);
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f->orig.ind= i;
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if (hme->hasuvco) {
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TFace *tf= &((TFace*) me->tface)[i];
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f->uvco= BLI_memarena_alloc(hme->arena, sizeof(*f->uvco)*nverts);
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for (j=0; j<nverts; j++)
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Vec2Cpy(f->uvco[j], tf->uv[j]);
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f->vcol= BLI_memarena_alloc(hme->arena, sizeof(*f->vcol)*nverts);
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for (j=0; j<nverts; j++)
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*((unsigned int*) f->vcol[j])= tf->col[j];
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f->unwrap= tf->unwrap;
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} else if (hme->hasvcol) {
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MCol *mcol= &me->mcol[i*4];
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f->vcol= BLI_memarena_alloc(hme->arena, sizeof(*f->vcol)*nverts);
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for (j=0; j<nverts; j++)
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*((unsigned int*) f->vcol[j])= *((unsigned int*) &mcol[j]);
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}
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} else if(medge==NULL) {
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hypermesh_add_edge(hme, vert_tbl[mf->v1], vert_tbl[mf->v2], DR_OPTIM, 0.0, NULL);
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}
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}
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MEM_freeN(vert_tbl);
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return hme;
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}
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|
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static HyperMesh *hypermesh_from_editmesh(EditMesh *em, int subdivLevels) {
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HyperMesh *hme= hypermesh_new();
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EditVert *ev, *prevev;
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EditEdge *ee;
|
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EditFace *ef;
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float creasefac= (float)subdivLevels;
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int flag;
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/* hide flags rule:
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- face hidden, not do. is easy
|
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- edge hidden, always means face is hidden too
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- vertex hidden, always means edge is hidden too
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*/
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|
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/* we only add vertices with edges, 'f1' is a free flag */
|
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/* added: check for hide flag in vertices */
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for (ev= em->verts.first; ev; ev= ev->next) {
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ev->f1= 1;
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ev->prev= NULL;
|
|
}
|
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|
|
/* hack, tuck the new hypervert pointer into
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* the ev->prev link so we can find it easy,
|
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* then restore real prev links later.
|
|
*/
|
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for (ee= em->edges.first; ee; ee= ee->next) {
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|
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if(ee->v1->f1) {
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ee->v1->prev= (EditVert*) hypermesh_add_vert(hme, ee->v1->co, ee->v1);
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ee->v1->f1= 0;
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}
|
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if(ee->v2->f1) {
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ee->v2->prev= (EditVert*) hypermesh_add_vert(hme, ee->v2->co, ee->v2);
|
|
ee->v2->f1= 0;
|
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}
|
|
if((ee->h & 1)==0) {
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|
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flag= DR_OPTIM;
|
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if(ee->seam) flag |= HE_SEAM;
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|
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hypermesh_add_edge(hme, (HyperVert*) ee->v1->prev, (HyperVert*) ee->v2->prev, flag,
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creasefac*ee->crease, ee);
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}
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|
}
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|
for (ef= em->faces.first; ef; ef= ef->next) {
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|
if(ef->h==0) {
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|
int nverts= ef->v4?4:3;
|
|
HyperVert *verts[4];
|
|
HyperFace *f;
|
|
|
|
verts[0]= (HyperVert*) ef->v1->prev;
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|
verts[1]= (HyperVert*) ef->v2->prev;
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|
verts[2]= (HyperVert*) ef->v3->prev;
|
|
if (nverts>3)
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|
verts[3]= (HyperVert*) ef->v4->prev;
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f= hypermesh_add_face(hme, verts, nverts, DR_OPTIM);
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f->orig.ef= ef;
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}
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}
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|
|
/* see hack above, restore the prev links */
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for (prevev= NULL, ev= em->verts.first; ev; prevev= ev, ev= ev->next)
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|
ev->prev= prevev;
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|
|
return hme;
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}
|
|
|
|
static void VColAvgT(unsigned char *t, unsigned char *a, unsigned char *b) {
|
|
t[0]= (a[0]+b[0])>>1;
|
|
t[1]= (a[1]+b[1])>>1;
|
|
t[2]= (a[2]+b[2])>>1;
|
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t[3]= (a[3]+b[3])>>1;
|
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}
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|
|
static void hypermesh_calc_sharp_edge(HyperEdge *e, float co[3])
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|
{
|
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Vec3AvgT(co, e->v[0]->co, e->v[1]->co);
|
|
}
|
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|
|
static void hypermesh_calc_smooth_edge(HyperEdge *e, float co[3])
|
|
{
|
|
int count;
|
|
LinkNode *link;
|
|
HyperFace *f;
|
|
|
|
Vec3AddT(co, e->v[0]->co, e->v[1]->co);
|
|
for (count=2, link= e->faces; link; count++, link= link->next) {
|
|
f= (HyperFace *) link->link;
|
|
Vec3Add(co, f->mid->co);
|
|
}
|
|
Vec3MulN(co, (float)(1.0/count));
|
|
}
|
|
|
|
static void hypermesh_lininterp_vert(float co[3], float co1[3], float co2[3], float w)
|
|
{
|
|
float codiff[3];
|
|
|
|
codiff[0] = co2[0] - co1[0];
|
|
codiff[1] = co2[1] - co1[1];
|
|
codiff[2] = co2[2] - co1[2];
|
|
|
|
Vec3MulN(codiff, w);
|
|
|
|
Vec3AddT(co, co1, codiff);
|
|
}
|
|
|
|
static void hypermesh_calc_interp_edge(HyperEdge *e, float co[3])
|
|
{
|
|
float co1[3];
|
|
float co2[3];
|
|
|
|
hypermesh_calc_smooth_edge(e, co1);
|
|
hypermesh_calc_sharp_edge(e, co2);
|
|
|
|
hypermesh_lininterp_vert(co, co1, co2, e->sharp);
|
|
}
|
|
|
|
|
|
static void hypermesh_calc_smooth_vert(HyperVert *v, float co[3])
|
|
{
|
|
float q[3], r[3], s[3];
|
|
LinkNode *link;
|
|
HyperFace *f;
|
|
HyperEdge *e;
|
|
int count = 0;
|
|
|
|
if (hypervert_is_boundary(v)) {
|
|
Vec3CpyI(r, 0.0, 0.0, 0.0);
|
|
|
|
for (count= 0, link= v->edges; link; link= link->next) {
|
|
if (hyperedge_is_boundary(link->link)) {
|
|
HyperVert *ov= hyperedge_other_vert(link->link, v);
|
|
|
|
Vec3Add(r, ov->co);
|
|
count++;
|
|
}
|
|
}
|
|
|
|
/* I believe CC give the factors as
|
|
3/2k and 1/4k, but that doesn't make
|
|
sense (to me) as they don't sum to unity...
|
|
It's rarely important.
|
|
*/
|
|
Vec3MulNT(s, v->co, 0.75f);
|
|
Vec3Add(s, Vec3MulN(r, (float)(1.0/(4.0*count))));
|
|
} else {
|
|
Vec3Cpy(q, Vec3Cpy(r, Vec3CpyI(s, 0.0f, 0.0f, 0.0f)));
|
|
|
|
for (count=0, link= v->faces; link; count++, link= link->next) {
|
|
f= (HyperFace *) link->link;
|
|
Vec3Add(q, f->mid->co);
|
|
}
|
|
Vec3MulN(q, (float)(1.0/count));
|
|
|
|
for (count=0, link= v->edges; link; count++, link= link->next) {
|
|
e= (HyperEdge *) link->link;
|
|
Vec3Add(r, hyperedge_other_vert(e, v)->co);
|
|
}
|
|
Vec3MulN(r, (float)(1.0/count));
|
|
|
|
Vec3MulNT(s, v->co, (float)(count-2));
|
|
|
|
Vec3Add(s, q);
|
|
Vec3Add(s, r);
|
|
Vec3MulN(s, (float)(1.0/count));
|
|
}
|
|
|
|
Vec3Cpy(co, s);
|
|
|
|
}
|
|
|
|
static void hypermesh_calc_sharp_vert(HyperVert *v, float co[3])
|
|
{
|
|
co[0] = v->co[0];
|
|
co[1] = v->co[1];
|
|
co[2] = v->co[2];
|
|
}
|
|
|
|
static void hypermesh_calc_creased_vert(HyperVert *v, float co[3])
|
|
{
|
|
HyperVert *e1v = NULL, *e2v = NULL;
|
|
HyperEdge *he;
|
|
LinkNode *link;
|
|
int count;
|
|
|
|
/* use the crease rule */
|
|
for (count= 0, link= v->edges; link; link= link->next) {
|
|
he = (HyperEdge *)link->link;
|
|
if (he->sharp != 0.0) {
|
|
if (e1v)
|
|
e2v = hyperedge_other_vert(he, v);
|
|
else
|
|
e1v = hyperedge_other_vert(he, v);
|
|
}
|
|
}
|
|
|
|
co[0] = (e1v->co[0] + 6.0 * v->co[0] + e2v->co[0]) / 8.0;
|
|
co[1] = (e1v->co[1] + 6.0 * v->co[1] + e2v->co[1]) / 8.0;
|
|
co[2] = (e1v->co[2] + 6.0 * v->co[2] + e2v->co[2]) / 8.0;
|
|
}
|
|
|
|
static void hypermesh_calc_interp_vert(HyperVert *v, float co[3], float w)
|
|
{
|
|
float co1[3];
|
|
float co2[3];
|
|
|
|
hypermesh_calc_smooth_vert(v, co1);
|
|
hypermesh_calc_creased_vert(v, co2);
|
|
|
|
hypermesh_lininterp_vert(co, co1, co2, w);
|
|
}
|
|
|
|
static void hypermesh_subdivide(HyperMesh *me, HyperMesh *nme) {
|
|
HyperVert *v;
|
|
HyperEdge *e;
|
|
HyperFace *f;
|
|
LinkNode *link;
|
|
float co[3];
|
|
int j, k;
|
|
|
|
for (f= me->faces; f; f= f->next) {
|
|
Vec3CpyI(co, 0.0, 0.0, 0.0);
|
|
for (j=0; j<f->nverts; j++)
|
|
Vec3Add(co, f->verts[j]->co);
|
|
Vec3MulN(co, (float)(1.0/f->nverts));
|
|
|
|
f->mid= hypermesh_add_vert(nme, co, NULL);
|
|
}
|
|
|
|
for (e= me->edges; e; e= e->next) {
|
|
if (hyperedge_is_boundary(e) || (e->sharp > 1.0)) {
|
|
hypermesh_calc_sharp_edge(e, co);
|
|
}
|
|
else {
|
|
hypermesh_calc_interp_edge(e, co);
|
|
}
|
|
|
|
e->ep= hypermesh_add_vert(nme, co, NULL);
|
|
}
|
|
|
|
for (v= me->verts; v; v= v->next) {
|
|
float s[3];
|
|
int sharpcnt = 0;
|
|
float avgw = 0.0;
|
|
|
|
/* count the sharp edges */
|
|
for (link= v->edges; link; link= link->next) {
|
|
if (((HyperEdge *)link->link)->sharp != 0.0) {
|
|
sharpcnt++;
|
|
avgw += ((HyperEdge *)link->link)->sharp;
|
|
}
|
|
}
|
|
|
|
avgw /= (float)sharpcnt;
|
|
if (avgw > 1.0)
|
|
avgw = 1.0;
|
|
|
|
switch (sharpcnt) {
|
|
case 0:
|
|
case 1:
|
|
hypermesh_calc_smooth_vert(v, s);
|
|
break;
|
|
case 2:
|
|
hypermesh_calc_interp_vert(v, s, avgw);
|
|
break;
|
|
default:
|
|
hypermesh_calc_sharp_vert(v, s);
|
|
break;
|
|
}
|
|
|
|
v->nmv= hypermesh_add_vert(nme, s, v->orig);
|
|
}
|
|
|
|
for (e= me->edges; e; e= e->next) {
|
|
hypermesh_add_edge(nme, e->v[0]->nmv, e->ep, e->flag, e->sharp>1.0?e->sharp-1.0:0.0, e->ee);
|
|
hypermesh_add_edge(nme, e->v[1]->nmv, e->ep, e->flag, e->sharp>1.0?e->sharp-1.0:0.0, e->ee);
|
|
}
|
|
|
|
for (f= me->faces; f; f= f->next) {
|
|
int last= f->nverts-1;
|
|
unsigned char vcol_mid[4];
|
|
unsigned char vcol_edge[4][4];
|
|
float uvco_mid[2];
|
|
float uvco_edge[4][4];
|
|
|
|
if (me->hasvcol) {
|
|
int t[4]= {0, 0, 0, 0};
|
|
for (j=0; j<f->nverts; j++) {
|
|
t[0]+= f->vcol[j][0];
|
|
t[1]+= f->vcol[j][1];
|
|
t[2]+= f->vcol[j][2];
|
|
t[3]+= f->vcol[j][3];
|
|
}
|
|
vcol_mid[0]= t[0]/f->nverts;
|
|
vcol_mid[1]= t[1]/f->nverts;
|
|
vcol_mid[2]= t[2]/f->nverts;
|
|
vcol_mid[3]= t[3]/f->nverts;
|
|
|
|
for (j=0; j<f->nverts; last= j, j++)
|
|
VColAvgT(vcol_edge[j], f->vcol[last], f->vcol[j]);
|
|
last= f->nverts-1;
|
|
}
|
|
if (me->hasuvco) {
|
|
Vec2CpyI(uvco_mid, 0.0, 0.0);
|
|
for (j=0; j<f->nverts; j++)
|
|
Vec2Add(uvco_mid, f->uvco[j]);
|
|
Vec2MulN(uvco_mid, (float)(1.0/f->nverts));
|
|
|
|
for (j=0; j<f->nverts; last= j, j++)
|
|
Vec2AvgT(uvco_edge[j], f->uvco[last], f->uvco[j]);
|
|
last= f->nverts-1;
|
|
}
|
|
|
|
for (j=0; j<f->nverts; last=j, j++) {
|
|
HyperVert *nv[4];
|
|
HyperFace *nf;
|
|
|
|
nv[0]= f->verts[last]->nmv;
|
|
nv[1]= f->edges[j]->ep;
|
|
nv[2]= f->mid;
|
|
nv[3]= f->edges[last]->ep;
|
|
|
|
nf= hypermesh_add_face(nme, nv, 4, 0);
|
|
nf->orig= f->orig;
|
|
|
|
if (me->hasvcol) {
|
|
nf->vcol= BLI_memarena_alloc(nme->arena, sizeof(*nf->vcol)*4);
|
|
|
|
for (k=0; k<4; k++) {
|
|
nf->vcol[0][k]= f->vcol[last][k];
|
|
nf->vcol[1][k]= vcol_edge[j][k];
|
|
nf->vcol[2][k]= vcol_mid[k];
|
|
nf->vcol[3][k]= vcol_edge[last][k];
|
|
}
|
|
}
|
|
if (me->hasuvco) {
|
|
nf->uvco= BLI_memarena_alloc(nme->arena, sizeof(*nf->uvco)*4);
|
|
|
|
Vec2Cpy(nf->uvco[0], f->uvco[last]);
|
|
Vec2Cpy(nf->uvco[1], uvco_edge[j]);
|
|
Vec2Cpy(nf->uvco[2], uvco_mid);
|
|
Vec2Cpy(nf->uvco[3], uvco_edge[last]);
|
|
|
|
if(j==0 && (f->unwrap & ((f->nverts==4)?TF_PIN4:TF_PIN3)))
|
|
nf->unwrap= TF_PIN1;
|
|
else if(j==1 && f->unwrap & TF_PIN1) nf->unwrap= TF_PIN1;
|
|
else if(j==2 && f->unwrap & TF_PIN2) nf->unwrap= TF_PIN1;
|
|
else if(j==3 && f->unwrap & TF_PIN3) nf->unwrap= TF_PIN1;
|
|
else nf->unwrap= 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Simple subdivision surface for radio and displacement */
|
|
static void hypermesh_simple_subdivide(HyperMesh *me, HyperMesh *nme) {
|
|
HyperVert *v;
|
|
HyperEdge *e;
|
|
HyperFace *f;
|
|
float co[3];
|
|
int j, k;
|
|
|
|
for (f= me->faces; f; f= f->next) { /* Adds vert at center of each existing face */
|
|
Vec3CpyI(co, 0.0, 0.0, 0.0);
|
|
for (j=0; j<f->nverts; j++) Vec3Add(co, f->verts[j]->co);
|
|
Vec3MulN(co, (float)(1.0/f->nverts));
|
|
|
|
f->mid= hypermesh_add_vert(nme, co, NULL);
|
|
}
|
|
|
|
for (e= me->edges; e; e= e->next) { /* Add vert in middle of each edge */
|
|
Vec3AvgT(co, e->v[0]->co, e->v[1]->co);
|
|
e->ep= hypermesh_add_vert(nme, co, NULL);
|
|
}
|
|
|
|
for (v= me->verts; v; v= v->next) {
|
|
v->nmv= hypermesh_add_vert(nme, v->co, v->orig);
|
|
}
|
|
|
|
for (e= me->edges; e; e= e->next) { /* Add original edges */
|
|
hypermesh_add_edge(nme, e->v[0]->nmv, e->ep, e->flag, 0.0, e->ee);
|
|
hypermesh_add_edge(nme, e->v[1]->nmv, e->ep, e->flag, 0.0, e->ee);
|
|
}
|
|
|
|
for (f= me->faces; f; f= f->next) {
|
|
int last= f->nverts-1;
|
|
unsigned char vcol_mid[4];
|
|
unsigned char vcol_edge[4][4];
|
|
float uvco_mid[2];
|
|
float uvco_edge[4][4];
|
|
|
|
if (me->hasvcol) {
|
|
int t[4]= {0, 0, 0, 0};
|
|
for (j=0; j<f->nverts; j++) {
|
|
t[0]+= f->vcol[j][0];
|
|
t[1]+= f->vcol[j][1];
|
|
t[2]+= f->vcol[j][2];
|
|
t[3]+= f->vcol[j][3];
|
|
}
|
|
vcol_mid[0]= t[0]/f->nverts;
|
|
vcol_mid[1]= t[1]/f->nverts;
|
|
vcol_mid[2]= t[2]/f->nverts;
|
|
vcol_mid[3]= t[3]/f->nverts;
|
|
|
|
for (j=0; j<f->nverts; last= j, j++)
|
|
VColAvgT(vcol_edge[j], f->vcol[last], f->vcol[j]);
|
|
last= f->nverts-1;
|
|
}
|
|
if (me->hasuvco) {
|
|
Vec2CpyI(uvco_mid, 0.0, 0.0);
|
|
for (j=0; j<f->nverts; j++)
|
|
Vec2Add(uvco_mid, f->uvco[j]);
|
|
Vec2MulN(uvco_mid, (float)(1.0/f->nverts));
|
|
|
|
for (j=0; j<f->nverts; last= j, j++)
|
|
Vec2AvgT(uvco_edge[j], f->uvco[last], f->uvco[j]);
|
|
last= f->nverts-1;
|
|
}
|
|
|
|
for (j=0; j<f->nverts; last=j, j++) {
|
|
HyperVert *nv[4];
|
|
HyperFace *nf;
|
|
|
|
nv[0]= f->verts[last]->nmv;
|
|
nv[1]= f->edges[j]->ep;
|
|
nv[2]= f->mid;
|
|
nv[3]= f->edges[last]->ep;
|
|
|
|
nf= hypermesh_add_face(nme, nv, 4, 0);
|
|
nf->orig= f->orig;
|
|
|
|
if (me->hasvcol) {
|
|
nf->vcol= BLI_memarena_alloc(nme->arena, sizeof(*nf->vcol)*4);
|
|
|
|
for (k=0; k<4; k++) {
|
|
nf->vcol[0][k]= f->vcol[last][k];
|
|
nf->vcol[1][k]= vcol_edge[j][k];
|
|
nf->vcol[2][k]= vcol_mid[k];
|
|
nf->vcol[3][k]= vcol_edge[last][k];
|
|
}
|
|
}
|
|
if (me->hasuvco) {
|
|
nf->uvco= BLI_memarena_alloc(nme->arena, sizeof(*nf->uvco)*4);
|
|
|
|
Vec2Cpy(nf->uvco[0], f->uvco[last]);
|
|
Vec2Cpy(nf->uvco[1], uvco_edge[j]);
|
|
Vec2Cpy(nf->uvco[2], uvco_mid);
|
|
Vec2Cpy(nf->uvco[3], uvco_edge[last]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void hypermesh_free(HyperMesh *me) {
|
|
BLI_memarena_free(me->arena);
|
|
|
|
MEM_freeN(me);
|
|
}
|
|
|
|
/*****/
|
|
|
|
static int hypermesh_get_nverts(HyperMesh *hme) {
|
|
HyperVert *v;
|
|
int count= 0;
|
|
|
|
for (v= hme->verts; v; v= v->next)
|
|
count++;
|
|
|
|
return count;
|
|
}
|
|
|
|
static int hypermesh_get_nfaces(HyperMesh *hme) {
|
|
HyperFace *f;
|
|
int count= 0;
|
|
|
|
for (f= hme->faces; f; f= f->next)
|
|
count++;
|
|
|
|
return count;
|
|
}
|
|
|
|
static int hypermesh_get_nedges(HyperMesh *hme) {
|
|
HyperEdge *e;
|
|
int count= 0;
|
|
|
|
for (e= hme->edges; e; e= e->next)
|
|
count++;
|
|
|
|
return count;
|
|
}
|
|
|
|
/* flag is me->flag, for 'optim' */
|
|
static DispListMesh *hypermesh_to_displistmesh(HyperMesh *hme, short flag) {
|
|
int nverts= hypermesh_get_nverts(hme);
|
|
int nedges= hypermesh_get_nedges(hme);
|
|
int nfaces= hypermesh_get_nfaces(hme);
|
|
DispListMesh *dlm= MEM_callocN(sizeof(*dlm), "dlmesh");
|
|
HyperFace *f;
|
|
HyperVert *v;
|
|
HyperEdge *e;
|
|
TFace *tfaces;
|
|
MEdge *med;
|
|
MFace *mfaces, *mf;
|
|
int i, j;
|
|
|
|
/* hme->orig_me==NULL if we are working on an editmesh */
|
|
if (hme->orig_me) {
|
|
tfaces= hme->orig_me->tface;
|
|
mfaces= hme->orig_me->mface;
|
|
} else {
|
|
tfaces= NULL;
|
|
mfaces= NULL;
|
|
}
|
|
|
|
/* removed: handles for editmode. it now stores pointer to subsurfed vertex in editvert */
|
|
dlm->totvert= nverts;
|
|
dlm->totface= nfaces;
|
|
dlm->totedge= nedges;
|
|
|
|
/* calloc for clear flag and nor in mvert */
|
|
dlm->mvert= MEM_callocN(dlm->totvert*sizeof(*dlm->mvert), "dlm->mvert");
|
|
dlm->medge= MEM_callocN(dlm->totedge*sizeof(*dlm->medge), "dlm->medge");
|
|
dlm->mface= MEM_mallocN(dlm->totface*sizeof(*dlm->mface), "dlm->mface");
|
|
/* these two blocks for live update of selection in editmode */
|
|
if (hme->orig_me==NULL) {
|
|
dlm->editedge= MEM_callocN(dlm->totedge*sizeof(EditEdge *), "dlm->editface");
|
|
dlm->editface= MEM_mallocN(dlm->totface*sizeof(EditFace *), "dlm->editedge");
|
|
}
|
|
if (hme->orig_me) {
|
|
dlm->flag= hme->orig_me->flag;
|
|
} else {
|
|
dlm->flag= flag;
|
|
}
|
|
|
|
if (hme->hasuvco)
|
|
dlm->tface= MEM_callocN(dlm->totface*sizeof(*dlm->tface), "dlm->tface");
|
|
else if (hme->hasvcol)
|
|
dlm->mcol= MEM_mallocN(dlm->totface*4*sizeof(*dlm->mcol), "dlm->mcol");
|
|
|
|
for (i=0, v= hme->verts; i<nverts; i++, v= v->next) {
|
|
MVert *mv= &dlm->mvert[i];
|
|
Vec3Cpy(mv->co, v->co);
|
|
v->nmv= (void*) i;
|
|
}
|
|
|
|
/* we use by default edges for displistmesh now */
|
|
med= dlm->medge;
|
|
for (i=0, e= hme->edges; e; e= e->next, med++, i++) {
|
|
med->v1= (int) e->v[0]->nmv;
|
|
med->v2= (int) e->v[1]->nmv;
|
|
|
|
if (hme->orig_me==NULL) dlm->editedge[i]= e->ee;
|
|
|
|
if(e->flag & DR_OPTIM) med->flag |= ME_EDGEDRAW;
|
|
if(e->flag & HE_SEAM) med->flag |= ME_SEAM;
|
|
}
|
|
|
|
/* and we add pointer to subsurfed vertex in editvert */
|
|
if(hme->orig_me==NULL) {
|
|
MVert *mv= dlm->mvert;
|
|
for (v= hme->verts; v; v= v->next, mv++) {
|
|
if(v->orig) v->orig->ssco= mv->co;
|
|
}
|
|
}
|
|
|
|
/* faces */
|
|
mf= dlm->mface;
|
|
for (i=0, f= hme->faces; f; i++, f= f->next) {
|
|
/* There is a complicated dependancy here:
|
|
* After a subdivision the points that were shifted will always be
|
|
* first in the hme->verts list (because they are added last, but to
|
|
* the head). This means that the HVert with index 0 will always be
|
|
* a shifted vertice, and the shifted vertices (corners) are always
|
|
* HFace->verts[0]. Therefore it is guaranteed that if any vertice
|
|
* index is 0, it will always be in mf->v1, so we do not have to worry
|
|
* about tweaking the indices.
|
|
*/
|
|
mf->v1= (int) f->verts[0]->nmv;
|
|
mf->v2= (int) f->verts[1]->nmv;
|
|
mf->v3= (int) f->verts[2]->nmv;
|
|
mf->v4= (int) f->verts[3]->nmv;
|
|
|
|
if (hme->orig_me) {
|
|
MFace *origmf= &mfaces[f->orig.ind];
|
|
|
|
mf->mat_nr= origmf->mat_nr;
|
|
mf->flag= origmf->flag;
|
|
mf->puno= 0;
|
|
} else {
|
|
EditFace *origef= f->orig.ef;
|
|
|
|
mf->mat_nr= origef->mat_nr;
|
|
mf->flag= origef->flag;
|
|
mf->puno= 0;
|
|
|
|
// for subsurf draw in editmode
|
|
dlm->editface[i]= origef;
|
|
}
|
|
|
|
/* although not used by 3d display, still needed for wire-render */
|
|
mf->edcode= 0;
|
|
if (f->edges[0]->flag) mf->edcode|= ME_V4V1;
|
|
if (f->edges[1]->flag) mf->edcode|= ME_V1V2;
|
|
if (f->edges[2]->flag) mf->edcode|= ME_V2V3;
|
|
if (f->edges[3]->flag) mf->edcode|= ME_V3V4;
|
|
|
|
if (hme->hasuvco) {
|
|
TFace *origtf, *tf= &dlm->tface[i];
|
|
|
|
//if (hme->orig_me)
|
|
origtf= &tfaces[f->orig.ind];
|
|
//else ton: removed, hme->hasuvco doesn't happen in editmode (yet?)
|
|
// origtf= f->orig.ef->tface;
|
|
|
|
for (j=0; j<4; j++) {
|
|
Vec2Cpy(tf->uv[j], f->uvco[j]);
|
|
tf->col[j]= *((unsigned int*) f->vcol[j]);
|
|
}
|
|
|
|
tf->tpage= origtf->tpage;
|
|
tf->flag= origtf->flag;
|
|
tf->transp= origtf->transp;
|
|
tf->mode= origtf->mode;
|
|
tf->tile= origtf->tile;
|
|
tf->unwrap= f->unwrap;
|
|
} else if (hme->hasvcol) {
|
|
MCol *mcolbase= &dlm->mcol[i*4];
|
|
|
|
for (j=0; j<4; j++)
|
|
*((unsigned int*) &mcolbase[j])= *((unsigned int*) f->vcol[j]);
|
|
}
|
|
|
|
mf++;
|
|
}
|
|
|
|
displistmesh_calc_vert_normals(dlm);
|
|
|
|
return dlm;
|
|
}
|
|
|
|
/* flag is me->flag, and 'optim' */
|
|
static DispListMesh *subsurf_subdivide_to_displistmesh(HyperMesh *hme, short subdiv,
|
|
short flag, short type) {
|
|
DispListMesh *dlm;
|
|
int i;
|
|
|
|
for (i= 0; i<subdiv; i++) {
|
|
HyperMesh *tmp= hypermesh_new();
|
|
tmp->hasvcol= hme->hasvcol;
|
|
tmp->hasuvco= hme->hasuvco;
|
|
tmp->orig_me= hme->orig_me;
|
|
|
|
if (type == ME_SIMPLE_SUBSURF) hypermesh_simple_subdivide(hme, tmp);
|
|
else hypermesh_subdivide(hme, tmp); /* default to CC subdiv. */
|
|
|
|
hypermesh_free(hme);
|
|
hme= tmp;
|
|
}
|
|
|
|
dlm= hypermesh_to_displistmesh(hme, flag);
|
|
hypermesh_free(hme);
|
|
|
|
return dlm;
|
|
}
|
|
|
|
DispListMesh *subsurf_make_dispListMesh_from_editmesh(EditMesh *em, int subdivLevels, int flags, short type) {
|
|
if (subdivLevels<1) {
|
|
return displistmesh_from_editmesh(em);
|
|
} else {
|
|
HyperMesh *hme= hypermesh_from_editmesh(em, subdivLevels);
|
|
|
|
return subsurf_subdivide_to_displistmesh(hme, subdivLevels, flags, type);
|
|
}
|
|
}
|
|
|
|
DispListMesh *subsurf_make_dispListMesh_from_mesh(Mesh *me, float *extverts, int subdivLevels, int flags) {
|
|
if (subdivLevels<1) {
|
|
return displistmesh_from_mesh(me, extverts);
|
|
} else {
|
|
HyperMesh *hme= hypermesh_from_mesh(me, extverts, subdivLevels);
|
|
|
|
return subsurf_subdivide_to_displistmesh(hme, subdivLevels, flags, me->subsurftype);
|
|
}
|
|
}
|
|
|
|
// editarmature.c
|
|
void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3])
|
|
{
|
|
/* Finds the subsurf limit positions for the verts in a mesh
|
|
* and puts them in an array of floats. Please note that the
|
|
* calculated vert positions is incorrect for the verts
|
|
* on the boundary of the mesh.
|
|
*/
|
|
HyperMesh *hme= hypermesh_from_mesh(me, NULL, 1); // 1=subdivlevel
|
|
HyperMesh *nme= hypermesh_new();
|
|
float edge_sum[3], face_sum[3];
|
|
HyperVert *hv;
|
|
LinkNode *l;
|
|
int i;
|
|
|
|
hypermesh_subdivide(hme, nme);
|
|
|
|
for (i= me->totvert-1,hv=hme->verts; i>=0; i--,hv=hv->next) {
|
|
int N= 0;
|
|
|
|
edge_sum[0]= edge_sum[1]= edge_sum[2]= 0.0;
|
|
face_sum[0]= face_sum[1]= face_sum[2]= 0.0;
|
|
|
|
for (N=0,l=hv->edges; l; N++,l= l->next) {
|
|
Vec3Add(edge_sum, ((HyperEdge*) l->link)->ep->co);
|
|
}
|
|
for (l=hv->faces; l; l= l->next) {
|
|
Vec3Add(face_sum, ((HyperFace*) l->link)->mid->co);
|
|
}
|
|
|
|
positions_r[i][0] =
|
|
(hv->nmv->co[0]*N*N + edge_sum[0]*4 + face_sum[0])/(N*(N+5));
|
|
positions_r[i][1] =
|
|
(hv->nmv->co[1]*N*N + edge_sum[1]*4 + face_sum[1])/(N*(N+5));
|
|
positions_r[i][2] =
|
|
(hv->nmv->co[2]*N*N + edge_sum[2]*4 + face_sum[2])/(N*(N+5));
|
|
}
|
|
|
|
hypermesh_free(nme);
|
|
hypermesh_free(hme);
|
|
}
|
|
|