Used for the global list of the Render structures. Using C++ container helps moving towards reliable "real" C++ structure for the Render, without worrying about the offset of the next/prev fields. Should be no functional changes on the user side.
Used for the global list of the Render structures. Using C++ container helps moving towards reliable "real" C++ structure for the Render, without worrying about the offset of the next/prev fields. Should be no functional changes on the user side.