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test/source
Jeroen Bakker 4394b87012 Vulkan: Add support for barycentric coordinates
Barycentric coordinates are used for the wireframe shader. It was
already implemented, but was made broken or when we change the depth
range or when we added support for fallback of shader viewport/layer
rendering. The previous implementation didn't use the correct
EmitVertex leading to incorrect depths. Also the shader layouts where
not Vulkan compliant.

![image](/attachments/39fbfd9e-16fd-42d8-9520-3d8fa839e7de)

Pull Request: https://projects.blender.org/blender/blender/pulls/124048
2024-07-02 15:59:16 +02:00
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