Files
test/tests/python/CMakeLists.txt
Sybren A. Stüvel 43d7558e5b Anim: Remove 'Slotted Actions' experimental flag
This commit takes the 'Slotted Actions' out of the experimental phase.
As a result:

- All newly created Actions will be slotted Actions.
- Legacy Actions loaded from disk will be versioned to slotted Actions.
- The new Python API for slots, layers, strips, and channel bags is
  available.
- The legacy Python API for accessing F-Curves and Action Groups is
  still available, and will operate on the F-Curves/Groups for the first
  slot only.
- Creating an Action by keying (via the UI, operators, or the
  `rna_struct.keyframe_insert` function) will try and share Actions
  between related data-blocks. See !126655 for more info about this.
- Assigning an Action to a data-block will auto-assign a suitable Action
  Slot. The logic for this is described below. However, There are cases
  where this does _not_ automatically assign a slot, and thus the Action
  will effectively _not_ animate the data-block. Effort has been spent
  to make Action selection work both reliably for Blender users as well
  as keep the behaviour the same for Python scripts. Where these two
  goals did not converge, reliability and understandability for users
  was prioritised.

Auto-selection of the Action Slot upon assigning the Action works as
follows. The first rule to find a slot wins.

1. The data-block remembers the slot name that was last assigned. If the
    newly assigned Action has a slot with that name, it is chosen.
2. If the Action has a slot with the same name as the data-block, it is
    chosen.
3. If the Action has only one slot, and it has never been assigned to
    anything, it is chosen.
4. If the Action is assigned to an NLA strip or an Action constraint,
    and the Action has a single slot, and that slot has a suitable ID
    type, it is chosen.

This last step is what I was referring to with "Where these two goals
did not converge, reliability and understandability for users was
prioritised." For regular Action assignments (like via the Action
selectors in the Properties editor) this rule doesn't apply, even though
with legacy Actions the final state ("it is animated by this Action")
differs from the final state with slotted Actions ("it has no slot so is
not animated"). This is done to support the following workflow:

- Create an Action by animating Cube.
- In order to animate Suzanne with that same Action, assign the Action
  to Suzanne.
- Start keying Suzanne. This auto-creates and auto-assigns a new slot
  for Suzanne.

If rule 4. above would apply in this case, the 2nd step would
automatically select the Cube slot for Suzanne as well, which would
immediately overwrite Suzanne's properties with the Cube animation.

Technically, this commit:
- removes the `WITH_ANIM_BAKLAVA` build flag,
- removes the `use_animation_baklava` experimental flag in preferences,
- updates the code to properly deal with the fact that empty Actions are
  now always considered slotted/layered Actions (instead of that relying
  on the user preference).

Note that 'slotted Actions' and 'layered Actions' are the exact same
thing, just focusing on different aspects (slot & layers) of the new
data model.

The "Baklava phase 1" assumptions are still asserted. This means that:
- an Action can have zero or one layer,
- that layer can have zero or one strip,
- that strip must be of type 'keyframe' and be infinite with zero
  offset.

The code to handle legacy Actions is NOT removed in this commit. It will
be removed later. For now it's likely better to keep it around as
reference to the old behaviour in order to aid in some inevitable
bugfixing.

Ref: #120406
2024-10-15 16:29:53 +02:00

1169 lines
34 KiB
CMake

# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# Use '--write-blend=/tmp/test.blend' to view output
# Some tests are interesting but take too long to run
# and don't give deterministic results
set(USE_EXPERIMENTAL_TESTS FALSE)
set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/tests/data)
set(TEST_PYTHON_DIR ${CMAKE_SOURCE_DIR}/tests/python)
set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
# ugh, any better way to do this on testing only?
file(MAKE_DIRECTORY ${TEST_OUT_DIR})
file(MAKE_DIRECTORY ${TEST_OUT_DIR}/io_tests)
file(MAKE_DIRECTORY ${TEST_OUT_DIR}/blendfile_io)
# if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
# message(FATAL_ERROR "CMake test directory not found!")
# endif()
# Run Blender command with parameters.
function(add_blender_test_impl testname envvars_list exe)
add_test(
NAME ${testname}
COMMAND ${exe} ${ARGN}
)
blender_test_set_envvars("${testname}" "${envvars_list}")
endfunction()
function(add_blender_test testname)
add_blender_test_impl(
"${testname}"
""
"${TEST_BLENDER_EXE}"
${TEST_BLENDER_EXE_PARAMS}
${ARGN}
)
endfunction()
if(WITH_UI_TESTS)
set(_blender_headless_env_vars "BLENDER_BIN=${TEST_BLENDER_EXE}")
# Currently only WAYLAND is supported, support for others may be added later.
# In this case none of the WESTON environment variables will be used.
if(WITH_GHOST_WAYLAND)
set(_weston_bin_in_libdir OFF)
if(DEFINED LIBDIR)
set(_weston_bin_default "${LIBDIR}/wayland_weston/bin/weston")
else()
set(_weston_bin_default "weston")
endif()
set(WESTON_BIN "${_weston_bin_default}" CACHE STRING "\
The location of weston, leave blank for the default location."
)
mark_as_advanced(WESTON_BIN)
if((DEFINED LIBDIR) AND ("${WESTON_BIN}" STREQUAL "${_weston_bin_default}"))
set(_weston_bin_in_libdir ON)
endif()
list(APPEND _blender_headless_env_vars
"WESTON_BIN=${WESTON_BIN}"
)
if(_weston_bin_in_libdir)
list(APPEND _blender_headless_env_vars
"WAYLAND_ROOT_DIR=${LIBDIR}/wayland"
"WESTON_ROOT_DIR=${LIBDIR}/wayland_weston"
)
endif()
endif()
function(add_blender_test_headless testname)
# Remove `--background` so headless execution uses a GUI
# (within a headless graphical environment).
set(EXE_PARAMS ${TEST_BLENDER_EXE_PARAMS})
list(REMOVE_ITEM EXE_PARAMS --background)
add_blender_test_impl(
"${testname}"
"${_blender_headless_env_vars}"
"${TEST_PYTHON_EXE}"
"${CMAKE_SOURCE_DIR}/tests/utils/blender_headless.py"
# NOTE: attempting to maximize the window causes problems with a headless `weston`,
# while this could be investigated, use windowed mode instead.
# Use a window size that balances software GPU rendering with enough room to use the UI.
--factory-startup
-p 0 0 800 600
"${EXE_PARAMS}"
"${ARGN}"
)
endfunction()
endif()
# Run Python script outside Blender.
function(add_python_test testname testscript)
if(NOT TEST_PYTHON_EXE)
message(FATAL_ERROR "No Python configured for running tests, set TEST_PYTHON_EXE.")
endif()
add_test(
NAME ${testname}
COMMAND ${TEST_PYTHON_EXE} ${TEST_PYTHON_EXE_EXTRA_ARGS} ${testscript} ${ARGN}
WORKING_DIRECTORY $<TARGET_FILE_DIR:blender>
)
blender_test_set_envvars("${testname}" "")
endfunction()
# Run Python render test.
function(add_render_test testname testscript)
set(_args ${ARGN} -blender "${TEST_BLENDER_EXE}" -oiiotool "${OPENIMAGEIO_TOOL}")
if(WITH_TESTS_BATCHED)
list(APPEND _args --batch)
endif()
add_python_test(${testname} ${testscript} ${_args})
endfunction()
# ------------------------------------------------------------------------------
# GENERAL PYTHON CORRECTNESS TESTS
add_blender_test(
script_load_keymap
--python ${CMAKE_CURRENT_LIST_DIR}/bl_keymap_completeness.py
)
add_blender_test(
script_validate_keymap
--python ${CMAKE_CURRENT_LIST_DIR}/bl_keymap_validate.py
-- --relaxed # Disable minor things that should not cause tests to break.
)
add_blender_test(
script_load_addons
--python ${CMAKE_CURRENT_LIST_DIR}/bl_load_addons.py
)
add_blender_test(
script_load_modules
--python ${CMAKE_CURRENT_LIST_DIR}/bl_load_py_modules.py
)
add_blender_test(
script_bundled_modules
--python ${CMAKE_CURRENT_LIST_DIR}/bl_bundled_modules.py -- --inside-blender
)
# test running operators doesn't segfault under various conditions
if(USE_EXPERIMENTAL_TESTS)
add_blender_test(
script_run_operators
--python ${CMAKE_CURRENT_LIST_DIR}/bl_run_operators.py
)
endif()
# ------------------------------------------------------------------------------
# PY API TESTS
add_blender_test(
script_pyapi_bpy_path
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_path.py
)
add_blender_test(
script_pyapi_bpy_utils_units
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_utils_units.py
)
add_blender_test(
script_pyapi_mathutils
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_mathutils.py
)
add_blender_test(
script_pyapi_bpy_driver_secure_eval
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_driver_secure_eval.py
)
add_blender_test(
script_pyapi_idprop
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_idprop.py
)
add_blender_test(
script_pyapi_idprop_datablock
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_idprop_datablock.py
)
add_blender_test(
script_pyapi_prop_array
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_prop_array.py
)
add_blender_test(
script_pyapi_text
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_text.py
)
add_blender_test(
script_pyapi_grease_pencil
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_grease_pencil.py
)
# ------------------------------------------------------------------------------
# DATA MANAGEMENT TESTS
add_blender_test(
id_management
--python ${CMAKE_CURRENT_LIST_DIR}/bl_id_management.py
)
# ------------------------------------------------------------------------------
# BLEND IO & LINKING
add_blender_test(
blendfile_io
--python ${CMAKE_CURRENT_LIST_DIR}/bl_blendfile_io.py --
--output-dir ${TEST_OUT_DIR}/blendfile_io/
)
# This test can be extremely long, especially in debug builds.
# Generate BLENDFILE_VERSIONING_SPLIT_RANGE instances of the test,
# each processing their own subset of the whole set of blendfiles.
set(BLENDFILE_VERSIONING_SPLIT_RANGE 8)
math(EXPR BLENDFILE_VERSIONING_SPLIT_RANGE_CMAKE "${BLENDFILE_VERSIONING_SPLIT_RANGE} - 1")
foreach(idx RANGE ${BLENDFILE_VERSIONING_SPLIT_RANGE_CMAKE})
add_blender_test(
"blendfile_versioning_${idx}_over_${BLENDFILE_VERSIONING_SPLIT_RANGE}"
--log "*blendfile*"
--debug-memory
--debug
--python ${CMAKE_CURRENT_LIST_DIR}/bl_blendfile_versioning.py --
--src-test-dir ${TEST_SRC_DIR}/
--slice-range ${BLENDFILE_VERSIONING_SPLIT_RANGE}
--slice-index ${idx}
)
endforeach()
add_blender_test(
blendfile_liblink
--python ${CMAKE_CURRENT_LIST_DIR}/bl_blendfile_liblink.py --
--output-dir ${TEST_OUT_DIR}/blendfile_io/
)
add_blender_test(
blendfile_library_overrides
--python ${CMAKE_CURRENT_LIST_DIR}/bl_blendfile_library_overrides.py --
--output-dir ${TEST_OUT_DIR}/blendfile_io/
--test-dir "${TEST_SRC_DIR}/libraries_and_linking"
)
# ------------------------------------------------------------------------------
# MODELING TESTS
add_blender_test(
bmesh_bevel
${TEST_SRC_DIR}/modeling/bevel_regression.blend
--python ${TEST_PYTHON_DIR}/bevel_operator.py
--
--run-all-tests
)
add_blender_test(
bmesh_boolean
${TEST_SRC_DIR}/modeling/bool_regression.blend
--python ${TEST_PYTHON_DIR}/boolean_operator.py
--
--run-all-tests
)
add_blender_test(
bmesh_split_faces
${TEST_SRC_DIR}/modeling/split_faces_test.blend
--python-text run_tests
)
add_blender_test(
curve_to_mesh
${TEST_SRC_DIR}/modeling/curve_to_mesh.blend
--python ${TEST_PYTHON_DIR}/curve_to_mesh.py
--
--run-all-tests
)
add_blender_test(
curves_extrude
${TEST_SRC_DIR}/modeling/curves_extrude.blend
--python ${TEST_PYTHON_DIR}/curves_extrude.py
--
--run-all-tests
)
# ------------------------------------------------------------------------------
# MODIFIERS TESTS
add_blender_test(
object_modifier_array
${TEST_SRC_DIR}/modifier_stack/array_test.blend
--python-text run_tests.py
)
add_blender_test(
modifiers
${TEST_SRC_DIR}/modeling/modifiers.blend
--python ${TEST_PYTHON_DIR}/modifiers.py
--
--run-all-tests
)
add_blender_test(
physics_cloth
${TEST_SRC_DIR}/physics/cloth_test.blend
--python ${TEST_PYTHON_DIR}/physics_cloth.py
--
--run-all-tests
)
add_blender_test(
physics_softbody
${TEST_SRC_DIR}/physics/softbody_test.blend
--python ${TEST_PYTHON_DIR}/physics_softbody.py
--
--run-all-tests
)
add_blender_test(
physics_dynamic_paint
${TEST_SRC_DIR}/physics/dynamic_paint_test.blend
--python ${TEST_PYTHON_DIR}/physics_dynamic_paint.py
--
--run-all-tests
)
add_blender_test(
deform_modifiers
${TEST_SRC_DIR}/modeling/deform_modifiers.blend
--python ${TEST_PYTHON_DIR}/deform_modifiers.py
--
--run-all-tests
)
if(WITH_MOD_OCEANSIM)
add_blender_test(
physics_ocean
${TEST_SRC_DIR}/physics/ocean_test.blend
--python ${TEST_PYTHON_DIR}/physics_ocean.py
--
--run-all-tests
)
endif()
add_blender_test(
physics_particle_system
${TEST_SRC_DIR}/physics/physics_particle_test.blend
--python ${TEST_PYTHON_DIR}/physics_particle_system.py
--
--run-all-tests
)
add_blender_test(
physics_particle_instance
${TEST_SRC_DIR}/physics/physics_particle_instance.blend
--python ${TEST_PYTHON_DIR}/physics_particle_instance.py
--
--run-all-tests
)
add_blender_test(
constraints
--python ${CMAKE_CURRENT_LIST_DIR}/bl_constraints.py
--
--testdir "${TEST_SRC_DIR}/constraints"
)
# ------------------------------------------------------------------------------
# OPERATORS TESTS
add_blender_test(
operators
${TEST_SRC_DIR}/modeling/operators.blend
--python ${TEST_PYTHON_DIR}/operators.py
--
--run-all-tests
)
# ------------------------------------------------------------------------------
# ANIMATION TESTS
add_blender_test(
bl_animation_armature
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_armature.py
)
add_blender_test(
bl_animation_drivers
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_drivers.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
add_blender_test(
bl_animation_fcurves
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_fcurves.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
add_blender_test(
bl_animation_action
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_action.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
add_blender_test(
bl_animation_keyframing
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_keyframing.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
add_blender_test(
bl_animation_nla_strip
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_nla_strip.py
)
add_blender_test(
bl_rigging_symmetrize
--python ${CMAKE_CURRENT_LIST_DIR}/bl_rigging_symmetrize.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
# ------------------------------------------------------------------------------
# NODE GROUP TESTS
add_blender_test(
bl_node_field_type_inference
--python ${CMAKE_CURRENT_LIST_DIR}/bl_node_field_type_inference.py
--
--testdir "${TEST_SRC_DIR}/node_group"
)
add_blender_test(
bl_node_group_compat
--python ${CMAKE_CURRENT_LIST_DIR}/bl_node_group_compat.py
--
--testdir "${TEST_SRC_DIR}/node_group"
)
add_blender_test(
bl_node_group_interface
--python ${CMAKE_CURRENT_LIST_DIR}/bl_node_group_interface.py
--
--testdir "${TEST_SRC_DIR}/node_group"
)
# ------------------------------------------------------------------------------
# IO TESTS
# X3D Import
# disabled until updated & working
if(FALSE)
add_blender_test(
import_x3d_cube
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/color_cube.x3d'\)
--md5=3fae9be004199c145941cd3f9f80ad7b --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/io_tests/import_x3d_cube.blend
)
add_blender_test(
import_x3d_teapot
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/teapot.x3d'\)
--md5=8ee196c71947dce4199d55698501691e --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/io_tests/import_x3d_teapot.blend
)
add_blender_test(
import_x3d_suzanne_material
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/suzanne_material.x3d'\)
--md5=3edea1353257d8b5a5f071942f417be6 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/io_tests/import_x3d_suzanne_material.blend
)
# X3D Export
add_blender_test(
export_x3d_cube
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/io_tests/export_x3d_cube.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/io_tests/export_x3d_cube.x3d
--md5=05312d278fe41da33560fdfb9bdb268f --md5_method=FILE
)
add_blender_test(
export_x3d_nurbs
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/io_tests/export_x3d_nurbs.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/io_tests/export_x3d_nurbs.x3d
--md5=4286d4a2aa507ef78b22ddcbdcc88481 --md5_method=FILE
)
add_blender_test(
export_x3d_all_objects
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/io_tests/export_x3d_all_objects.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/io_tests/export_x3d_all_objects.x3d
--md5=f5f9fa4c5619a0eeab66685aafd2f7f0 --md5_method=FILE
)
endif()
# 3DS Import
# disabled until updated & working
if(FALSE)
add_blender_test(
import_3ds_cube
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/cube.3ds'\)
--md5=cb5a45c35a343c3f5beca2a918472951 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/io_tests/import_3ds_cube.blend
)
add_blender_test(
import_3ds_hierarchy_lara
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/hierarchy_lara.3ds'\)
--md5=766c873d9fdb5f190e43796cfbae63b6 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/io_tests/import_3ds_hierarchy_lara.blend
)
add_blender_test(
import_3ds_hierarchy_greek_trireme
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/hierarchy_greek_trireme.3ds'\)
--md5=b62ee30101e8999cb91ef4f8a8760056 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/io_tests/import_3ds_hierarchy_greek_trireme.blend
)
endif()
# 3DS Export
# disabled until updated & working
if(FALSE)
add_blender_test(
export_3ds_cube
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/io_tests/export_3ds_cube.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/io_tests/export_3ds_cube.3ds
--md5=a31f5071b6c6dc7445b9099cdc7f63b3 --md5_method=FILE
)
add_blender_test(
export_3ds_nurbs
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/io_tests/export_3ds_nurbs.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/io_tests/export_3ds_nurbs.3ds
--md5=5bdd21be3c80d814fbc83cb25edb08c2 --md5_method=FILE
)
add_blender_test(
export_3ds_all_objects
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/io_tests/export_3ds_all_objects.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/io_tests/export_3ds_all_objects.3ds
--md5=68447761ab0ca38e1e22e7c177ed48a8 --md5_method=FILE
)
endif()
# FBX Export
# 'use_metadata=False' for reliable md5's
# disabled until updated & working
if(FALSE)
add_blender_test(
export_fbx_cube
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/io_tests/export_fbx_cube.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/io_tests/export_fbx_cube.fbx
--md5=59a35577462f95f9a0b4e6035226ce9b --md5_method=FILE
)
add_blender_test(
export_fbx_nurbs
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/io_tests/export_fbx_nurbs.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/io_tests/export_fbx_nurbs.fbx
--md5=d31875f18f613fa0c3b16e978f87f6f8 --md5_method=FILE
)
add_blender_test(
export_fbx_all_objects
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/io_tests/export_fbx_all_objects.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/io_tests/export_fbx_all_objects.fbx
--md5=b35eb2a9d0e73762ecae2278c25a38ac --md5_method=FILE
)
endif()
# SVG Import
if(TRUE)
if(NOT OPENIMAGEIO_TOOL)
message(WARNING "Disabling SVG tests because OIIO oiiotool does not exist")
else()
set(_svg_render_tests complex path)
foreach(render_test ${_svg_render_tests})
add_render_test(
io_curve_svg_${render_test}
${CMAKE_CURRENT_LIST_DIR}/bl_io_curve_svg_test.py
-testdir "${TEST_SRC_DIR}/io_tests/svg/${render_test}"
-outdir "${TEST_OUT_DIR}/io_curve_svg"
)
endforeach()
unset(_svg_render_tests)
endif()
endif()
if(WITH_CYCLES OR WITH_GPU_RENDER_TESTS)
if(NOT OPENIMAGEIO_TOOL)
message(WARNING "Disabling render tests because OIIO oiiotool does not exist")
elseif(NOT EXISTS "${TEST_SRC_DIR}/render/shader")
message(
WARNING "Disabling render tests because tests directory doesn't exist at ${TEST_SRC_DIR}"
)
elseif(NOT WITH_COMPOSITOR_CPU)
message(WARNING "Disabling render tests because WITH_COMPOSITOR_CPU is disabled")
elseif(NOT WITH_OPENCOLORIO)
message(WARNING "Disabling render tests because WITH_OPENCOLORIO is disabled")
else()
set(render_tests
camera
bsdf
hair
image_colorspace
image_data_types
image_mapping
image_texture_limit
integrator
light
light_group
light_linking
mesh
pointcloud
principled
shader
shadow_catcher
sss
)
if(WITH_OPENSUBDIV)
list(APPEND render_tests displacement)
endif()
if(WITH_FREESTYLE)
list(APPEND render_tests render_layer)
endif()
if(WITH_MOD_FLUID)
list(APPEND render_tests motion_blur reports volume)
endif()
if(WITH_OPENVDB)
list(APPEND render_tests openvdb)
endif()
if(WITH_OPENIMAGEDENOISE)
list(APPEND render_tests denoise)
endif()
# Disabled until new OpenPGL version with deterministic results.
# if(WITH_CYCLES_PATH_GUIDING)
# list(APPEND render_tests guiding)
# endif()
if(WITH_GPU_RENDER_TESTS)
list(APPEND render_tests grease_pencil)
endif()
list(SORT render_tests)
# Cycles
if(WITH_CYCLES)
set(_cycles_blocklist "")
if((NOT WITH_CYCLES_OSL) OR (WITH_CYCLES_TEST_OSL AND WITH_CYCLES_OSL))
# Disable OSL tests if built without OSL or
# Disable OSL tests during the "normal" test phase to avoid double
# testing during the OSL test phase.
set(_cycles_blocklist OSL)
endif()
foreach(_cycles_device ${CYCLES_TEST_DEVICES})
string(TOLOWER "${_cycles_device}" _cycles_device_lower)
set(_cycles_render_tests bake;${render_tests};osl)
foreach(render_test ${_cycles_render_tests})
set(_cycles_test_name "cycles_${render_test}_${_cycles_device_lower}")
if(NOT(WITH_CYCLES_TEST_OSL AND WITH_CYCLES_OSL AND ("${render_test}" STREQUAL "osl")))
# Only run OSL basic tests during this phase if WITH_CYCLES_TEST_OSL isn't enabled
add_render_test(
${_cycles_test_name}
${CMAKE_CURRENT_LIST_DIR}/cycles_render_tests.py
-testdir "${TEST_SRC_DIR}/render/${render_test}"
-outdir "${TEST_OUT_DIR}/cycles"
-device ${_cycles_device}
-blocklist ${_cycles_blocklist}
)
if(NOT ("${_cycles_device_lower}" STREQUAL "cpu"))
set_tests_properties(${_cycles_test_name} PROPERTIES RUN_SERIAL TRUE)
endif()
endif()
if(WITH_CYCLES_TEST_OSL AND WITH_CYCLES_OSL)
# OSL is only supported with CPU and OptiX
# TODO: Enable OptiX support once it's more stable
if("${_cycles_device_lower}" STREQUAL "cpu")
add_render_test(
${_cycles_test_name}_osl
${CMAKE_CURRENT_LIST_DIR}/cycles_render_tests.py
-testdir "${TEST_SRC_DIR}/render/${render_test}"
-outdir "${TEST_OUT_DIR}/cycles_osl"
-device ${_cycles_device}
-osl
)
# Doesn't do anything until OptiX is enabled
if(NOT ("${_cycles_device_lower}" STREQUAL "cpu"))
set_tests_properties(${_cycles_test_name}_osl PROPERTIES RUN_SERIAL TRUE)
endif()
endif()
endif()
unset(_cycles_test_name)
endforeach()
endforeach()
unset(_cycles_blocklist)
endif()
if(WITH_GPU_RENDER_TESTS)
list(APPEND gpu_render_tests ${render_tests})
list(FILTER gpu_render_tests EXCLUDE REGEX light_group|shadow_catcher|denoise|guiding|reports)
set(_gpu_render_tests_arguments)
if(WITH_GPU_RENDER_TESTS_SILENT)
list(APPEND _gpu_render_tests_arguments --fail-silently)
endif()
# Eevee Next
if(WITH_OPENGL_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(
eevee_next_${render_test}_opengl
${CMAKE_CURRENT_LIST_DIR}/eevee_next_render_tests.py
-testdir "${TEST_SRC_DIR}/render/${render_test}"
-outdir "${TEST_OUT_DIR}/eevee_next"
--gpu-backend opengl
${_gpu_render_tests_arguments}
)
endforeach()
endif()
if(WITH_METAL_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(
eevee_next_${render_test}_metal
${CMAKE_CURRENT_LIST_DIR}/eevee_next_render_tests.py
-testdir "${TEST_SRC_DIR}/render/${render_test}"
-outdir "${TEST_OUT_DIR}/eevee_next"
--gpu-backend metal
${_gpu_render_tests_arguments}
)
endforeach()
endif()
if(WITH_VULKAN_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(
eevee_next_${render_test}_vulkan
${CMAKE_CURRENT_LIST_DIR}/eevee_next_render_tests.py
-testdir "${TEST_SRC_DIR}/render/${render_test}"
-outdir "${TEST_OUT_DIR}/eevee_next"
--gpu-backend vulkan
${_gpu_render_tests_arguments}
)
endforeach()
endif()
# Workbench
if(WITH_OPENGL_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(
workbench_${render_test}_opengl
${CMAKE_CURRENT_LIST_DIR}/workbench_render_tests.py
-testdir "${TEST_SRC_DIR}/render/${render_test}"
-outdir "${TEST_OUT_DIR}/workbench"
--gpu-backend opengl
${_gpu_render_tests_arguments}
)
endforeach()
endif()
if(WITH_METAL_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(
workbench_${render_test}_metal
${CMAKE_CURRENT_LIST_DIR}/workbench_render_tests.py
-testdir "${TEST_SRC_DIR}/render/${render_test}"
-outdir "${TEST_OUT_DIR}/workbench"
--gpu-backend metal
${_gpu_render_tests_arguments}
)
endforeach()
endif()
if(WITH_VULKAN_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(
workbench_${render_test}_vulkan
${CMAKE_CURRENT_LIST_DIR}/workbench_render_tests.py
-testdir "${TEST_SRC_DIR}/render/${render_test}"
-outdir "${TEST_OUT_DIR}/workbench"
--gpu-backend vulkan
${_gpu_render_tests_arguments}
)
endforeach()
endif()
if(WITH_HYDRA)
# Hydra Storm
foreach(render_test ${gpu_render_tests})
add_render_test(
storm_hydra_${render_test}
${CMAKE_CURRENT_LIST_DIR}/storm_render_tests.py
-testdir "${TEST_SRC_DIR}/render/${render_test}"
-outdir "${TEST_OUT_DIR}/storm_hydra"
-export_method "HYDRA"
${_gpu_render_tests_arguments}
)
endforeach()
foreach(render_test ${gpu_render_tests})
add_render_test(
storm_usd_${render_test}
${CMAKE_CURRENT_LIST_DIR}/storm_render_tests.py
-testdir "${TEST_SRC_DIR}/render/${render_test}"
-outdir "${TEST_OUT_DIR}/storm_usd"
-export_method "USD"
${_gpu_render_tests_arguments}
)
endforeach()
endif()
unset(_gpu_render_tests_arguments)
endif()
endif()
endif()
if(WITH_COMPOSITOR_CPU)
if(NOT OPENIMAGEIO_TOOL)
message(WARNING "Disabling Compositor CPU tests because OIIO oiiotool does not exist")
else()
set(compositor_tests
color
converter
filter
input
output
vector
multiple_node_setups
)
if(WITH_LIBMV)
list(APPEND compositor_tests distort matte)
endif()
foreach(comp_test ${compositor_tests})
add_render_test(
compositor_${comp_test}_cpu
${CMAKE_CURRENT_LIST_DIR}/compositor_cpu_render_tests.py
-testdir "${TEST_SRC_DIR}/compositor/${comp_test}"
-outdir "${TEST_OUT_DIR}/compositor_cpu"
)
endforeach()
endif()
endif()
# NOTE: WITH_COMPOSITOR_CPU is needed for rendering.
if(WITH_COMPOSITOR_REALTIME_TESTS AND WITH_COMPOSITOR_CPU)
if(NOT OPENIMAGEIO_TOOL)
message(WARNING "Disabling realtime compositor tests because OIIO oiiotool does not exist")
else()
set(compositor_tests
color
converter
filter
input
output
vector
multiple_node_setups
)
if(WITH_LIBMV)
list(APPEND compositor_tests distort matte)
endif()
foreach(comp_test ${compositor_tests})
add_render_test(
compositor_${comp_test}_realtime
${CMAKE_CURRENT_LIST_DIR}/compositor_realtime_render_tests.py
-testdir "${TEST_SRC_DIR}/compositor/${comp_test}"
-outdir "${TEST_OUT_DIR}/compositor_realtime"
)
endforeach()
endif()
endif()
set(geo_node_tests
attributes
curve_primitives
curves
curves/interpolate_curves
foreach_geometry_element_zone
geometry
grease_pencil
instance
repeat_zone
mesh_primitives
mesh
mesh/extrude
mesh/split_edges
mesh/triangulate
points
texture
utilities
vector
)
if(WITH_GMP)
list(APPEND geo_node_tests mesh/boolean)
endif()
if(WITH_OPENVDB)
list(APPEND geo_node_tests volume)
endif()
if(WITH_OPENSUBDIV)
list(APPEND geo_node_tests mesh/subdivision_tests)
endif()
foreach(geo_node_test ${geo_node_tests})
if(EXISTS "${TEST_SRC_DIR}/modeling/geometry_nodes/${geo_node_test}/")
file(GLOB files "${TEST_SRC_DIR}/modeling/geometry_nodes/${geo_node_test}/*.blend")
foreach(file ${files})
get_filename_component(filename ${file} NAME_WE)
add_blender_test(
geo_node_${geo_node_test}_${filename}
${file}
--python ${TEST_PYTHON_DIR}/geo_node_test.py
)
endforeach()
else()
message(STATUS "Directory named ${TEST_SRC_DIR}/modeling/geometry_nodes/${geo_node_test}/ Not Found, disabling test.")
endif()
endforeach()
if(EXISTS "${TEST_SRC_DIR}/modeling/geometry_nodes/simulation/")
file(GLOB files "${TEST_SRC_DIR}/modeling/geometry_nodes/simulation/*.blend")
foreach(file ${files})
get_filename_component(filename ${file} NAME_WE)
add_blender_test(
geo_node_simulation_test_${filename}
${file}
--python ${TEST_PYTHON_DIR}/geo_node_sim_test.py
)
endforeach()
else()
message(STATUS "Directory named ${TEST_SRC_DIR}/modeling/geometry_nodes/simulation/ not found, disabling tests")
endif()
if(WITH_GPU_DRAW_TESTS)
if(NOT OPENIMAGEIO_TOOL)
message(STATUS "Disabling OpenGL draw tests because OIIO oiiotool does not exist")
elseif(NOT EXISTS "${TEST_SRC_DIR}/opengl")
message(
STATUS "Disabling OpenGL draw tests because tests directory doesn't exist at ${TEST_SRC_DIR}"
)
else()
# Use all subdirectories of the `opengl` directory.
file(GLOB children RELATIVE ${TEST_SRC_DIR}/opengl ${TEST_SRC_DIR}/opengl/*)
foreach(child ${children})
# Resolve symlinks, useful to test production files with linked libraries.
get_filename_component(child_path ${TEST_SRC_DIR}/opengl/${child} REALPATH)
if(IS_DIRECTORY ${child_path})
file(GLOB_RECURSE blends "${child_path}/*.blend")
if(blends)
add_render_test(
opengl_draw_${child}
${CMAKE_CURRENT_LIST_DIR}/opengl_draw_tests.py
-testdir "${child_path}"
-outdir "${TEST_OUT_DIR}/opengl_draw"
)
endif()
endif()
endforeach()
endif()
endif()
if(WITH_ALEMBIC)
find_package_wrapper(Alembic)
if(NOT ALEMBIC_FOUND)
message(FATAL_ERROR "Alembic is enabled but cannot be found")
endif()
get_filename_component(real_include_dir ${ALEMBIC_INCLUDE_DIR} REALPATH)
get_filename_component(ALEMBIC_ROOT_DIR ${real_include_dir} DIRECTORY)
add_python_test(
io_alembic_export_tests
${CMAKE_CURRENT_LIST_DIR}/alembic_export_tests.py
--blender "${TEST_BLENDER_EXE}"
--testdir "${TEST_SRC_DIR}/alembic"
--alembic-root "${ALEMBIC_ROOT_DIR}"
)
add_blender_test(
script_alembic_io
--python ${CMAKE_CURRENT_LIST_DIR}/bl_alembic_io_test.py
--
--testdir "${TEST_SRC_DIR}/alembic"
)
endif()
if(WITH_USD)
add_blender_test(
io_usd_export
--python ${CMAKE_CURRENT_LIST_DIR}/bl_usd_export_test.py
--
--testdir "${TEST_SRC_DIR}/usd"
)
add_blender_test(
io_usd_import
--python ${CMAKE_CURRENT_LIST_DIR}/bl_usd_import_test.py
--
--testdir "${TEST_SRC_DIR}/usd"
)
endif()
if(WITH_CODEC_FFMPEG)
add_python_test(
ffmpeg
${CMAKE_CURRENT_LIST_DIR}/ffmpeg_tests.py
--blender "${TEST_BLENDER_EXE}"
--testdir "${TEST_SRC_DIR}/ffmpeg"
)
endif()
if(NOT OPENIMAGEIO_TOOL)
message(STATUS "Disabling ImBuf image format tests because OIIO oiiotool does not exist")
else()
set(OPTIONAL_FORMATS "")
if(WITH_IMAGE_CINEON)
set(OPTIONAL_FORMATS "${OPTIONAL_FORMATS} CINEON")
endif()
if(WITH_IMAGE_OPENEXR)
set(OPTIONAL_FORMATS "${OPTIONAL_FORMATS} OPENEXR")
endif()
if(WITH_IMAGE_OPENJPEG)
set(OPTIONAL_FORMATS "${OPTIONAL_FORMATS} OPENJPEG")
endif()
if(WITH_IMAGE_WEBP)
set(OPTIONAL_FORMATS "${OPTIONAL_FORMATS} WEBP")
endif()
add_blender_test(
imbuf_save
--python ${CMAKE_CURRENT_LIST_DIR}/bl_imbuf_save.py
--
-test_dir "${TEST_SRC_DIR}/imbuf_io"
-output_dir "${TEST_OUT_DIR}/imbuf_io/save"
-oiiotool "${OPENIMAGEIO_TOOL}"
-optional_formats "${OPTIONAL_FORMATS}"
)
add_blender_test(
imbuf_load
--python ${CMAKE_CURRENT_LIST_DIR}/bl_imbuf_load.py
--
-test_dir "${TEST_SRC_DIR}/imbuf_io"
-output_dir "${TEST_OUT_DIR}/imbuf_io/load"
-oiiotool "${OPENIMAGEIO_TOOL}"
-optional_formats "${OPTIONAL_FORMATS}"
)
endif()
# ------------------------------------------------------------------------------
# SEQUENCER RENDER TESTS
if(NOT OPENIMAGEIO_TOOL)
message(STATUS "Disabling sequencer render tests because OIIO oiiotool does not exist")
else()
set(render_tests
effects
filter
transform
blend_modes_byte
blend_modes_float
)
foreach(render_test ${render_tests})
add_render_test(
sequencer_render_${render_test}
${CMAKE_CURRENT_LIST_DIR}/sequencer_render_tests.py
-testdir "${TEST_SRC_DIR}/sequence_editing/${render_test}"
-outdir "${TEST_OUT_DIR}/sequence_editing"
)
endforeach()
endif()
# ------------------------------------------------------------------------------
# Headless GUI Tests
if(WITH_UI_TESTS)
# This could be generated with:
# `"${TEST_PYTHON_EXE}" "${CMAKE_CURRENT_LIST_DIR}/ui_simulate/run.py" --list-tests`
# list explicitly so changes bisecting/updated are sure to re-run CMake.
set(_undo_tests
test_undo.text_editor_edit_mode_mix
test_undo.text_editor_simple
test_undo.view3d_edit_mode_multi_window
test_undo.view3d_font_edit_mode_simple
test_undo.view3d_mesh_edit_separate
test_undo.view3d_mesh_particle_edit_mode_simple
test_undo.view3d_multi_mode_multi_window
test_undo.view3d_multi_mode_select
test_undo.view3d_sculpt_dyntopo_and_edit
test_undo.view3d_sculpt_dyntopo_simple
test_undo.view3d_sculpt_with_memfile_step
test_undo.view3d_simple
test_undo.view3d_texture_paint_complex
test_undo.view3d_texture_paint_simple
)
foreach(ui_test ${_undo_tests})
add_blender_test_headless(
"ui_${ui_test}"
--enable-event-simulate
--python "${CMAKE_CURRENT_LIST_DIR}/ui_simulate/run_blender_setup.py"
--
--tests "${ui_test}"
)
endforeach()
unset(_undo_tests)
endif()
add_subdirectory(collada)
# TODO: disabled for now after collection unification
# add_subdirectory(view_layer)