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4422ecbb960e88c1b63ebaa325d5d44d052d095f
test
/
source
/
blender
/
gpu
/
intern
History
Antony Riakiotakis
8a547af2bd
Remove border clamping. Usually we just want to clamp to edge instead.
...
Note - checked all glTexImage functions and we never use that. Border is ifdefed out too here.
2015-01-05 14:25:22 +01:00
..
gpu_buffers.c
Fix typo in VBO
2014-12-16 20:20:41 +01:00
gpu_codegen.c
cleanup: redundant casts & const cast correctness
2015-01-01 23:42:28 +11:00
gpu_codegen.h
World background working on cycle nodes.
2014-11-26 15:07:26 +01:00
gpu_draw.c
Use float format for high bit depth textures if available - storage
2015-01-05 11:23:54 +01:00
gpu_extensions_private.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
gpu_extensions.c
Remove border clamping. Usually we just want to clamp to edge instead.
2015-01-05 14:25:22 +01:00
gpu_init_exit.c
Cleanup: unused headers
2014-11-28 22:16:14 +01:00
gpu_material.c
Fix for GPU_materials_free accessing NULL pointer
2014-12-18 02:14:51 +01:00
gpu_select.c
Correct includes for win32
2014-11-29 19:12:33 +01:00
gpu_simple_shader.c
Cleanup: unused headers
2014-11-28 22:16:14 +01:00