lower than 1.3, since we're not officially supporting these. We're already not providing CUDA binaries for these, so better make it clear when compiling from source too.
315 lines
8.3 KiB
C++
315 lines
8.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "background.h"
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#include "film.h"
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#include "../render/filter.h"
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#include "graph.h"
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#include "integrator.h"
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#include "light.h"
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#include "mesh.h"
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#include "nodes.h"
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#include "object.h"
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#include "scene.h"
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#include "shader.h"
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#include "device.h"
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#include "blender_sync.h"
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#include "blender_util.h"
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#include "util_debug.h"
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#include "util_foreach.h"
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CCL_NAMESPACE_BEGIN
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/* Constructor */
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BlenderSync::BlenderSync(BL::BlendData b_data_, BL::Scene b_scene_, Scene *scene_, bool preview_)
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: b_data(b_data_), b_scene(b_scene_),
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shader_map(&scene_->shaders),
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object_map(&scene_->objects),
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mesh_map(&scene_->meshes),
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light_map(&scene_->lights),
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world_map(NULL),
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world_recalc(false),
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experimental(false)
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{
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scene = scene_;
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preview = preview_;
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}
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BlenderSync::~BlenderSync()
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{
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}
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/* Sync */
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bool BlenderSync::sync_recalc()
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{
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/* sync recalc flags from blender to cycles. actual update is done separate,
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so we can do it later on if doing it immediate is not suitable */
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BL::BlendData::materials_iterator b_mat;
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for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
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if(b_mat->is_updated())
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shader_map.set_recalc(*b_mat);
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BL::BlendData::lamps_iterator b_lamp;
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for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
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if(b_lamp->is_updated())
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shader_map.set_recalc(*b_lamp);
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BL::BlendData::objects_iterator b_ob;
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for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
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if(b_ob->is_updated()) {
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object_map.set_recalc(*b_ob);
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light_map.set_recalc(*b_ob);
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}
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if(object_is_mesh(*b_ob)) {
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if(b_ob->is_updated_data() || b_ob->data().is_updated()) {
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BL::ID key = object_is_modified(*b_ob)? *b_ob: b_ob->data();
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mesh_map.set_recalc(key);
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}
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}
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else if(object_is_light(*b_ob)) {
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if(b_ob->is_updated_data() || b_ob->data().is_updated())
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light_map.set_recalc(*b_ob);
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}
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}
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BL::BlendData::meshes_iterator b_mesh;
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for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh)
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if(b_mesh->is_updated())
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mesh_map.set_recalc(*b_mesh);
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BL::BlendData::worlds_iterator b_world;
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for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world)
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if(world_map == b_world->ptr.data && b_world->is_updated())
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world_recalc = true;
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bool recalc =
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shader_map.has_recalc() ||
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object_map.has_recalc() ||
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light_map.has_recalc() ||
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mesh_map.has_recalc() ||
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BlendDataObjects_is_updated_get(&b_data.ptr) ||
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world_recalc;
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return recalc;
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}
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void BlenderSync::sync_data(BL::SpaceView3D b_v3d)
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{
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sync_integrator();
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sync_film();
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sync_render_layer(b_v3d);
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sync_shaders();
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sync_objects(b_v3d);
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}
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/* Integrator */
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void BlenderSync::sync_integrator()
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{
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
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Integrator *integrator = scene->integrator;
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Integrator previntegrator = *integrator;
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integrator->min_bounce = get_int(cscene, "min_bounces");
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integrator->max_bounce = get_int(cscene, "max_bounces");
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integrator->max_diffuse_bounce = get_int(cscene, "diffuse_bounces");
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integrator->max_glossy_bounce = get_int(cscene, "glossy_bounces");
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integrator->max_transmission_bounce = get_int(cscene, "transmission_bounces");
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integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
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integrator->transparent_min_bounce = get_int(cscene, "transparent_min_bounces");
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integrator->transparent_shadows = get_boolean(cscene, "use_transparent_shadows");
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integrator->no_caustics = get_boolean(cscene, "no_caustics");
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integrator->blur_caustics = get_float(cscene, "blur_caustics");
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integrator->seed = get_int(cscene, "seed");
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if(integrator->modified(previntegrator))
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integrator->tag_update(scene);
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}
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/* Film */
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void BlenderSync::sync_film()
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{
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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Film *film = scene->film;
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Film prevfilm = *film;
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film->exposure = get_float(cscene, "film_exposure");
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if(film->modified(prevfilm))
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film->tag_update(scene);
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Filter *filter = scene->filter;
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Filter prevfilter = *filter;
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filter->filter_type = (FilterType)RNA_enum_get(&cscene, "filter_type");
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filter->filter_width = (filter->filter_type == FILTER_BOX)? 1.0f: get_float(cscene, "filter_width");
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if(filter->modified(prevfilter))
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filter->tag_update(scene);
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}
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/* Render Layer */
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void BlenderSync::sync_render_layer(BL::SpaceView3D b_v3d)
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{
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if(b_v3d) {
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render_layer.scene_layer = get_layer(b_v3d.layers());
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render_layer.layer = render_layer.scene_layer;
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render_layer.material_override = PointerRNA_NULL;
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}
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else {
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BL::RenderSettings r = b_scene.render();
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BL::RenderSettings::layers_iterator b_rlay;
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bool first = true;
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for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
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/* single layer for now */
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if(first) {
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render_layer.scene_layer = get_layer(b_scene.layers());
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render_layer.layer = get_layer(b_rlay->layers());
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render_layer.material_override = b_rlay->material_override();
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first = false;
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}
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}
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}
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}
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/* Scene Parameters */
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SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
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{
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SceneParams params;
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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int shadingsystem = RNA_enum_get(&cscene, "shading_system");
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if(shadingsystem == 0)
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params.shadingsystem = SceneParams::SVM;
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else if(shadingsystem == 1)
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params.shadingsystem = SceneParams::OSL;
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if(background)
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params.bvh_type = SceneParams::BVH_STATIC;
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else
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params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
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params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
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return params;
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}
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/* Session Parameters */
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bool BlenderSync::get_session_pause(BL::Scene b_scene, bool background)
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{
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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return (background)? false: get_boolean(cscene, "preview_pause");
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}
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static bool device_type_available(vector<DeviceType>& types, DeviceType dtype)
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{
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foreach(DeviceType dt, types)
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if(dt == dtype)
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return true;
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return false;
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}
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SessionParams BlenderSync::get_session_params(BL::Scene b_scene, bool background)
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{
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SessionParams params;
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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/* feature set */
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params.experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
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/* device type */
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params.device_type = DEVICE_CPU;
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if(RNA_enum_get(&cscene, "device") != 0) {
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vector<DeviceType> types = Device::available_types();
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DeviceType dtype;
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if(!params.experimental || RNA_enum_get(&cscene, "gpu_type") == 0)
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dtype = DEVICE_CUDA;
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else
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dtype = DEVICE_OPENCL;
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if(device_type_available(types, dtype))
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params.device_type = dtype;
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else if(params.experimental && device_type_available(types, DEVICE_OPENCL))
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params.device_type = DEVICE_OPENCL;
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else if(device_type_available(types, DEVICE_CUDA))
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params.device_type = DEVICE_CUDA;
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}
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/* Background */
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params.background = background;
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/* samples */
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if(background) {
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params.samples = get_int(cscene, "samples");
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}
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else {
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params.samples = get_int(cscene, "preview_samples");
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if(params.samples == 0)
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params.samples = INT_MAX;
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}
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/* other parameters */
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params.threads = b_scene.render().threads();
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params.tile_size = get_int(cscene, "debug_tile_size");
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params.min_size = get_int(cscene, "debug_min_size");
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params.cancel_timeout = get_float(cscene, "debug_cancel_timeout");
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params.reset_timeout = get_float(cscene, "debug_reset_timeout");
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params.text_timeout = get_float(cscene, "debug_text_timeout");
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if(background) {
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params.progressive = true;
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params.min_size = INT_MAX;
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}
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else
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params.progressive = true;
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return params;
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}
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CCL_NAMESPACE_END
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