Files
test/source/gameengine/GamePlayer/common
Daniel Dunbar aedf456938 - split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
    of source that actually edit mesh *data* vs. areas that just edit
    mesh object information.
2004-03-20 22:55:42 +00:00
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2003-07-16 19:53:53 +00:00