Files
test/source/blender/editors/include
Campbell Barton 44b634bcb1 make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.

in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
..
2012-11-15 15:59:58 +00:00
2012-04-30 14:24:11 +00:00
2012-11-09 06:36:11 +00:00