Files
test/source/blender/include/BIF_editaction.h
Joshua Leung 44c31bb045 == Action Editor - Groups for Action Channels (Peach Request) ==
Now, you can assign Action Channels to named (folder-like) groups, which help to organise the channels (important for more complex rigs). These are collapsible, can be "protected", and show a "summary" of the keyframes in the channels the Group contains. They are drawn as bright-green (active) or a darker shade of green (not active) channels.

* Each Action has its own set of Groups. 
* An Action-Channel can only occur in one Group at a time. It can also not occur in any group.
* Action-Channels can be moved between Groups
* Groups + grouped-channels always occur BEFORE un-grouped channels

Important Hotkeys:
* Shift-G  :  Adds the selected Action-Channels to the Active Group. This will create a new group if need be
* Ctrl-Shift-G : Always adds a new group, and adds the selected Action-Channels to it
* Alt-G : Removes selected Action-Channels from their groups
* Ctrl-Shift-Alt-G : (Note: this will be removed soon) This is a simple debugging-hotkey I added, which just prints a list of the groups, channels, and their addresses...
* NKey / Ctrl-LMB: While hovering over the name of a group, this shows a popup like for other channels, which allows the editing of the channel's name, etc.


Assorted Notes:
* Some tools may not work yet with this (Ctrl Numpad+/- for example)
* Fixed some bugs in various places in Action Editor code
* Added theme colours for group channels
* The nomenclature of these tools may change in future when a better alternative is found
* The ability to auto-assign action-channels to groups when they are keyframed will be coming up shortly
2008-01-17 23:02:11 +00:00

194 lines
6.0 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): 2007, Joshua Leung, Action Editor Recode
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_EDITACTION_H
#define BIF_EDITACTION_H
/* some interface related sizes*/
#define CHANNELHEIGHT 16
#define CHANNELSKIP 2
#define NAMEWIDTH 164
#define SLIDERWIDTH 125
#define ACTWIDTH (G.saction->actwidth)
/* Some types for easier type-testing */
enum {
ACTTYPE_NONE= 0,
ACTTYPE_GROUP,
ACTTYPE_ACHAN,
ACTTYPE_CONCHAN,
ACTTYPE_ICU,
ACTTYPE_FILLIPO,
ACTTYPE_FILLCON,
ACTTYPE_IPO,
ACTTYPE_SHAPEKEY
};
/* Macros for easier/more consistant state testing */
#define EDITABLE_AGRP(agrp) ((agrp->flag & AGRP_PROTECTED)==0)
#define EXPANDED_AGRP(agrp) (agrp->flag & AGRP_EXPANDED)
#define SEL_AGRP(agrp) ((agrp->flag & AGRP_SELECTED) || (agrp->flag & AGRP_ACTIVE))
#define VISIBLE_ACHAN(achan) ((achan->flag & ACHAN_HIDDEN)==0)
#define EDITABLE_ACHAN(achan) ((VISIBLE_ACHAN(achan)) && ((achan->flag & ACHAN_PROTECTED)==0))
#define EXPANDED_ACHAN(achan) ((VISIBLE_ACHAN(achan)) && (achan->flag & ACHAN_EXPANDED))
#define SEL_ACHAN(achan) ((achan->flag & ACHAN_SELECTED) || (achan->flag & ACHAN_HILIGHTED))
#define FILTER_IPO_ACHAN(achan) ((achan->flag & ACHAN_SHOWIPO))
#define FILTER_CON_ACHAN(achan) ((achan->flag & ACHAN_SHOWCONS))
#define EDITABLE_CONCHAN(conchan) ((conchan->flag & CONSTRAINT_CHANNEL_PROTECTED)==0)
#define SEL_CONCHAN(conchan) (conchan->flag & CONSTRAINT_CHANNEL_SELECT)
#define EDITABLE_ICU(icu) ((icu->flag & IPO_PROTECT)==0)
#define SEL_ICU(icu) (icu->flag & IPO_SELECT)
#define NLA_ACTION_SCALED (G.saction->pin==0 && OBACT && OBACT->action)
#define NLA_IPO_SCALED (OBACT && OBACT->action && G.sipo->pin==0 && G.sipo->actname)
/* constants for setting ipo-interpolation type */
enum {
SET_IPO_MENU = -1,
SET_IPO_POPUP = 0,
SET_IPO_CONSTANT,
SET_IPO_LINEAR,
SET_IPO_BEZIER,
};
/* constants for setting ipo-extrapolation type */
enum {
SET_EXTEND_MENU = 9,
SET_EXTEND_POPUP = 10,
SET_EXTEND_CONSTANT,
SET_EXTEND_EXTRAPOLATION,
SET_EXTEND_CYCLIC,
SET_EXTEND_CYCLICEXTRAPOLATION
};
/* constants for channel rearranging */
/* WARNING: don't change exising ones without modifying rearrange func accordingly */
enum {
REARRANGE_ACTCHAN_TOP= -2,
REARRANGE_ACTCHAN_UP= -1,
REARRANGE_ACTCHAN_DOWN= 1,
REARRANGE_ACTCHAN_BOTTOM= 2
};
struct bAction;
struct bActionChannel;
struct bActionGroup;
struct bPoseChannel;
struct Object;
struct Ipo;
struct BWinEvent;
struct Key;
struct ListBase;
struct TimeMarker;
/* Key operations */
void transform_action_keys(int mode, int dummy);
void duplicate_action_keys(void);
void snap_cfra_action(void);
void snap_action_keys(short mode);
void mirror_action_keys(short mode);
void insertkey_action(void);
void delete_action_keys(void);
void delete_action_channels(void);
void clean_action(void);
void sample_action_keys(void);
/* Column/Channel Key select */
void column_select_action_keys(int mode);
void selectall_action_keys(short mval[], short mode, short selectmode);
void markers_selectkeys_between(void);
void nextprev_action_keyframe(short dir);
/* Action Data Copying */
void free_actcopybuf(void);
void copy_actdata(void);
void paste_actdata(void);
/* Group/Channel Operations */
struct bActionGroup *get_active_actiongroup(struct bAction *act);
void set_active_actiongroup(struct bAction *act, struct bActionGroup *agrp, short select);
void action_groups_group(short add_group);
void action_groups_ungroup(void);
/* Channel/Strip Operations */
void rearrange_action_channels(short mode);
void expand_all_action(void);
void openclose_level_action(short mode);
/* IPO/Handle Types */
void sethandles_action_keys(int code);
void action_set_ipo_flags(short mode, short event);
/* Select */
void borderselect_action(void);
void deselect_action_keys(short test, short sel);
void deselect_action_channels(short test);
void deselect_actionchannels(struct bAction *act, short test);
int select_channel(struct bAction *act, struct bActionChannel *achan, int selectmode);
void select_actionchannel_by_name(struct bAction *act, char *name, int select);
void selectkeys_leftright (short leftright, short select_mode);
/* Action Markers */
void action_set_activemarker(struct bAction *act, struct TimeMarker *active, short deselect);
void action_add_localmarker(struct bAction *act, int frame);
void action_rename_localmarker(struct bAction *act);
void action_remove_localmarkers(struct bAction *act);
/* ShapeKey stuff */
struct Key *get_action_mesh_key(void);
int get_nearest_key_num(struct Key *key, short *mval, float *x);
void *get_nearest_act_channel(short mval[], short *ret_type);
/* Action */
struct bActionChannel *get_hilighted_action_channel(struct bAction* action);
struct bAction *add_empty_action(char *name);
struct bAction *ob_get_action(struct Object *ob);
void actdata_filter(ListBase *act_data, int filter_mode, void *data, short datatype);
void *get_action_context(short *datatype);
void remake_action_ipos(struct bAction *act);
/* event handling */
void winqreadactionspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
#endif