Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#include "COM_PosterizeOperation.h"
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namespace blender::compositor {
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PosterizeOperation::PosterizeOperation()
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{
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this->add_input_socket(DataType::Color);
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this->add_input_socket(DataType::Value);
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this->add_output_socket(DataType::Color);
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input_program_ = nullptr;
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input_steps_program_ = nullptr;
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flags_.can_be_constant = true;
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}
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void PosterizeOperation::init_execution()
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{
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input_program_ = this->get_input_socket_reader(0);
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input_steps_program_ = this->get_input_socket_reader(1);
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}
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void PosterizeOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float input_value[4];
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float input_steps[4];
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input_program_->read_sampled(input_value, x, y, sampler);
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input_steps_program_->read_sampled(input_steps, x, y, sampler);
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CLAMP(input_steps[0], 2.0f, 1024.0f);
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const float steps_inv = 1.0f / input_steps[0];
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output[0] = floor(input_value[0] / steps_inv) * steps_inv;
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output[1] = floor(input_value[1] / steps_inv) * steps_inv;
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output[2] = floor(input_value[2] / steps_inv) * steps_inv;
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output[3] = input_value[3];
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}
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void PosterizeOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float *in_value = it.in(0);
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const float *in_steps = it.in(1);
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float steps = in_steps[0];
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CLAMP(steps, 2.0f, 1024.0f);
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const float steps_inv = 1.0f / steps;
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it.out[0] = floor(in_value[0] / steps_inv) * steps_inv;
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it.out[1] = floor(in_value[1] / steps_inv) * steps_inv;
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it.out[2] = floor(in_value[2] / steps_inv) * steps_inv;
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it.out[3] = in_value[3];
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}
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}
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void PosterizeOperation::deinit_execution()
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{
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input_program_ = nullptr;
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input_steps_program_ = nullptr;
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}
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} // namespace blender::compositor
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