107 lines
2.4 KiB
C++
107 lines
2.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Class to define a Bezier curve of order 4.
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*/
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#include "Bezier.h"
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#include "FitCurve.h"
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using namespace std;
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namespace Freestyle {
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BezierCurveSegment::~BezierCurveSegment() = default;
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void BezierCurveSegment::AddControlPoint(const Vec2d &iPoint)
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{
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_ControlPolygon.push_back(iPoint);
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if (_ControlPolygon.size() == 4) {
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Build();
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}
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}
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void BezierCurveSegment::Build()
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{
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if (_ControlPolygon.size() != 4) {
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return;
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}
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// Compute the rightmost part of the matrix:
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vector<Vec2d>::const_iterator p0, p1, p2, p3;
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p0 = _ControlPolygon.begin();
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p1 = p0;
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++p1;
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p2 = p1;
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++p2;
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p3 = p2;
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++p3;
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float x[4], y[4];
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x[0] = -p0->x() + 3 * p1->x() - 3 * p2->x() + p3->x();
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x[1] = 3 * p0->x() - 6 * p1->x() + 3 * p2->x();
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x[2] = -3 * p0->x() + 3 * p1->x();
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x[3] = p0->x();
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y[0] = -p0->y() + 3 * p1->y() - 3 * p2->y() + p3->y();
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y[1] = 3 * p0->y() - 6 * p1->y() + 3 * p2->y();
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y[2] = -3 * p0->y() + 3 * p1->y();
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y[3] = p0->y();
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int nvertices = 12;
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float increment = 1.0 / float(nvertices);
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float t = 0.0f;
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for (int i = 0; i <= nvertices; ++i) {
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_Vertices.emplace_back((x[3] + t * (x[2] + t * (x[1] + t * x[0]))),
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(y[3] + t * (y[2] + t * (y[1] + t * y[0]))));
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t += increment;
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}
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}
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BezierCurve::BezierCurve()
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{
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_currentSegment = new BezierCurveSegment;
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}
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BezierCurve::BezierCurve(vector<Vec2d> &iPoints, double error)
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{
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FitCurveWrapper fitcurve;
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_currentSegment = new BezierCurveSegment;
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vector<Vec2d> curve;
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fitcurve.FitCurve(iPoints, curve, error);
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int i = 0;
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vector<Vec2d>::iterator v, vend;
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for (v = curve.begin(), vend = curve.end(); v != vend; ++v) {
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if ((i == 0) || (i % 4 != 0)) {
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AddControlPoint(*v);
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}
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++i;
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}
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}
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BezierCurve::~BezierCurve()
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{
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if (!_Segments.empty()) {
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vector<BezierCurveSegment *>::iterator v, vend;
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for (v = _Segments.begin(), vend = _Segments.end(); v != vend; ++v) {
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delete *v;
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}
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}
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delete _currentSegment;
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}
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void BezierCurve::AddControlPoint(const Vec2d &iPoint)
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{
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_ControlPolygon.push_back(iPoint);
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_currentSegment->AddControlPoint(iPoint);
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if (_currentSegment->size() == 4) {
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_Segments.push_back(_currentSegment);
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_currentSegment = new BezierCurveSegment;
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_currentSegment->AddControlPoint(iPoint);
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}
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}
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} /* namespace Freestyle */
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