Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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*/
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#include "GridHelpers.h"
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namespace Freestyle {
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void GridHelpers::getDefaultViewProscenium(real viewProscenium[4])
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{
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// Get proscenium boundary for culling
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// bufferZone determines the amount by which the area processed should exceed the actual image
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// area. This is intended to avoid visible artifacts generated along the proscenium edge. Perhaps
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// this is no longer needed now that entire view edges are culled at once, since that
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// theoretically should eliminate visible artifacts. To the extent it is still useful, bufferZone
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// should be put into the UI as configurable percentage value
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const real bufferZone = 0.05;
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// borderZone describes a blank border outside the proscenium, but still inside the image area.
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// Only intended for exposing possible artifacts along or outside the proscenium edge during
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// debugging.
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const real borderZone = 0.0;
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viewProscenium[0] = g_freestyle.viewport[2] * (borderZone - bufferZone);
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viewProscenium[1] = g_freestyle.viewport[2] * (1.0f - borderZone + bufferZone);
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viewProscenium[2] = g_freestyle.viewport[3] * (borderZone - bufferZone);
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viewProscenium[3] = g_freestyle.viewport[3] * (1.0f - borderZone + bufferZone);
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}
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GridHelpers::Transform::~Transform() = default;
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} /* namespace Freestyle */
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