Recent refactoring to use uint relied on indirect includes and precompiled headers for uint to be defined. Explicitly include BLI_sys_types where this type is used now.
33 lines
615 B
C++
33 lines
615 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the bounding box of the scene
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*/
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#include "HashGrid.h"
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#include "BLI_sys_types.h"
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namespace Freestyle {
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void HashGrid::clear()
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{
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if (!_cells.empty()) {
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for (GridHashTable::iterator it = _cells.begin(); it != _cells.end(); it++) {
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Cell *cell = (*it).second;
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delete cell;
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}
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_cells.clear();
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}
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Grid::clear();
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}
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void HashGrid::configure(const Vec3r &orig, const Vec3r &size, uint nb)
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{
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Grid::configure(orig, size, nb);
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}
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} /* namespace Freestyle */
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