Files
test/source/blender/render/intern/source/render_result.c
Ton Roosendaal ae58968e0a Blender Internal Render in viewport
Because of our release soon, feature has been added behind the Debug Menu.
CTRL+ALT+D and set it to -1. Or commandline --debug-value -1.

When debug set to -1, you can put the viewport to 'render' mode, just like
for Cycles. Notes for testers: (and please no bugs in tracker for this :)

- It renders without AA, MBlur, Panorama, Sequence, Composite
- Only active render layer gets rendered. Select another layer will re-render.
- But yes: it works for FreeStyle renders!
- Also does great for local view.
- BI is not well suited for incremental renders on view changes. This only
  works for non-raytrace scenes, or zoom in ortho or camera mode, or for 
  Material changes. In most cases a full re-render is being done.
- ESC works to stop the preview render.
- Borders render as well. (CTRL+B)
- Force a refresh with arrow key left/right. A lot of settings don't trigger
  re-render yet.

Tech notes:

- FreeStyle is adding a lot of temp objects/meshes in the Main database. This
caused DepsGraph to trigger changes (and redraws). I've prepended the names
for these temp objects with char number 27 (ESC), and made these names be
ignored for tag update checking.

- Fixed some bugs that were noticable with such excessive re-renders, like 
  for opening file window, quit during renders.
2013-04-16 17:39:20 +00:00

1168 lines
34 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/source/render_result.c
* \ingroup render
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_fileops.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_threads.h"
#include "BKE_image.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_freestyle.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
#include "intern/openexr/openexr_multi.h"
#include "render_result.h"
#include "render_types.h"
/********************************** Free *************************************/
void render_result_free(RenderResult *res)
{
if (res == NULL) return;
while (res->layers.first) {
RenderLayer *rl = res->layers.first;
if (rl->rectf) MEM_freeN(rl->rectf);
/* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */
if (rl->acolrect) MEM_freeN(rl->acolrect);
if (rl->scolrect) MEM_freeN(rl->scolrect);
while (rl->passes.first) {
RenderPass *rpass = rl->passes.first;
if (rpass->rect) MEM_freeN(rpass->rect);
BLI_remlink(&rl->passes, rpass);
MEM_freeN(rpass);
}
BLI_remlink(&res->layers, rl);
MEM_freeN(rl);
}
if (res->rect32)
MEM_freeN(res->rect32);
if (res->rectz)
MEM_freeN(res->rectz);
if (res->rectf)
MEM_freeN(res->rectf);
if (res->text)
MEM_freeN(res->text);
MEM_freeN(res);
}
/* version that's compatible with fullsample buffers */
void render_result_free_list(ListBase *lb, RenderResult *rr)
{
RenderResult *rrnext;
for (; rr; rr = rrnext) {
rrnext = rr->next;
if (lb && lb->first)
BLI_remlink(lb, rr);
render_result_free(rr);
}
}
/********************************* Names *************************************/
/* NOTE: OpenEXR only supports 32 chars for layer+pass names
* In blender we now use max 10 chars for pass, max 20 for layer */
static const char *get_pass_name(int passtype, int channel)
{
if (passtype == SCE_PASS_COMBINED) {
if (channel == -1) return "Combined";
if (channel == 0) return "Combined.R";
if (channel == 1) return "Combined.G";
if (channel == 2) return "Combined.B";
return "Combined.A";
}
if (passtype == SCE_PASS_Z) {
if (channel == -1) return "Depth";
return "Depth.Z";
}
if (passtype == SCE_PASS_VECTOR) {
if (channel == -1) return "Vector";
if (channel == 0) return "Vector.X";
if (channel == 1) return "Vector.Y";
if (channel == 2) return "Vector.Z";
return "Vector.W";
}
if (passtype == SCE_PASS_NORMAL) {
if (channel == -1) return "Normal";
if (channel == 0) return "Normal.X";
if (channel == 1) return "Normal.Y";
return "Normal.Z";
}
if (passtype == SCE_PASS_UV) {
if (channel == -1) return "UV";
if (channel == 0) return "UV.U";
if (channel == 1) return "UV.V";
return "UV.A";
}
if (passtype == SCE_PASS_RGBA) {
if (channel == -1) return "Color";
if (channel == 0) return "Color.R";
if (channel == 1) return "Color.G";
if (channel == 2) return "Color.B";
return "Color.A";
}
if (passtype == SCE_PASS_EMIT) {
if (channel == -1) return "Emit";
if (channel == 0) return "Emit.R";
if (channel == 1) return "Emit.G";
return "Emit.B";
}
if (passtype == SCE_PASS_DIFFUSE) {
if (channel == -1) return "Diffuse";
if (channel == 0) return "Diffuse.R";
if (channel == 1) return "Diffuse.G";
return "Diffuse.B";
}
if (passtype == SCE_PASS_SPEC) {
if (channel == -1) return "Spec";
if (channel == 0) return "Spec.R";
if (channel == 1) return "Spec.G";
return "Spec.B";
}
if (passtype == SCE_PASS_SHADOW) {
if (channel == -1) return "Shadow";
if (channel == 0) return "Shadow.R";
if (channel == 1) return "Shadow.G";
return "Shadow.B";
}
if (passtype == SCE_PASS_AO) {
if (channel == -1) return "AO";
if (channel == 0) return "AO.R";
if (channel == 1) return "AO.G";
return "AO.B";
}
if (passtype == SCE_PASS_ENVIRONMENT) {
if (channel == -1) return "Env";
if (channel == 0) return "Env.R";
if (channel == 1) return "Env.G";
return "Env.B";
}
if (passtype == SCE_PASS_INDIRECT) {
if (channel == -1) return "Indirect";
if (channel == 0) return "Indirect.R";
if (channel == 1) return "Indirect.G";
return "Indirect.B";
}
if (passtype == SCE_PASS_REFLECT) {
if (channel == -1) return "Reflect";
if (channel == 0) return "Reflect.R";
if (channel == 1) return "Reflect.G";
return "Reflect.B";
}
if (passtype == SCE_PASS_REFRACT) {
if (channel == -1) return "Refract";
if (channel == 0) return "Refract.R";
if (channel == 1) return "Refract.G";
return "Refract.B";
}
if (passtype == SCE_PASS_INDEXOB) {
if (channel == -1) return "IndexOB";
return "IndexOB.X";
}
if (passtype == SCE_PASS_INDEXMA) {
if (channel == -1) return "IndexMA";
return "IndexMA.X";
}
if (passtype == SCE_PASS_MIST) {
if (channel == -1) return "Mist";
return "Mist.Z";
}
if (passtype == SCE_PASS_RAYHITS) {
if (channel == -1) return "Rayhits";
if (channel == 0) return "Rayhits.R";
if (channel == 1) return "Rayhits.G";
return "Rayhits.B";
}
if (passtype == SCE_PASS_DIFFUSE_DIRECT) {
if (channel == -1) return "DiffDir";
if (channel == 0) return "DiffDir.R";
if (channel == 1) return "DiffDir.G";
return "DiffDir.B";
}
if (passtype == SCE_PASS_DIFFUSE_INDIRECT) {
if (channel == -1) return "DiffInd";
if (channel == 0) return "DiffInd.R";
if (channel == 1) return "DiffInd.G";
return "DiffInd.B";
}
if (passtype == SCE_PASS_DIFFUSE_COLOR) {
if (channel == -1) return "DiffCol";
if (channel == 0) return "DiffCol.R";
if (channel == 1) return "DiffCol.G";
return "DiffCol.B";
}
if (passtype == SCE_PASS_GLOSSY_DIRECT) {
if (channel == -1) return "GlossDir";
if (channel == 0) return "GlossDir.R";
if (channel == 1) return "GlossDir.G";
return "GlossDir.B";
}
if (passtype == SCE_PASS_GLOSSY_INDIRECT) {
if (channel == -1) return "GlossInd";
if (channel == 0) return "GlossInd.R";
if (channel == 1) return "GlossInd.G";
return "GlossInd.B";
}
if (passtype == SCE_PASS_GLOSSY_COLOR) {
if (channel == -1) return "GlossCol";
if (channel == 0) return "GlossCol.R";
if (channel == 1) return "GlossCol.G";
return "GlossCol.B";
}
if (passtype == SCE_PASS_TRANSM_DIRECT) {
if (channel == -1) return "TransDir";
if (channel == 0) return "TransDir.R";
if (channel == 1) return "TransDir.G";
return "TransDir.B";
}
if (passtype == SCE_PASS_TRANSM_INDIRECT) {
if (channel == -1) return "TransInd";
if (channel == 0) return "TransInd.R";
if (channel == 1) return "TransInd.G";
return "TransInd.B";
}
if (passtype == SCE_PASS_TRANSM_COLOR) {
if (channel == -1) return "TransCol";
if (channel == 0) return "TransCol.R";
if (channel == 1) return "TransCol.G";
return "TransCol.B";
}
return "Unknown";
}
static int passtype_from_name(const char *str)
{
if (strcmp(str, "Combined") == 0)
return SCE_PASS_COMBINED;
if (strcmp(str, "Depth") == 0)
return SCE_PASS_Z;
if (strcmp(str, "Vector") == 0)
return SCE_PASS_VECTOR;
if (strcmp(str, "Normal") == 0)
return SCE_PASS_NORMAL;
if (strcmp(str, "UV") == 0)
return SCE_PASS_UV;
if (strcmp(str, "Color") == 0)
return SCE_PASS_RGBA;
if (strcmp(str, "Emit") == 0)
return SCE_PASS_EMIT;
if (strcmp(str, "Diffuse") == 0)
return SCE_PASS_DIFFUSE;
if (strcmp(str, "Spec") == 0)
return SCE_PASS_SPEC;
if (strcmp(str, "Shadow") == 0)
return SCE_PASS_SHADOW;
if (strcmp(str, "AO") == 0)
return SCE_PASS_AO;
if (strcmp(str, "Env") == 0)
return SCE_PASS_ENVIRONMENT;
if (strcmp(str, "Indirect") == 0)
return SCE_PASS_INDIRECT;
if (strcmp(str, "Reflect") == 0)
return SCE_PASS_REFLECT;
if (strcmp(str, "Refract") == 0)
return SCE_PASS_REFRACT;
if (strcmp(str, "IndexOB") == 0)
return SCE_PASS_INDEXOB;
if (strcmp(str, "IndexMA") == 0)
return SCE_PASS_INDEXMA;
if (strcmp(str, "Mist") == 0)
return SCE_PASS_MIST;
if (strcmp(str, "RayHits") == 0)
return SCE_PASS_RAYHITS;
if (strcmp(str, "DiffDir") == 0)
return SCE_PASS_DIFFUSE_DIRECT;
if (strcmp(str, "DiffInd") == 0)
return SCE_PASS_DIFFUSE_INDIRECT;
if (strcmp(str, "DiffCol") == 0)
return SCE_PASS_DIFFUSE_COLOR;
if (strcmp(str, "GlossDir") == 0)
return SCE_PASS_GLOSSY_DIRECT;
if (strcmp(str, "GlossInd") == 0)
return SCE_PASS_GLOSSY_INDIRECT;
if (strcmp(str, "GlossCol") == 0)
return SCE_PASS_GLOSSY_COLOR;
if (strcmp(str, "TransDir") == 0)
return SCE_PASS_TRANSM_DIRECT;
if (strcmp(str, "TransInd") == 0)
return SCE_PASS_TRANSM_INDIRECT;
if (strcmp(str, "TransCol") == 0)
return SCE_PASS_TRANSM_COLOR;
return 0;
}
/********************************** New **************************************/
static void render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype)
{
const char *typestr = get_pass_name(passtype, 0);
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), typestr);
int rectsize = rr->rectx * rr->recty * channels;
BLI_addtail(&rl->passes, rpass);
rpass->passtype = passtype;
rpass->channels = channels;
rpass->rectx = rl->rectx;
rpass->recty = rl->recty;
BLI_strncpy(rpass->name, get_pass_name(rpass->passtype, -1), sizeof(rpass->name));
if (rl->exrhandle) {
int a;
for (a = 0; a < channels; a++)
IMB_exr_add_channel(rl->exrhandle, rl->name, get_pass_name(passtype, a), 0, 0, NULL);
}
else {
float *rect;
int x;
rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, typestr);
if (passtype == SCE_PASS_VECTOR) {
/* initialize to max speed */
rect = rpass->rect;
for (x = rectsize - 1; x >= 0; x--)
rect[x] = PASS_VECTOR_MAX;
}
else if (passtype == SCE_PASS_Z) {
rect = rpass->rect;
for (x = rectsize - 1; x >= 0; x--)
rect[x] = 10e10;
}
}
}
/* called by main render as well for parts */
/* will read info from Render *re to define layers */
/* called in threads */
/* re->winx,winy is coordinate space of entire image, partrct the part within */
RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuffers, const char *layername)
{
RenderResult *rr;
RenderLayer *rl;
SceneRenderLayer *srl;
int rectx, recty, nr;
rectx = BLI_rcti_size_x(partrct);
recty = BLI_rcti_size_y(partrct);
if (rectx <= 0 || recty <= 0)
return NULL;
rr = MEM_callocN(sizeof(RenderResult), "new render result");
rr->rectx = rectx;
rr->recty = recty;
rr->renrect.xmin = 0; rr->renrect.xmax = rectx - 2 * crop;
/* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
rr->crop = crop;
/* tilerect is relative coordinates within render disprect. do not subtract crop yet */
rr->tilerect.xmin = partrct->xmin - re->disprect.xmin;
rr->tilerect.xmax = partrct->xmax - re->disprect.xmin;
rr->tilerect.ymin = partrct->ymin - re->disprect.ymin;
rr->tilerect.ymax = partrct->ymax - re->disprect.ymin;
if (savebuffers) {
rr->do_exr_tile = TRUE;
}
/* check renderdata for amount of layers */
for (nr = 0, srl = re->r.layers.first; srl; srl = srl->next, nr++) {
if (layername && layername[0])
if (strcmp(srl->name, layername) != 0)
continue;
if ((re->r.scemode & R_SINGLE_LAYER) && nr != re->r.actlay)
continue;
if (srl->layflag & SCE_LAY_DISABLE)
continue;
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, srl->name, sizeof(rl->name));
rl->lay = srl->lay;
rl->lay_zmask = srl->lay_zmask;
rl->lay_exclude = srl->lay_exclude;
rl->layflag = srl->layflag;
rl->passflag = srl->passflag; /* for debugging: srl->passflag | SCE_PASS_RAYHITS; */
rl->pass_xor = srl->pass_xor;
rl->light_override = srl->light_override;
rl->mat_override = srl->mat_override;
rl->rectx = rectx;
rl->recty = recty;
if (rr->do_exr_tile) {
rl->exrhandle = IMB_exr_get_handle();
IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
}
else
rl->rectf = MEM_mapallocN(rectx * recty * sizeof(float) * 4, "Combined rgba");
if (srl->passflag & SCE_PASS_Z)
render_layer_add_pass(rr, rl, 1, SCE_PASS_Z);
if (srl->passflag & SCE_PASS_VECTOR)
render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR);
if (srl->passflag & SCE_PASS_NORMAL)
render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL);
if (srl->passflag & SCE_PASS_UV)
render_layer_add_pass(rr, rl, 3, SCE_PASS_UV);
if (srl->passflag & SCE_PASS_RGBA)
render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA);
if (srl->passflag & SCE_PASS_EMIT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_EMIT);
if (srl->passflag & SCE_PASS_DIFFUSE)
render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE);
if (srl->passflag & SCE_PASS_SPEC)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC);
if (srl->passflag & SCE_PASS_AO)
render_layer_add_pass(rr, rl, 3, SCE_PASS_AO);
if (srl->passflag & SCE_PASS_ENVIRONMENT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_ENVIRONMENT);
if (srl->passflag & SCE_PASS_INDIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_INDIRECT);
if (srl->passflag & SCE_PASS_SHADOW)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW);
if (srl->passflag & SCE_PASS_REFLECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_REFLECT);
if (srl->passflag & SCE_PASS_REFRACT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT);
if (srl->passflag & SCE_PASS_INDEXOB)
render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB);
if (srl->passflag & SCE_PASS_INDEXMA)
render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA);
if (srl->passflag & SCE_PASS_MIST)
render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
if (rl->passflag & SCE_PASS_RAYHITS)
render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS);
if (srl->passflag & SCE_PASS_DIFFUSE_DIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_DIRECT);
if (srl->passflag & SCE_PASS_DIFFUSE_INDIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_INDIRECT);
if (srl->passflag & SCE_PASS_DIFFUSE_COLOR)
render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_COLOR);
if (srl->passflag & SCE_PASS_GLOSSY_DIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_DIRECT);
if (srl->passflag & SCE_PASS_GLOSSY_INDIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_INDIRECT);
if (srl->passflag & SCE_PASS_GLOSSY_COLOR)
render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_COLOR);
if (srl->passflag & SCE_PASS_TRANSM_DIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_DIRECT);
if (srl->passflag & SCE_PASS_TRANSM_INDIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT);
if (srl->passflag & SCE_PASS_TRANSM_COLOR)
render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_COLOR);
}
/* sss, previewrender and envmap don't do layers, so we make a default one */
if (rr->layers.first == NULL && !(layername && layername[0])) {
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
rl->rectx = rectx;
rl->recty = recty;
/* duplicate code... */
if (rr->do_exr_tile) {
rl->exrhandle = IMB_exr_get_handle();
IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
}
else {
rl->rectf = MEM_mapallocN(rectx * recty * sizeof(float) * 4, "Combined rgba");
}
/* note, this has to be in sync with scene.c */
rl->lay = (1 << 20) - 1;
rl->layflag = 0x7FFF; /* solid ztra halo strand */
rl->passflag = SCE_PASS_COMBINED;
re->r.actlay = 0;
}
/* border render; calculate offset for use in compositor. compo is centralized coords */
/* XXX obsolete? I now use it for drawing border render offset (ton) */
rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2);
rr->yof = re->disprect.ymin + BLI_rcti_cent_y(&re->disprect) - (re->winy / 2);
return rr;
}
/* allocate osa new results for samples */
RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *partrct, int crop, int savebuffers)
{
int a;
if (re->osa == 0)
return render_result_new(re, partrct, crop, savebuffers, RR_ALL_LAYERS);
for (a = 0; a < re->osa; a++) {
RenderResult *rr = render_result_new(re, partrct, crop, savebuffers, RR_ALL_LAYERS);
BLI_addtail(lb, rr);
rr->sample_nr = a;
}
return lb->first;
}
/* callbacks for render_result_new_from_exr */
static void *ml_addlayer_cb(void *base, const char *str)
{
RenderResult *rr = base;
RenderLayer *rl;
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
return rl;
}
static void ml_addpass_cb(void *UNUSED(base), void *lay, const char *str, float *rect, int totchan, const char *chan_id)
{
RenderLayer *rl = lay;
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass");
int a;
BLI_addtail(&rl->passes, rpass);
rpass->channels = totchan;
rpass->passtype = passtype_from_name(str);
if (rpass->passtype == 0) printf("unknown pass %s\n", str);
rl->passflag |= rpass->passtype;
BLI_strncpy(rpass->name, str, EXR_PASS_MAXNAME);
/* channel id chars */
for (a = 0; a < totchan; a++)
rpass->chan_id[a] = chan_id[a];
rpass->rect = rect;
}
/* from imbuf, if a handle was returned we convert this to render result */
RenderResult *render_result_new_from_exr(void *exrhandle, const char *colorspace, int predivide, int rectx, int recty)
{
RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
RenderLayer *rl;
RenderPass *rpass;
const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR);
rr->rectx = rectx;
rr->recty = recty;
IMB_exr_multilayer_convert(exrhandle, rr, ml_addlayer_cb, ml_addpass_cb);
for (rl = rr->layers.first; rl; rl = rl->next) {
rl->rectx = rectx;
rl->recty = recty;
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
rpass->rectx = rectx;
rpass->recty = recty;
if (rpass->channels >= 3) {
IMB_colormanagement_transform(rpass->rect, rpass->rectx, rpass->recty, rpass->channels,
colorspace, to_colorspace, predivide);
}
}
}
return rr;
}
/*********************************** Merge ***********************************/
static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
{
int y, ofs, copylen, tilex, tiley;
copylen = tilex = rrpart->rectx;
tiley = rrpart->recty;
if (rrpart->crop) { /* filters add pixel extra */
tile += pixsize * (rrpart->crop + rrpart->crop * tilex);
copylen = tilex - 2 * rrpart->crop;
tiley -= 2 * rrpart->crop;
ofs = (rrpart->tilerect.ymin + rrpart->crop) * rr->rectx + (rrpart->tilerect.xmin + rrpart->crop);
target += pixsize * ofs;
}
else {
ofs = (rrpart->tilerect.ymin * rr->rectx + rrpart->tilerect.xmin);
target += pixsize * ofs;
}
copylen *= sizeof(float) * pixsize;
tilex *= pixsize;
ofs = pixsize * rr->rectx;
for (y = 0; y < tiley; y++) {
memcpy(target, tile, copylen);
target += ofs;
tile += tilex;
}
}
/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
/* no test happens here if it fits... we also assume layers are in sync */
/* is used within threads */
void render_result_merge(RenderResult *rr, RenderResult *rrpart)
{
RenderLayer *rl, *rlp;
RenderPass *rpass, *rpassp;
for (rl = rr->layers.first; rl; rl = rl->next) {
rlp = RE_GetRenderLayer(rrpart, rl->name);
if (rlp) {
/* combined */
if (rl->rectf && rlp->rectf)
do_merge_tile(rr, rrpart, rl->rectf, rlp->rectf, 4);
/* passes are allocated in sync */
for (rpass = rl->passes.first, rpassp = rlp->passes.first;
rpass && rpassp;
rpass = rpass->next, rpassp = rpassp->next)
{
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
}
}
}
}
/* for passes read from files, these have names stored */
static char *make_pass_name(RenderPass *rpass, int chan)
{
static char name[16];
int len;
BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME);
len = strlen(name);
name[len] = '.';
name[len + 1] = rpass->chan_id[chan];
name[len + 2] = 0;
return name;
}
/* filename already made absolute */
/* called from within UI, saves both rendered result as a file-read result */
int RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *filename, int compress)
{
RenderLayer *rl;
RenderPass *rpass;
void *exrhandle = IMB_exr_get_handle();
int success;
BLI_make_existing_file(filename);
/* composite result */
if (rr->rectf) {
IMB_exr_add_channel(exrhandle, "Composite", "Combined.R", 4, 4 * rr->rectx, rr->rectf);
IMB_exr_add_channel(exrhandle, "Composite", "Combined.G", 4, 4 * rr->rectx, rr->rectf + 1);
IMB_exr_add_channel(exrhandle, "Composite", "Combined.B", 4, 4 * rr->rectx, rr->rectf + 2);
IMB_exr_add_channel(exrhandle, "Composite", "Combined.A", 4, 4 * rr->rectx, rr->rectf + 3);
}
/* add layers/passes and assign channels */
for (rl = rr->layers.first; rl; rl = rl->next) {
/* combined */
if (rl->rectf) {
int a, xstride = 4;
for (a = 0; a < xstride; a++) {
IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
xstride, xstride * rr->rectx, rl->rectf + a);
}
}
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
int a, xstride = rpass->channels;
for (a = 0; a < xstride; a++) {
if (rpass->passtype) {
IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
xstride, xstride * rr->rectx, rpass->rect + a);
}
else {
IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a),
xstride, xstride * rr->rectx, rpass->rect + a);
}
}
}
}
/* when the filename has no permissions, this can fail */
if (IMB_exr_begin_write(exrhandle, filename, rr->rectx, rr->recty, compress)) {
IMB_exr_write_channels(exrhandle);
success = TRUE;
}
else {
/* TODO, get the error from openexr's exception */
BKE_report(reports, RPT_ERROR, "Error writing render result (see console)");
success = FALSE;
}
IMB_exr_close(exrhandle);
return success;
}
/**************************** Single Layer Rendering *************************/
void render_result_single_layer_begin(Render *re)
{
/* all layers except the active one get temporally pushed away */
/* officially pushed result should be NULL... error can happen with do_seq */
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = re->result;
re->result = NULL;
}
/* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */
void render_result_single_layer_end(Render *re)
{
SceneRenderLayer *srl;
RenderLayer *rlpush;
RenderLayer *rl;
int nr;
if (re->result == NULL) {
printf("pop render result error; no current result!\n");
return;
}
if (!re->pushedresult)
return;
if (re->pushedresult->rectx == re->result->rectx && re->pushedresult->recty == re->result->recty) {
/* find which layer in re->pushedresult should be replaced */
rl = re->result->layers.first;
/* render result should be empty after this */
BLI_remlink(&re->result->layers, rl);
/* reconstruct render result layers */
for (nr = 0, srl = re->scene->r.layers.first; srl; srl = srl->next, nr++) {
if (nr == re->r.actlay) {
BLI_addtail(&re->result->layers, rl);
}
else {
rlpush = RE_GetRenderLayer(re->pushedresult, srl->name);
if (rlpush) {
BLI_remlink(&re->pushedresult->layers, rlpush);
BLI_addtail(&re->result->layers, rlpush);
}
}
}
}
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = NULL;
}
/************************* EXR Tile File Rendering ***************************/
static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart)
{
RenderLayer *rlp, *rl;
RenderPass *rpassp;
int offs, partx, party;
BLI_lock_thread(LOCK_IMAGE);
for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) {
rl = RE_GetRenderLayer(rr, rlp->name);
/* should never happen but prevents crash if it does */
BLI_assert(rl);
if (UNLIKELY(rl == NULL)) {
continue;
}
if (rrpart->crop) { /* filters add pixel extra */
offs = (rrpart->crop + rrpart->crop * rrpart->rectx);
}
else {
offs = 0;
}
/* combined */
if (rlp->rectf) {
int a, xstride = 4;
for (a = 0; a < xstride; a++) {
IMB_exr_set_channel(rl->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
xstride, xstride * rrpart->rectx, rlp->rectf + a + xstride * offs);
}
}
/* passes are allocated in sync */
for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) {
int a, xstride = rpassp->channels;
for (a = 0; a < xstride; a++) {
IMB_exr_set_channel(rl->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
xstride, xstride * rrpart->rectx, rpassp->rect + a + xstride * offs);
}
}
}
party = rrpart->tilerect.ymin + rrpart->crop;
partx = rrpart->tilerect.xmin + rrpart->crop;
for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) {
rl = RE_GetRenderLayer(rr, rlp->name);
/* should never happen but prevents crash if it does */
BLI_assert(rl);
if (UNLIKELY(rl == NULL)) {
continue;
}
IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0);
}
BLI_unlock_thread(LOCK_IMAGE);
}
static void save_empty_result_tiles(Render *re)
{
RenderPart *pa;
RenderResult *rr;
RenderLayer *rl;
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
IMB_exrtile_clear_channels(rl->exrhandle);
for (pa = re->parts.first; pa; pa = pa->next) {
if (pa->status != PART_STATUS_READY) {
int party = pa->disprect.ymin - re->disprect.ymin + pa->crop;
int partx = pa->disprect.xmin - re->disprect.xmin + pa->crop;
IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0);
}
}
}
}
}
/* begin write of exr tile file */
void render_result_exr_file_begin(Render *re)
{
RenderResult *rr;
RenderLayer *rl;
char str[FILE_MAX];
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
render_result_exr_file_path(re->scene, rl->name, rr->sample_nr, str);
printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
IMB_exrtile_begin_write(rl->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
}
}
}
/* end write of exr tile file, read back first sample */
void render_result_exr_file_end(Render *re)
{
RenderResult *rr;
RenderLayer *rl;
save_empty_result_tiles(re);
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
IMB_exr_close(rl->exrhandle);
rl->exrhandle = NULL;
}
rr->do_exr_tile = FALSE;
}
render_result_free_list(&re->fullresult, re->result);
re->result = NULL;
render_result_exr_file_read(re, 0);
}
/* save part into exr file */
void render_result_exr_file_merge(RenderResult *rr, RenderResult *rrpart)
{
for (; rr && rrpart; rr = rr->next, rrpart = rrpart->next)
save_render_result_tile(rr, rrpart);
}
/* path to temporary exr file */
void render_result_exr_file_path(Scene *scene, const char *layname, int sample, char *filepath)
{
char name[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100], fi[FILE_MAXFILE];
BLI_split_file_part(G.main->name, fi, sizeof(fi));
if (sample == 0)
BLI_snprintf(name, sizeof(name), "%s_%s_%s.exr", fi, scene->id.name + 2, layname);
else
BLI_snprintf(name, sizeof(name), "%s_%s_%s%d.exr", fi, scene->id.name + 2, layname, sample);
BLI_make_file_string("/", filepath, BLI_temporary_dir(), name);
}
/* only for temp buffer files, makes exact copy of render result */
int render_result_exr_file_read(Render *re, int sample)
{
RenderLayer *rl;
char str[FILE_MAX];
int success = TRUE;
RE_FreeRenderResult(re->result);
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
for (rl = re->result->layers.first; rl; rl = rl->next) {
render_result_exr_file_path(re->scene, rl->name, sample, str);
printf("read exr tmp file: %s\n", str);
if (!render_result_exr_file_read_path(re->result, rl, str)) {
printf("cannot read: %s\n", str);
success = FALSE;
}
}
return success;
}
/* called for reading temp files, and for external engines */
int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, const char *filepath)
{
RenderLayer *rl;
RenderPass *rpass;
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
if (IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty) == 0) {
printf("failed being read %s\n", filepath);
IMB_exr_close(exrhandle);
return 0;
}
if (rr == NULL || rectx != rr->rectx || recty != rr->recty) {
if (rr)
printf("error in reading render result: dimensions don't match\n");
else
printf("error in reading render result: NULL result pointer\n");
IMB_exr_close(exrhandle);
return 0;
}
for (rl = rr->layers.first; rl; rl = rl->next) {
if (rl_single && rl_single != rl)
continue;
/* combined */
if (rl->rectf) {
int a, xstride = 4;
for (a = 0; a < xstride; a++)
IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
xstride, xstride * rectx, rl->rectf + a);
}
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
int a, xstride = rpass->channels;
for (a = 0; a < xstride; a++)
IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
xstride, xstride * rectx, rpass->rect + a);
BLI_strncpy(rpass->name, get_pass_name(rpass->passtype, -1), sizeof(rpass->name));
}
}
IMB_exr_read_channels(exrhandle);
IMB_exr_close(exrhandle);
return 1;
}
/*************************** Combined Pixel Rect *****************************/
ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd)
{
ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, rd->im_format.planes, 0);
/* if not exists, BKE_imbuf_write makes one */
ibuf->rect = (unsigned int *)rr->rect32;
ibuf->rect_float = rr->rectf;
ibuf->zbuf_float = rr->rectz;
/* float factor for random dither, imbuf takes care of it */
ibuf->dither = rd->dither_intensity;
/* prepare to gamma correct to sRGB color space
* note that sequence editor can generate 8bpc render buffers
*/
if (ibuf->rect) {
if (BKE_imtype_valid_depths(rd->im_format.imtype) & (R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
IMB_float_from_rect(ibuf);
}
else {
/* ensure no float buffer remained from previous frame */
ibuf->rect_float = NULL;
}
}
/* color -> grayscale */
/* editing directly would alter the render view */
if (rd->im_format.planes == R_IMF_PLANES_BW) {
ImBuf *ibuf_bw = IMB_dupImBuf(ibuf);
IMB_color_to_bw(ibuf_bw);
IMB_freeImBuf(ibuf);
ibuf = ibuf_bw;
}
return ibuf;
}
void render_result_rect_from_ibuf(RenderResult *rr, RenderData *UNUSED(rd), ImBuf *ibuf)
{
if (ibuf->rect_float) {
if (!rr->rectf)
rr->rectf = MEM_mallocN(4 * sizeof(float) * rr->rectx * rr->recty, "render_seq rectf");
memcpy(rr->rectf, ibuf->rect_float, 4 * sizeof(float) * rr->rectx * rr->recty);
/* TSK! Since sequence render doesn't free the *rr render result, the old rect32
* can hang around when sequence render has rendered a 32 bits one before */
if (rr->rect32) {
MEM_freeN(rr->rect32);
rr->rect32 = NULL;
}
}
else if (ibuf->rect) {
if (!rr->rect32)
rr->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
memcpy(rr->rect32, ibuf->rect, 4 * rr->rectx * rr->recty);
/* Same things as above, old rectf can hang around from previous render. */
if (rr->rectf) {
MEM_freeN(rr->rectf);
rr->rectf = NULL;
}
}
}
void render_result_rect_fill_zero(RenderResult *rr)
{
if (rr->rectf)
memset(rr->rectf, 0, 4 * sizeof(float) * rr->rectx * rr->recty);
else if (rr->rect32)
memset(rr->rect32, 0, 4 * rr->rectx * rr->recty);
else
rr->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
}
void render_result_rect_get_pixels(RenderResult *rr, unsigned int *rect, int rectx, int recty,
const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings)
{
if (rr->rect32) {
memcpy(rect, rr->rect32, sizeof(int) * rr->rectx * rr->recty);
}
else if (rr->rectf) {
IMB_display_buffer_transform_apply((unsigned char *) rect, rr->rectf, rr->rectx, rr->recty, 4,
view_settings, display_settings, TRUE);
}
else
/* else fill with black */
memset(rect, 0, sizeof(int) * rectx * recty);
}