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Jeroen Bakker 45582662a1 EEVEE-Next: Fix Pointshader Requirements
The Metal and Vulkan backend checks if the vertex shader uses
`gl_PointSize` in order to set the correct parameters for point
rendering. The `eevee_deferred_tile_compact` shader uses point
rendering, but is only used as dummy geometry. The vertex
shader ignored the incoming input data, but didn't set the
`gl_PointSize` which generated incorrect shader pipelines.

It was detected on Vulkan, but Metal uses a similar workaround.

Pull Request: https://projects.blender.org/blender/blender/pulls/116463
2023-12-22 11:48:47 +01:00
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2023-12-21 19:16:11 +01:00