Files
test/source/gameengine
Mitchell Stokes 8ce864784c Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).
The problem was that the physics shapes for the near and radar sensor were getting turned into characters because CcdConstructionInfo::m_bCharacter was defaulting to true. Now it defaults to false and is explicitly set to true for only Character physics types.
2012-07-08 05:00:16 +00:00
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2012-07-01 09:54:44 +00:00
2012-06-30 22:49:33 +00:00
2012-07-04 15:04:38 +00:00