Files
test/source/blender/render/hydra/render_task_delegate.hh
Clément Foucault f0254c2dcf Refactor: GPU: Remove unnecessary C wrappers for textures
This is the first step into merging `DRW_gpu_wrapper.hh` into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/142732
2025-07-22 09:48:10 +02:00

67 lines
2.1 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/imaging/hdx/renderSetupTask.h>
#include "GPU_framebuffer.hh"
#include "GPU_texture.hh"
namespace blender::render::hydra {
/* Delegate to create a render task with given camera, viewport and AOVs. */
class RenderTaskDelegate : public pxr::HdSceneDelegate {
protected:
pxr::SdfPath task_id_;
pxr::HdxRenderTaskParams task_params_;
pxr::TfHashMap<pxr::SdfPath, pxr::HdRenderBufferDescriptor, pxr::SdfPath::Hash>
buffer_descriptors_;
public:
RenderTaskDelegate(pxr::HdRenderIndex *parent_index, pxr::SdfPath const &delegate_id);
~RenderTaskDelegate() override = default;
/* Delegate methods */
pxr::VtValue Get(pxr::SdfPath const &id, pxr::TfToken const &key) override;
pxr::TfTokenVector GetTaskRenderTags(pxr::SdfPath const &id) override;
pxr::HdRenderBufferDescriptor GetRenderBufferDescriptor(pxr::SdfPath const &id) override;
pxr::HdTaskSharedPtr task();
void set_camera(pxr::SdfPath const &camera_id);
bool is_converged();
virtual void set_viewport(pxr::GfVec4d const &viewport);
virtual void add_aov(pxr::TfToken const &aov_key);
virtual void read_aov(pxr::TfToken const &aov_key, void *data);
pxr::HdRenderBuffer *get_aov_buffer(pxr::TfToken const &aov_key);
virtual void bind();
virtual void unbind();
protected:
pxr::SdfPath buffer_id(pxr::TfToken const &aov_key) const;
};
class GPURenderTaskDelegate : public RenderTaskDelegate {
private:
GPUFrameBuffer *framebuffer_ = nullptr;
blender::gpu::Texture *tex_color_ = nullptr;
blender::gpu::Texture *tex_depth_ = nullptr;
unsigned int VAO_ = 0;
public:
using RenderTaskDelegate::RenderTaskDelegate;
~GPURenderTaskDelegate() override;
void set_viewport(pxr::GfVec4d const &viewport) override;
void add_aov(pxr::TfToken const &aov_key) override;
void read_aov(pxr::TfToken const &aov_key, void *data) override;
void bind() override;
void unbind() override;
blender::gpu::Texture *get_aov_texture(pxr::TfToken const &aov_key);
};
} // namespace blender::render::hydra