Files
test/source/blender/compositor/intern/COM_FullFrameExecutionModel.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

107 lines
3.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#pragma once
#include "BLI_vector.hh"
#include "COM_Enums.h"
#include "COM_ExecutionModel.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace blender::compositor {
/* Forward declarations. */
class CompositorContext;
class ExecutionSystem;
class MemoryBuffer;
class NodeOperation;
class SharedOperationBuffers;
/**
* Fully renders operations in order from inputs to outputs.
*/
class FullFrameExecutionModel : public ExecutionModel {
private:
/**
* Contains operations active buffers data.
* Buffers will be disposed once reader operations are finished.
*/
SharedOperationBuffers &active_buffers_;
/**
* Number of operations finished.
*/
int num_operations_finished_;
/**
* Order of priorities for output operations execution.
*/
Vector<eCompositorPriority> priorities_;
public:
FullFrameExecutionModel(CompositorContext &context,
SharedOperationBuffers &shared_buffers,
Span<NodeOperation *> operations);
void execute(ExecutionSystem &exec_system) override;
private:
void determine_areas_to_render_and_reads();
/**
* Render output operations in order of priority.
*/
void render_operations();
void render_output_dependencies(NodeOperation *output_op);
/**
* Returns input buffers with an offset relative to given output coordinates.
* Returned memory buffers must be deleted.
*/
Vector<MemoryBuffer *> get_input_buffers(NodeOperation *op, int output_x, int output_y);
MemoryBuffer *create_operation_buffer(NodeOperation *op, int output_x, int output_y);
void render_operation(NodeOperation *op);
void operation_finished(NodeOperation *operation);
/**
* Calculates given output operation area to be rendered taking into account viewer and render
* borders.
*/
void get_output_render_area(NodeOperation *output_op, rcti &r_area);
/**
* Determines all operations areas needed to render given output area.
*/
void determine_areas_to_render(NodeOperation *output_op, const rcti &output_area);
/**
* Determines reads to receive by operations in output operation tree (i.e: Number of dependent
* operations each operation has).
*/
void determine_reads(NodeOperation *output_op);
void update_progress_bar();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:FullFrameExecutionModel")
#endif
};
} // namespace blender::compositor