Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup GHOST
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* Declaration of GHOST_SystemWayland class.
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*/
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#pragma once
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#include "../GHOST_Types.h"
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#include "GHOST_System.h"
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#include "GHOST_WindowWayland.h"
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#include <wayland-client.h>
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#include <xdg-decoration-client-protocol.h>
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#include <xdg-shell-client-protocol.h>
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#include <string>
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class GHOST_WindowWayland;
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struct display_t;
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struct output_t {
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struct wl_output *output;
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int32_t width_pxl, height_pxl; // dimensions in pixel
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int32_t width_mm, height_mm; // dimensions in millimeter
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int transform;
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int scale;
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std::string make;
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std::string model;
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};
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class GHOST_SystemWayland : public GHOST_System {
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public:
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GHOST_SystemWayland();
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~GHOST_SystemWayland() override;
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bool processEvents(bool waitForEvent) override;
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int setConsoleWindowState(GHOST_TConsoleWindowState action) override;
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GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const override;
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GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const override;
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char *getClipboard(bool selection) const override;
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void putClipboard(const char *buffer, bool selection) const override;
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uint8_t getNumDisplays() const override;
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GHOST_TSuccess getCursorPosition(int32_t &x, int32_t &y) const override;
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GHOST_TSuccess setCursorPosition(int32_t x, int32_t y) override;
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void getMainDisplayDimensions(uint32_t &width, uint32_t &height) const override;
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void getAllDisplayDimensions(uint32_t &width, uint32_t &height) const override;
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GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings) override;
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GHOST_TSuccess disposeContext(GHOST_IContext *context) override;
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GHOST_IWindow *createWindow(const char *title,
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int32_t left,
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int32_t top,
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uint32_t width,
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uint32_t height,
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GHOST_TWindowState state,
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GHOST_TDrawingContextType type,
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GHOST_GLSettings glSettings,
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const bool exclusive,
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const bool is_dialog,
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const GHOST_IWindow *parentWindow) override;
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wl_display *display();
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wl_compositor *compositor();
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xdg_wm_base *shell();
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zxdg_decoration_manager_v1 *decoration_manager();
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const std::vector<output_t *> &outputs() const;
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wl_shm *shm() const;
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void setSelection(const std::string &selection);
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GHOST_TSuccess setCursorShape(GHOST_TStandardCursor shape);
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GHOST_TSuccess hasCursorShape(GHOST_TStandardCursor cursorShape);
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GHOST_TSuccess setCustomCursorShape(uint8_t *bitmap,
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uint8_t *mask,
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int sizex,
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int sizey,
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int hotX,
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int hotY,
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bool canInvertColor);
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GHOST_TSuccess setCursorVisibility(bool visible);
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GHOST_TSuccess setCursorGrab(const GHOST_TGrabCursorMode mode, wl_surface *surface);
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private:
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struct display_t *d;
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std::string selection;
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};
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