Files
test/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h
Brecht Van Lommel 4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00

28 lines
730 B
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#pragma once
#include "../BPy_StrokeShader.h"
///////////////////////////////////////////////////////////////////////////////////////////
#include <Python.h>
extern PyTypeObject BlenderTextureShader_Type;
#define BPy_BlenderTextureShader_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&BlenderTextureShader_Type))
/*---------------------------Python BPy_BlenderTextureShader structure definition-----------*/
typedef struct {
BPy_StrokeShader py_ss;
} BPy_BlenderTextureShader;
///////////////////////////////////////////////////////////////////////////////////////////