Files
test/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
Brecht Van Lommel 4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00

118 lines
3.9 KiB
C++

/* SPDX-FileCopyrightText: 2004-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_CalligraphicShader.h"
#include "../../stroke/AdvancedStrokeShaders.h"
#include "../BPy_Convert.h"
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
PyDoc_STRVAR(
/* Wrap. */
CalligraphicShader___doc__,
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`CalligraphicShader`\n"
"\n"
"[Thickness Shader]\n"
"\n"
".. method:: __init__(thickness_min, thickness_max, orientation, clamp)\n"
"\n"
" Builds a CalligraphicShader object.\n"
"\n"
" :arg thickness_min: The minimum thickness in the direction\n"
" perpendicular to the main direction.\n"
" :type thickness_min: float\n"
" :arg thickness_max: The maximum thickness in the main direction.\n"
" :type thickness_max: float\n"
" :arg orientation: The 2D vector giving the main direction.\n"
" :type orientation: :class:`mathutils.Vector`\n"
" :arg clamp: If true, the strokes are drawn in black when the stroke\n"
" direction is between -90 and 90 degrees with respect to the main\n"
" direction and drawn in white otherwise. If false, the strokes\n"
" are always drawn in black.\n"
" :type clamp: bool\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns thicknesses to the stroke vertices so that the stroke looks\n"
" like made with a calligraphic tool, i.e. the stroke will be the\n"
" thickest in a main direction, and the thinnest in the direction\n"
" perpendicular to this one, and an interpolation in between.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n");
static int CalligraphicShader___init__(BPy_CalligraphicShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {
"thickness_min", "thickness_max", "orientation", "clamp", nullptr};
double d1, d2;
float f3[2];
PyObject *obj4 = nullptr;
if (!PyArg_ParseTupleAndKeywords(
args, kwds, "ddO&O!", (char **)kwlist, &d1, &d2, convert_v2, f3, &PyBool_Type, &obj4))
{
return -1;
}
Vec2f v(f3[0], f3[1]);
self->py_ss.ss = new CalligraphicShader(d1, d2, v, bool_from_PyBool(obj4));
return 0;
}
/*-----------------------BPy_CalligraphicShader type definition ------------------------------*/
PyTypeObject CalligraphicShader_Type = {
/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "CalligraphicShader",
/*tp_basicsize*/ sizeof(BPy_CalligraphicShader),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ nullptr,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ nullptr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ nullptr,
/*tp_as_mapping*/ nullptr,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
/*tp_doc*/ CalligraphicShader___doc__,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ nullptr,
/*tp_members*/ nullptr,
/*tp_getset*/ nullptr,
/*tp_base*/ &StrokeShader_Type,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ (initproc)CalligraphicShader___init__,
/*tp_alloc*/ nullptr,
/*tp_new*/ nullptr,
};
///////////////////////////////////////////////////////////////////////////////////////////