Files
test/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
Brecht Van Lommel 4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00

105 lines
3.4 KiB
C++

/* SPDX-FileCopyrightText: 2004-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_PolygonalizationShader.h"
#include "../../stroke/BasicStrokeShaders.h"
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
PyDoc_STRVAR(
/* Wrap. */
PolygonalizationShader___doc__,
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`PolygonalizationShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(error)\n"
"\n"
" Builds a PolygonalizationShader object.\n"
"\n"
" :arg error: The error we want our polygonal approximation to have\n"
" with respect to the original geometry. The smaller, the closer\n"
" the new stroke is to the original one. This error corresponds to\n"
" the maximum distance between the new stroke and the old one.\n"
" :type error: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Modifies the Stroke geometry so that it looks more \"polygonal\".\n"
" The basic idea is to start from the minimal stroke approximation\n"
" consisting in a line joining the first vertex to the last one and\n"
" to subdivide using the original stroke vertices until a certain\n"
" error is reached.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n");
static int PolygonalizationShader___init__(BPy_PolygonalizationShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {"error", nullptr};
float f;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f)) {
return -1;
}
self->py_ss.ss = new StrokeShaders::PolygonalizationShader(f);
return 0;
}
/*-----------------------BPy_PolygonalizationShader type definition -----------------------------*/
PyTypeObject PolygonalizationShader_Type = {
/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "PolygonalizationShader",
/*tp_basicsize*/ sizeof(BPy_PolygonalizationShader),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ nullptr,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ nullptr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ nullptr,
/*tp_as_mapping*/ nullptr,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
/*tp_doc*/ PolygonalizationShader___doc__,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ nullptr,
/*tp_members*/ nullptr,
/*tp_getset*/ nullptr,
/*tp_base*/ &StrokeShader_Type,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ (initproc)PolygonalizationShader___init__,
/*tp_alloc*/ nullptr,
/*tp_new*/ nullptr,
};
///////////////////////////////////////////////////////////////////////////////////////////