Files
test/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
Brecht Van Lommel 4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00

123 lines
3.8 KiB
C++

/* SPDX-FileCopyrightText: 2004-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_SpatialNoiseShader.h"
#include "../../stroke/AdvancedStrokeShaders.h"
#include "../BPy_Convert.h"
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
PyDoc_STRVAR(
/* Wrap. */
SpatialNoiseShader___doc__,
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
"\n"
" Builds a SpatialNoiseShader object.\n"
"\n"
" :arg amount: The amplitude of the noise.\n"
" :type amount: float\n"
" :arg scale: The noise frequency.\n"
" :type scale: float\n"
" :arg num_octaves: The number of octaves\n"
" :type num_octaves: int\n"
" :arg smooth: True if you want the noise to be smooth.\n"
" :type smooth: bool\n"
" :arg pure_random: True if you don't want any coherence.\n"
" :type pure_random: bool\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
" more noisy.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n");
static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {
"amount", "scale", "num_octaves", "smooth", "pure_random", nullptr};
float f1, f2;
int i3;
PyObject *obj4 = nullptr, *obj5 = nullptr;
if (!PyArg_ParseTupleAndKeywords(args,
kwds,
"ffiO!O!",
(char **)kwlist,
&f1,
&f2,
&i3,
&PyBool_Type,
&obj4,
&PyBool_Type,
&obj5))
{
return -1;
}
self->py_ss.ss = new SpatialNoiseShader(
f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5));
return 0;
}
/*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/
PyTypeObject SpatialNoiseShader_Type = {
/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "SpatialNoiseShader",
/*tp_basicsize*/ sizeof(BPy_SpatialNoiseShader),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ nullptr,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ nullptr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ nullptr,
/*tp_as_mapping*/ nullptr,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
/*tp_doc*/ SpatialNoiseShader___doc__,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ nullptr,
/*tp_members*/ nullptr,
/*tp_getset*/ nullptr,
/*tp_base*/ &StrokeShader_Type,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ (initproc)SpatialNoiseShader___init__,
/*tp_alloc*/ nullptr,
/*tp_new*/ nullptr,
};
///////////////////////////////////////////////////////////////////////////////////////////