Files
test/intern/cycles/device/graphics_interop.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

30 lines
781 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "session/display_driver.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
/* Device-side graphics interoperability support.
*
* Takes care of holding all the handlers needed by the device to implement interoperability with
* the graphics library. */
class DeviceGraphicsInterop {
public:
DeviceGraphicsInterop() = default;
virtual ~DeviceGraphicsInterop() = default;
/* Update this device-side graphics interoperability object with the given destination resource
* information. */
virtual void set_display_interop(const DisplayDriver::GraphicsInterop &display_interop) = 0;
virtual device_ptr map() = 0;
virtual void unmap() = 0;
};
CCL_NAMESPACE_END