* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
30 lines
781 B
C++
30 lines
781 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "session/display_driver.h"
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#include "util/types.h"
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CCL_NAMESPACE_BEGIN
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/* Device-side graphics interoperability support.
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*
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* Takes care of holding all the handlers needed by the device to implement interoperability with
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* the graphics library. */
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class DeviceGraphicsInterop {
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public:
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DeviceGraphicsInterop() = default;
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virtual ~DeviceGraphicsInterop() = default;
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/* Update this device-side graphics interoperability object with the given destination resource
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* information. */
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virtual void set_display_interop(const DisplayDriver::GraphicsInterop &display_interop) = 0;
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virtual device_ptr map() = 0;
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virtual void unmap() = 0;
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};
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CCL_NAMESPACE_END
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