Files
test/intern/cycles/kernel/closure/emissive.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

65 lines
1.6 KiB
C

/* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted from Open Shading Language
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011-2022 Blender Foundation. */
#pragma once
CCL_NAMESPACE_BEGIN
/* BACKGROUND CLOSURE */
ccl_device void background_setup(ccl_private ShaderData *sd, const float3 weight)
{
if (sd->flag & SD_EMISSION) {
sd->closure_emission_background += weight;
}
else {
sd->flag |= SD_EMISSION;
sd->closure_emission_background = weight;
}
}
/* EMISSION CLOSURE */
ccl_device void emission_setup(ccl_private ShaderData *sd, const float3 weight)
{
if (sd->flag & SD_EMISSION) {
sd->closure_emission_background += weight;
}
else {
sd->flag |= SD_EMISSION;
sd->closure_emission_background = weight;
}
}
/* return the probability distribution function in the direction I,
* given the parameters and the light's surface normal. This MUST match
* the PDF computed by sample(). */
ccl_device float emissive_pdf(const float3 Ng, const float3 I)
{
float cosNO = fabsf(dot(Ng, I));
return (cosNO > 0.0f) ? 1.0f : 0.0f;
}
ccl_device void emissive_sample(const float3 Ng,
float randu,
float randv,
ccl_private float3 *omega_out,
ccl_private float *pdf)
{
/* todo: not implemented and used yet */
}
ccl_device float3 emissive_simple_eval(const float3 Ng, const float3 I)
{
float res = emissive_pdf(Ng, I);
return make_float3(res, res, res);
}
CCL_NAMESPACE_END