* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
18 lines
726 B
Plaintext
18 lines
726 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2021-2022 Blender Foundation. */
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/* Copy of the regular kernels with additional shader ray-tracing kernel that takes
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* much longer to compiler. This is only loaded when needed by the scene. */
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#include "kernel/device/optix/kernel.cu"
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#include "kernel/integrator/shade_surface.h"
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extern "C" __global__ void __raygen__kernel_optix_integrator_shade_surface_raytrace()
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{
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const int global_index = optixGetLaunchIndex().x;
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const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
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global_index;
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integrator_shade_surface_raytrace(nullptr, path_index, __params.render_buffer);
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}
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