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47e313ec0cb367e3fcd8fa7aa8adeeb8a4580f13
test
/
source
/
blender
/
gpu
History
Mitchell Stokes
a6d1b955ab
Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture::InitGLCompressedTex() into GPU_Upload_dxt_texture(). This reduces code duplication and ensures that both paths are using the same settings.
2012-08-18 03:32:28 +00:00
..
intern
Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture::InitGLCompressedTex() into GPU_Upload_dxt_texture(). This reduces code duplication and ensures that both paths are using the same settings.
2012-08-18 03:32:28 +00:00
shaders
style cleanup
2012-08-11 22:12:32 +00:00
CMakeLists.txt
simplified data_to_c macro in cmake
2012-08-11 13:32:19 +00:00
GPU_buffers.h
Add mask-drawing support to GPU_Buffers.
2012-05-10 20:36:34 +00:00
GPU_draw.h
Fix for [
#27484
] "Run-time command line options don't work in Multi-texture mode." reported by Josiah Lane (solarlune). The -g nomipmap = 1 option only changed the mipmapping option for bf_gpu, which BL_Texture wasn't checking.
2012-07-29 05:59:03 +00:00
GPU_extensions.h
bmesh py api:
2012-05-01 06:50:43 +00:00
GPU_material.h
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
2012-07-23 20:24:35 +00:00
SConscript
generate glsl shaders c files at build time.
2012-08-11 13:01:44 +00:00