Last month we have been in the process of fixing the render tests of EEVEE-Next. These render tests had some issues. Currently we are in a state that render differences can be explained or related to an existing issue. Having these render tests will also enable testing differences between Metal and OpenGL. The new setup alters the position of the reflection probe so it doesn't intersect the ground or the sphere at the same time. An offset was added, which adds a small difference between cycles and eevee-next renders. There is a known issue with the HiZ buffers when render size is too small. We change the reflection probe render size as a temporary fix. Pull Request: https://projects.blender.org/blender/blender/pulls/117447
153 lines
4.0 KiB
Python
153 lines
4.0 KiB
Python
#!/usr/bin/env python3
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# SPDX-FileCopyrightText: 2015-2022 Blender Authors
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#
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# SPDX-License-Identifier: Apache-2.0
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import argparse
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import os
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import pathlib
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import subprocess
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import sys
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from pathlib import Path
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def setup():
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import bpy
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for scene in bpy.data.scenes:
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scene.render.engine = 'BLENDER_EEVEE_NEXT'
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# Enable Eevee features
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scene = bpy.context.scene
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eevee = scene.eevee
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eevee.gtao_distance = 1
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eevee.use_volumetric_shadows = True
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eevee.volumetric_tile_size = '2'
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eevee.use_motion_blur = True
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# Due to an issue in HiZ-buffer set the probbe resolution to 256. When the
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# probe resolution is to high it will be corrupted as the HiZ buffer isn't
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# large enough
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eevee.gi_cubemap_resolution = '256'
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# Does not work in edit mode
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try:
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# Simple probe setup
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bpy.ops.object.lightprobe_add(type='SPHERE', location=(0.05, 0.0, 0.03))
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cubemap = bpy.context.selected_objects[0]
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cubemap.scale = (1.0, 1.0, 1.0)
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cubemap.data.falloff = 0.0
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cubemap.data.clip_start = 0.975
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bpy.ops.object.lightprobe_add(type='VOLUME', location=(0.0, 0.0, 0.0))
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grid = bpy.context.selected_objects[0]
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grid.scale = (1.735, 1.735, 1.735)
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grid.data.bake_samples = 256
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except:
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pass
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# Only include the plane in probes
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for ob in scene.objects:
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if ob.name != 'Plane' and ob.type != 'LIGHT':
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ob.hide_probe_volume = True
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ob.hide_probe_sphere = True
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ob.hide_probe_plane = True
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bpy.ops.scene.light_cache_bake()
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# When run from inside Blender, render and exit.
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try:
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import bpy
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inside_blender = True
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except ImportError:
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inside_blender = False
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if inside_blender:
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try:
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setup()
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except Exception as e:
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print(e)
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sys.exit(1)
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def get_gpu_device_type(blender):
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# TODO: This always fails.
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command = [
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blender,
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"-noaudio",
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"--background"
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"--factory-startup"
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"--python",
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str(pathlib.Path(__file__).parent / "gpu_info.py")
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]
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try:
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completed_process = subprocess.run(command, stdout=subprocess.PIPE)
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for line in completed_process.stdout.read_text():
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if line.startswith("GPU_DEVICE_TYPE:"):
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vendor = line.split(':')[1]
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return vendor
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except BaseException as e:
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return None
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return None
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def get_arguments(filepath, output_filepath):
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return [
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"--background",
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"-noaudio",
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"--factory-startup",
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"--enable-autoexec",
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"--debug-memory",
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"--debug-exit-on-error",
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filepath,
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"-E", "BLENDER_EEVEE_NEXT",
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"-P",
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os.path.realpath(__file__),
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"-o", output_filepath,
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"-F", "PNG",
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"-f", "1"]
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def create_argparse():
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parser = argparse.ArgumentParser()
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parser.add_argument("-blender", nargs="+")
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parser.add_argument("-testdir", nargs=1)
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parser.add_argument("-outdir", nargs=1)
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parser.add_argument("-idiff", nargs=1)
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parser.add_argument('--batch', default=False, action='store_true')
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return parser
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def main():
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parser = create_argparse()
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args = parser.parse_args()
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blender = args.blender[0]
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test_dir = args.testdir[0]
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idiff = args.idiff[0]
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output_dir = args.outdir[0]
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gpu_device_type = get_gpu_device_type(blender)
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reference_override_dir = None
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if gpu_device_type == "AMD":
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reference_override_dir = "eevee_next_renders/amd"
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from modules import render_report
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report = render_report.Report("Eevee Next", output_dir, idiff)
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report.set_pixelated(True)
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report.set_reference_dir("eevee_next_renders")
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report.set_reference_override_dir(reference_override_dir)
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report.set_compare_engine('cycles', 'CPU')
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test_dir_name = Path(test_dir).name
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if test_dir_name.startswith('image'):
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report.set_fail_threshold(0.051)
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ok = report.run(test_dir, blender, get_arguments, batch=args.batch)
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sys.exit(not ok)
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if not inside_blender and __name__ == "__main__":
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main()
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